- September 30, 2017
- hebilee
- 24h median play time
Kharon's Crypt: Even Death May Die
Platforms
About
"Kharon's Crypt: Even Death May Die" is a challenging first-person dungeon crawler. Fight through hordes of enemies in procedurally generated levels, using a variety of weapons and spells. With permadeath and limited resources, every decision counts in your quest to defeat the crypt's ultimate guardian. Can you escape Kharon's Crypt alive?











- The game features a unique possession mechanic that allows players to inhabit enemies, each with their own abilities, enhancing puzzle-solving and exploration.
- The level design and puzzles are well-crafted, providing a nostalgic Zelda-like experience with a spooky atmosphere and rich lore.
- The pixel art and music are beautifully executed, creating an engaging and immersive environment that resonates with fans of classic dungeon crawlers.
- The game lacks fast travel options, making backtracking tedious and time-consuming, especially in a labyrinthine dungeon structure.
- Combat can feel unpolished and repetitive, with some boss fights being overly long and frustrating rather than challenging.
- The saving system requires consumable items, which can lead to unnecessary stress and limit players' ability to explore freely.
- gameplay72 mentions Positive Neutral Negative
The gameplay is centered around a unique enemy possession mechanic, allowing players to utilize various enemies' abilities to solve puzzles and navigate levels, reminiscent of classic Zelda titles. While the game features smooth controls and well-designed levels, some players find the combat repetitive and the possession mechanic somewhat shallow. Overall, it offers a refreshing blend of retro aesthetics and modern gameplay elements, appealing to fans of dungeon-crawling and puzzle-solving genres.
“The level design and puzzles are on point, and they work very well with the central possession mechanic, as well as the puzzle-solving tools you receive throughout the game.”
“A very fun game combining a unique mechanic (possession of enemies) with the Legend of Zelda - A Link to the Past type gameplay.”
“This game has a unique and addictive mechanic in which you can possess any kind of monster and use it to advance in the crypt: fly through an abyss with a bat, open doors, chests, activate or deactivate mechanisms with skeletons, swim, jump gaps, etc.”
“The body possession mechanic is also ultimately shallow.”
“If I try to come up with some criticisms of the gameplay as it is, I would say that the 'basic combat' can become boring/repetitive after the first 5 floors or so, because it never feels like defeating minor enemies becomes any less tedious with your basic hit attack, even if you have a ton of items and collectibles with you and having defeated a bunch of bosses already.”
“The game mechanics are okay but I think they need to improve it a little better.”