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Rogue State Revolution Game Cover

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Rogue State Revolution is a single player city builder game. It was developed by LRDGames, Inc. and was released on March 18, 2021. It received mostly positive reviews from players.

"Rogue State Revolution" is a challenging political strategy game by Little Red Dog Games, where you serve as the president of the Glorious People's Republic of Basenji. Your mission: rebuild, reform, and prepare for various trials as your nation evolves into a regional powerhouse. With procedural map generation, each run offers a new experience. Appoint ministers, manage various aspects of your nation, and heed the advice of devoted advisors to ensure your presidential tenure thrives.

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75%
Audience ScoreBased on 375 reviews
gameplay18 positive mentions
stability15 negative mentions

  • Engaging political strategy game that combines humor with serious themes, allowing players to navigate the complexities of governing a fictional Middle Eastern country.
  • Procedural generation ensures each playthrough feels unique, with different maps, resources, and geopolitical challenges to tackle.
  • Strong replay value due to the roguelike elements, where players can learn from past failures and adapt their strategies in subsequent runs.
  • The user interface can be cluttered and difficult to navigate, leading to frustration during gameplay, especially for new players.
  • The game suffers from bugs and crashes, particularly in the later stages, which can disrupt the experience and lead to lost progress.
  • Some mechanics, such as the minister system and resource management, can feel unbalanced or overly punishing, making it challenging to maintain stability in the nation.
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay of "Rogue State Revolution" offers a unique blend of political simulation, city-building, and resource management, characterized by its humorous writing and stylized visuals. However, many players find the mechanics to be shallow and lacking depth, leading to a decline in engagement after the initial learning curve, with issues such as bugs and inconsistent mechanics detracting from the overall experience. While the game has potential and some interesting concepts, it suffers from limited replayability and a lack of polished gameplay elements, making it a mixed experience for players.

    • “The core gameplay loop of building up your cities and managing the different demographics, diplomatic, minister demands, and military is really compelling.”
    • “It's fun and it has a lot of interesting mechanics.”
    • “The tongue-in-cheek humor, relatively good logistics simulator, and throwback live-action cut scenes combined with gameplay are why to play.”
    • “Once you get past the difficult initial start and get your economy and the BLF (the in-game terrorists) under control, there are no other challenges or new mechanics ahead, and you basically just keep building your city until you've exploited every resource and there are no other problems left to face.”
    • “This game has a lot of identity, which is super nice, but it has a lot of bugs that can make you lose without your fault. You can produce double the energy you need and still have blackouts, and factories randomly stop producing goods. It's such a shame that such a good idea as a mix of democracy and civilization, with rogue-lite mechanics set in the Middle East, is broken. Apparently, the developers abandoned this game, and the studio probably has problems existing.”
    • “The warfare mechanics are pretty bad as well, so the only thing that's decent gameplay-wise is the initial economy and resource management before you have infinite money.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is a standout feature, blending absurdity with sharp political satire, as seen in elements like a country ruled by a chicken dictator and quirky live-action cutscenes. While some players find the humor hit-or-miss, many appreciate its cleverness and the way it lightens the otherwise serious themes of political and economic management. Overall, the game successfully balances comedic moments with its strategic gameplay, making it an enjoyable experience for those who appreciate a humorous take on simulation.

    • “The jokes are funny (a country with a chicken dictator, anyone?) but also close enough to home to make one think.”
    • “It's a great game with hilarious live action cutscenes and dark humor along with nice game mechanics.”
    • “Fortunately, the game has a hilarious sense of humor (and I don't just mean the neighboring nation ruled by a tyrannical chicken); keep an eye out for lots of little humorous easter eggs in the dialogue and text.”
    • “The humor feels forced and often falls flat, making it more annoying than entertaining.”
    • “The jokes are repetitive and lack originality, which detracts from the overall experience.”
    • “The attempts at humor often break immersion, leaving me more confused than amused.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is a blend of humor and serious themes, featuring a time loop mechanic and engaging plot twists that encourage replayability. However, players express frustration with the balance of diplomatic missions and the lack of meaningful feedback on their decisions, leading to a sense of stagnation in the narrative. While the cutscenes and overall story concept are well-received, many feel that the story could benefit from deeper integration with gameplay mechanics and more interactive elements.

