Kapital: Sparks of Revolution Game Cover
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"Kapital: Sparks of Revolution" is a strategy simulation game where players manage a socialist revolution. They will need to build up their movement, balance resources, and make decisions that will determine the outcome of the revolution. The game features dynamic events, historical and fictional scenarios, and multiple ways to achieve victory. However, it is important to note that the game may have some complex mechanics and a steep learning curve.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

67%
Audience ScoreBased on 75 reviews
replayability3 positive mentions
graphics3 negative mentions
  • The game features an interesting concept of class management, providing a unique twist to the city-building genre.
  • The graphics and art style are well-designed, reminiscent of early 2000s games, adding charm to the overall experience.
  • The gameplay offers a challenging balance between resource management and satisfying the needs of different social classes, making it engaging for strategy enthusiasts.
  • The game suffers from numerous bugs and technical issues, including problems with police and crime management, which can disrupt gameplay.
  • Many players find the game repetitive and lacking depth compared to other city builders like Frostpunk or Anno 1800, leading to a sense of tedium after initial play.
  • The economic system is flawed, with constant resource shortages and a lack of meaningful choices, making it difficult to maintain a stable city.
  • gameplay24 mentions

    The gameplay of the game is characterized by a mix of engaging mechanics and a lack of originality, offering a fair amount of depth but feeling somewhat shallow overall. While the interactions between mechanics can be fun and the game has potential for growth, issues such as a problematic campaign structure and underdeveloped societal mechanics hinder the experience. Players may find the gameplay engrossing initially, but the lack of unique elements and the need for balancing suggest it may not hold long-term interest.

    • “The different mechanics interact in a fun way and it feels like there is a lot of room for growth in terms of gameplay elements.”
    • “I am also impressed with the depth that the developer has put into the various mechanics of this game as you progress through the various elements and the 'tech tree' after a fashion.”
    • “It is a mixed set of gameplay that plays out very well and is quite engrossing.”
    • “It offers a fair amount of buildings and mechanics, but nothing new or particularly interesting.”
    • “There are three possible outcomes for end game content, but even that seems to be mostly irrelevant to actual gameplay as it is all mostly the same thing just with a different 'boss' in charge.”
    • “The mechanics also aren't unique enough to warrant playing it for longer than an hour or two.”
  • story11 mentions

    The story aspect of the game has received mixed reviews, with some players finding the plot intriguing and well-integrated into the gameplay, while others criticize it as simplistic and reminiscent of mobile games. Many users express frustration with the pacing and resource management, which can hinder progress in the storyline, and some feel that the campaign serves more as a tutorial than a compelling narrative experience. Overall, while the story has potential, its execution leaves room for improvement.

    • “The story plot seems really interesting!”
    • “Which I think is the beauty of the game; it both conveys its central point in its story's flavor text and in the gameplay.”
    • “My problems are based on I'm still learning the game, and the game has a specific point that the developers ingeniously tied into the story and gameplay. Your decisions have consequences in a very organic way; you have to pick the needs of one class over another or sacrifice the needs of your people to improve the city.”
    • “Your workers do everything one building at a time like in a mobile game. They can only handle a limited number of certain buildings, which makes it feel like a poorly designed mobile game. In a last-ditch effort to make sales, they wrote a 'story' where a bunch of characters argue in front of you, misleadingly calling it a simulation game.”
    • “The campaign is just a glorified tutorial, with a cheesy story on top, forcing you to play the same map as in sandbox mode.”
    • “Even trying to minimize costs, you find yourself short of enough resources to progress the base storyline.”
  • graphics9 mentions

    The graphics of the game receive mixed reviews, with many praising the unique art style as its standout feature, while others find the overall visual presentation to be average and reminiscent of mobile games. Some users express hope for future improvements, suggesting that with adjustments, the graphics could elevate the game's appeal significantly.

    • “The art style is by far the best thing about the game.”
    • “I really like the idea and concept, and I love the art style. I hope the developers still see this as a work in progress, and maybe with some much-needed adjustments and additions, this could still end up as a fantastic title.”
    • “Plays and feels like a mobile game more than a PC game... the animations, the graphics, it's all very average.”
    • “I really wanted to like this game for the art style alone.”
    • “I really like the idea and concept, and I love the art style. I hope the developers still see this as a work in progress and maybe with some much-needed adjustments and additions, this could still end up as a fantastic title.”
  • stability3 mentions

    Overall, users report that while the game is enjoyable, it suffers from significant bugs, particularly in the late game, even on high-spec computers. However, early gameplay is more stable with helpful hints and only minor glitches.

    • “It is fun; however, it is very buggy.”
    • “It gets buggy late game. My computer is a high-spec computer.”
    • “There are only a few minor glitches and bugs.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, especially in the late game, where repetitive tasks and lengthy dialogues can lead to boredom. While some hope for improvement as the game progresses, the initial experience is marked by frustration and monotony.

    • “At least I don't need to tear down the old building and replace it with a new upgraded version of that building, but it can be tedious when you are at the late game of this game.”
    • “This might get better in a later stage of the game, but after a little while, all this downtime gets very tedious and - unfortunately - boring.”
    • “Start the campaign and you will get annoyed with tedious dialogues of two rich brat boys constantly.”
  • replayability2 mentions

    The game lacks replayability and fails to deliver an enjoyable city-building experience, especially when compared to other titles that offer greater complexity and depth.

    • “Both games become more complex and provide greater depth and replayability.”
    • “The variety of choices and outcomes makes each playthrough feel fresh and engaging.”
    • “With multiple paths and endings, I find myself coming back to explore every possibility.”
    • “Not an enjoyable city-building experience and lacks replayability.”
  • humor2 mentions

    The game is praised for its clever and engaging humor, particularly evident in the witty dialogue delivered by recurring characters. Players appreciate the comedic undertones that enhance the overall experience, making the narrative enjoyable and entertaining.

    • “It looks beautiful, runs well (even on macOS), and if you actually read the dialogue, you can tell there is a great sense of humor behind it ('the whole town was completely destroyed... quick, we must repair the palace!').”
    • “One of the strengths of the game is the great sense of humor that can be found between the lines of the dialogue that the recurring characters throw at you.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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