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Juno 06 Game Cover

About

From their unassailable fortress on the moon, a mysterious organization called Altair sends out letters of invitation to psychics around the world. Those who accept the invitation must participate in a psychic battle arena and compete for the ultimate prize: a single wish granted. Unconventional turn-based combat featuring a damage-boosting combo system and action commands. Commit acts of violen…

Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot
Juno 06 screenshot

100%
Audience ScoreBased on 13 reviews
music4 positive mentions
grinding3 negative mentions

  • Engaging gameplay that requires strategic thinking and skill, with no grinding necessary.
  • Great art design, humorous writing, and a catchy soundtrack that enhance the overall experience.
  • Solid progression and balance, with frequent updates addressing gameplay issues and a forgiving learning curve.
  • Difficulty scaling can drop off in the late game, making some battles feel less challenging.
  • Maps can become easy once a full squad is deployed, leading to a lack of challenge in later stages.
  • Some quality of life issues, such as unclear enemy attack radii and occasional misclicks due to mouse-based controls.
  • story
    11 mentions Positive Neutral Negative

    The game's story is characterized by a funny and lighthearted narrative that prioritizes character interactions over deep plot development or emotional arcs. While some plot points feel rushed and lack satisfying resolutions, the overall charm and humor of the writing keep players engaged. The story serves more as a backdrop for gameplay rather than a driving force, with a desire for more character epilogues noted by some reviewers.

    • “The very fun and heartwarming story of a girl and her cat, featuring marble.”
    • “The story doesn't pack too much of a punch, but the levity and actual concrete writing bring enough humor to offset that so you still enjoy reading the dialogue.”
    • “While neither the plot nor the characters experience any crazy development or change over the story, the game itself doesn't take itself very seriously, so most of the joy is from seeing the characters interact.”
    • “Towards the later parts of the story, I felt like a couple of points were resolved or wrapped up a little quickly; some plot points were rushed, and things were brushed aside or dropped without adequate or satisfying explanation.”
    • “To me, the story aspects sort of serve as a motivator and bonus for playing the maps. You'll like the characters for their designs and personalities, but don't expect to be super emotionally compelled by any personal struggles or character arcs.”
    • “The story doesn't pack too much of a punch, but the levity and actual concrete writing bring enough humor to offset that, so you still enjoy reading the dialogue.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy and groovy tracks, particularly during boss stages, and is noted for its nostalgic midi sound reminiscent of the Pokémon Diamond and Pearl era. Reviewers highlight the strong artistic vision that ties the music to the game's charming aesthetic, although some suggest that additional tracks could enhance emotional storytelling. Overall, the soundtrack is considered one of the standout features, appealing especially to fans of strategy RPGs.

    • “The developer has a very unique style and the environments and characters all have a lot of charm, while the music provides a very specific MIDI Pokémon Diamond and Pearl DS era soundfont aesthetic, which I think fits the game well.”
    • “Juno 06, through its art, music, and gameplay, captures a very specific aesthetic very well; I'd say that there was a very clear artistic vision of the specific vibes the game was supposed to give off, and it certainly succeeds in doing this.”
    • “The music provides a very specific MIDI Pokémon Diamond and Pearl DS era soundfont aesthetic, which I think fits the game well.”
    • “The music is pretty groovy for the stages, and I'd say that there could've been more tracks that tie in with story points, but again the story didn't fluctuate too much emotionally to require any more dedicated tracks.”
    • “Overall, I'd say it's a game for fans of SRPGs who also want the bonus of some cute characters and catchy music.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay of the recent updates has been praised for its snappy, engaging loop and innovative mechanics, offering a refreshing take on the SRPG genre without the burden of grinding. While the open stage design and limited win conditions could benefit from more variety to enhance strategic depth, the mouse-based controls streamline the experience once mastered. Overall, the game successfully combines enjoyable gameplay with a strong artistic vision, humor, and appealing aesthetics.