    • “I keep coming back to it every once in a while and I keep discovering new things, endings, and story twists!”
    • “There is more than a possible strategy to success and the story tone was perfect - silly enough for you to laugh at a chicken president (and it actually makes sense for him to be there), serious enough for you to regret engaging in some light genocide.”
    • “The game's title is even a pun on the concept of a rogue state and the genre of roguelite games, and this game absolutely is a roguelite, with a story.”
    • “The plot seems rather nonsensical when you have 90% approval and yet these rebels appear to fight you, but I suppose you won't achieve 90% on higher difficulty than normal, but the game didn't take that into account for the story.”
    • “The story is either very unfinished, or is just set up as a reaction to what you are able to accomplish in the game.”
    • “I appreciate this isn't a mega-bucks funded game that had limitless resources to burn, but they should have focused their efforts to create more story feedback on my decisions instead of creating more systems.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game are generally described as nice, featuring a beautiful hand-drawn art style for character portraits and policy icons, though some players note that the overall quality is basic and reminiscent of older games. While there are occasional graphical glitches and some textures could be clearer, the UI is considered functional, and the art style has been appreciated for its charm. Overall, the visuals contribute positively to the game's atmosphere, despite some areas needing improvement.

    • “The art style is so beautiful; I suggest the difficulty is increased a little bit.”
    • “Along with the soundtrack, the game boasts a lovely hand-drawn art style for character portraits and policy icons - it is clear a lot of heart went into the making of this game.”
    • “Excellent graphics and entertainment.”
    • “The game is generally well done, though there are some graphical glitches.”
    • “The animations and graphics are tasteful, but quite basic, like a 15-year-old game.”
    • “Game graphics are okay, some textures are a bit simple.”
  • replayability
    22 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its systemic depth and procedural generation that offers varied experiences, while others criticize it for limited strategic diversity and gameplay issues that hinder exploration of different paths. While certain elements, like randomized maps and minister selection, enhance replay value, many feel that the overall experience lacks the depth needed for sustained engagement. Ultimately, the potential for replayability exists, but it may require further development to fully realize it.

    • “The replay value is one of the game’s greatest strengths, encouraging experimentation with different political paths—from reformist idealism to authoritarian efficiency.”
    • “There's real replay value here: some objectives are simply impossible if you pick the wrong minister for the job (yes, I'm looking at you, department of culture).”
    • “The game is really good, really fun; and lots of replayability with all the well done procedural generation elements.”
    • “While I'm a big fan of cheesy FMV cinematics, and the game did a decent job with that, the replayability is really low due to severe gameplay issues. You probably won't be able to unlock a large portion of the cinematics since you need to explore different choices to unlock them.”
    • “I also do not really feel like the replayability is there, which is especially bad for a rogue-lite; ministers don't feel overly different from one another to make playthroughs unique, and maps and map seeds only have a minor influence, especially with the limited number of resources.”
    • “I had fun playing the game for 6 hours, but unfortunately there is very little replay value in its current state.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent crashes, graphical glitches, and corrupted saves that hinder gameplay. While some appreciate its artistic qualities and charm, the overall consensus is that it remains a buggy and unstable experience, requiring players to be prepared for interruptions and potential frustration.

    • “Overly buggy mess that constantly crashes and is overall boring; I can't even play one game without getting its save corrupted after a year.”
    • “But the worst is the fact that the game has a whole bunch of game-crashing bugs and glitches that ruin the pacing of the game.”
    • “It is an unstable, buggy mess, with mechanics that seem contradictory at times.”
  • music
    9 mentions Positive Neutral Negative

    The game's music effectively captures a Middle Eastern atmosphere with an impressive orchestral soundtrack, including a humorously dark national anthem. While the sound design and voice acting complement the theme well, some players noted that the music can become repetitive, suggesting that additional tracks would enhance the experience. Overall, the music is well-received, contributing significantly to the game's immersive quality.

