KASBAH
- November 7, 2019
- Luke O'Connor
Wander the empty streets at dawn. The walled town is procedurally generated, and is different every time. WASD = moveMouse = lookEscape = quit Made for PROCJAM 2019.
Wander the empty streets at dawn. The walled town is procedurally generated, and is different every time. WASD = moveMouse = lookEscape = quit Made for PROCJAM 2019.