    • “The recent updates have resolved most of my minor grievances with gameplay.”
    • “A quick, lightweight SRPG with interesting mechanics, humorous writing, and a pleasant and synergistic aesthetic.”
    • “I honestly bought this game not knowing what to expect at all, yet I got a form of turn-based gameplay that's almost completely new to me. Despite that, it is engaging, with wonderful music, surprisingly competent writing with decent humor, very good art design and visuals, and good length for its price.”
    • “Win conditions are either route the enemy, defeat the boss, or route the enemy under a certain number of turns, and it could've been cool to have different conditions such as defend, escape, or escort to once again encourage different gameplay styles or strategy.”
    • “The controls on the map are mostly mouse-based, and while once you get used to them it streamlines gameplay and allows you to play very quickly, at the start it can be easy to accidentally misclick or do actions you don't intend.”
    • “All in all, the gameplay offers many refreshing takes on the SRPG genre, though there are some issues.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its funny and compelling writing, which enhances the overall experience despite a less impactful storyline. Players appreciate the lighthearted dialogue, quirky characters, and the integration of humor into the gameplay, contributing to an engaging and enjoyable atmosphere. The combination of witty writing, cute visuals, and a pleasant aesthetic further elevates the game's comedic appeal.

    • “Funny and compelling storyline.”
    • “Very funny writing.”
    • “A quick, lightweight SRPG with interesting mechanics, humorous writing, and a pleasant and synergetic aesthetic.”
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics are praised for their unique and charming aesthetic, effectively capturing a nostalgic vibe reminiscent of the Pokémon Diamond and Pearl era. While there are minor bugs and graphical glitches, they are generally inconspicuous and frequently addressed by the developer. Overall, the art design and visuals contribute significantly to the game's engaging atmosphere and artistic vision.

    • “The developer has a very unique style, and the environments and characters all have a lot of charm, while the music provides a very specific MIDI Pokémon Diamond and Pearl DS era soundfont aesthetic, which I think fits the game well.”
    • “I honestly bought this game not knowing what to expect at all, yet I got a form of turn-based gameplay that's almost completely new (to me), but despite that, it is engaging, with wonderful music, surprisingly competent writing with decent humor, very good art design and visuals.”
    • “The game at times has some minor bugs or graphical glitches, but it's constantly being patched by the dev and most of these are hardly noticeable.”
    • “The developer has a very unique style and the environments and characters all have a lot of charm, while the music provides a very specific MIDI Pokémon Diamond and Pearl DS era soundfont aesthetic, which I think fits the game well.”
    • “Juno 06, through its art, music, and gameplay, captures a very specific aesthetic very well; I'd say that there was a very clear artistic vision of the specific vibes the game was supposed to give off, and it certainly succeeds in doing this.”
  • emotional
    3 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is mixed; while the story serves as a motivator and features charming characters, it lacks depth in personal struggles and character arcs. The music enhances the experience but doesn't significantly tie into the emotional narrative, which remains light and heartwarming, particularly in the tale of a girl and her cat.

    • “The very fun and heartwarming story of a girl and her cat, featuring Marble.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate the absence of grinding in the game, highlighting a snappy gameplay loop that keeps the experience engaging. Character levels reset at each stage, effectively eliminating the need for unit grinding.

    • “Levels for characters restart at every stage, which eliminates most unit grinding.”
    • “The grinding feels repetitive and tedious, making it hard to stay engaged.”
    • “Progression is painfully slow, and the constant need to grind becomes a chore.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game's stability is generally good, with only minor bugs and graphical glitches reported. Players appreciate the developers' commitment to regular patches, which help to address these issues, making them largely unnoticeable during gameplay.

    • “The game frequently crashes, making it nearly unplayable at times.”
    • “I experience constant lag and frame drops, which ruin the overall experience.”
    • “There are numerous bugs that disrupt gameplay, and it feels like stability is a major issue.”

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