    • “The game features an impressive soundtrack, orchestral and bombastic, with the morbidly amusing national anthem playing in the start menu, proudly singing for the king's body to be thrown into the sea.”
    • “The music, voice acting, and art are good, and in sync with the theme and setting of the game.”
    • “There is also brilliant music, which you'll understand within 30 seconds of opening the title screen.”
    • “The music gets a bit repetitive; adding more pieces would improve the experience a lot. Using the Basenji theme from the main menu would be great, especially if it plays during certain events like the anniversary of the revolution.”
    • “The music and sound invoke the Middle East.”
    • “The music is atmospheric, fitting into the region the game is taking place in.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the strategic depth and progression, others feel that it becomes tedious, especially with clunky controls and slow unit movement as the game progresses. The repetitive nature of grinding can detract from the overall enjoyment, leading to requests for quality-of-life improvements like a skip button for end-of-turn summaries.

    • “After that, it gets more and more tedious as you get richer and have more stuff on the map due to the clunky controls and slow movement of units.”
    • “Maybe the other crisis possibilities are more interesting, but with how grindy things can become, it's not really worth it.”
    • “There needs to be a button coded in for skipping the summary when a playthrough is ended; as I restart a lot, it becomes tedious to sit through.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has been criticized for being poor, with users reporting occasional bugs and crashes despite generally stable performance. The interface is functional but can feel cluttered, and many feel that the performance issues are unjustified given the game's size and asset load. Overall, while the core concept is enjoyable, it suffers from rough edges that impact the gaming experience.

    • “The interface is functional but occasionally cluttered, and while performance is generally stable, some users report small bugs or crashes.”
    • “There is absolutely no justification for such bad performance for a turn-based strategy game of this size and that amount of assets.”
    • “Also, the optimization of this game is poor.”
    • “The concept behind this nation builder is solid and fun, but it's a little rough around the edges and has some performance issues.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy is criticized for being unclear and potentially exploitative, leading players to feel that the game may have been rushed to market for profit rather than being a polished product.

    • “The monetization strategy feels like a cash grab, leaving players frustrated with the lack of transparency in the manufacturing process.”
    • “It seems like the game was rushed to market, with monetization taking priority over delivering a polished product.”
    • “The opaque monetization system makes it hard to understand what you're actually paying for, leading to a feeling of being exploited.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for effectively blending successful genre concepts with a compelling political simulation, creating an engaging environment for repeated play. The music complements the setting beautifully, enhancing the overall immersive experience. Overall, it is recognized as a solid strategy game with a captivating atmosphere.

    • “This game brings together many successful concepts from the genre, balancing political simulation complexity with a compelling replayability, all set against a rich atmospheric backdrop.”
    • “The music is atmospheric, perfectly fitting into the region where the game takes place.”
    • “Rogue State Revolution is a solid strategy game with a great atmosphere.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express that "Rogue State" evokes a strong emotional response, instilling a sense of hope and happiness in the gaming experience. The game allows users to connect deeply with the role of a leader, enhancing their emotional engagement and investment in the narrative.

    • “I have seen that there is still hope for game development; Rogue State made me feel happier than ever before about video games.”
    • “It really made me feel like a somewhat overburdened 'dear leader'.”
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5h Median play time
5h Average play time
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*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Rogue State Revolution is a city builder game.

Rogue State Revolution is available on PC, Windows and Linux.

On average players spend around 5 hours playing Rogue State Revolution.

Rogue State Revolution was released on March 18, 2021.

Rogue State Revolution was developed by LRDGames, Inc..

Rogue State Revolution has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Rogue State Revolution is a single player game.

Similar games include Millennia, Tropico 6, Tropico 5, Urban Empire, Ara: History Untold and others.