- August 18, 2022
- Pixel vs Pixel
- 3h median play time
Kalinur
Platforms
About
Kalinur is a single-player platformer Metroidvania game, offering around 3 hours of playtime. Explore a great map with 11 areas, 31 enemies, and 9 bosses while upgrading your character to defeat the dark wizard Kalinur. With its low price, fun gameplay, and the opportunity to support a solo developer, Kalinur is a rewarding purchase worth recommending to friends.
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- Kalinur is a solid entry into the Metroidvania genre, offering enjoyable gameplay with simple mechanics and a charming retro aesthetic.
- The game features a good balance of exploration and combat, with varied enemy attack patterns and rewarding upgrades that enhance the gameplay experience.
- It's a budget-friendly title that provides several hours of fun, making it a great choice for both newcomers and genre fans looking for a quick adventure.
- The game suffers from a lack of healing options and save points, leading to frustrating backtracking and potential loss of progress after dying.
- Some players found the combat and enemy patterns to be overly simplistic, resulting in a lack of challenge and engagement as the game progresses.
- Technical issues, such as poor controller support and unresponsive controls, detract from the overall experience, making it less enjoyable for some players.
grinding
8 mentions Positive Neutral NegativePlayers note that while grinding for coins can enhance character upgrades and make the game easier, it is not strictly necessary to progress. Some find the game cleverly places farming opportunities, particularly in specific zones, but others feel it can lead to repetitive gameplay and a lack of challenge. Overall, the balance between challenge and grinding is generally viewed as well-executed, allowing players to choose their level of engagement with the grind.
“Wonderful microvania, maybe a little too dependent on some grinding the game cleverly puts right in front of you in the wizard zone.”
“On the game itself, it has some problems that a first game will probably have: enemies and your weapon don't have knockback, so sometimes the enemy just goes 'inside' of you damaging you; the storyline has all the usual tropes; sounds get repetitive after a while (especially if you are grinding for coins); most boss fights are very similar.”
“I think the balance is just right with how the game is challenging, but not punishing and if it's too hard and you are willing to spend your time grinding for coins, there are unlimited upgrades for health and damage.”