- March 31, 2015
- VIS-Games
Joe's Diner
Platforms
About
In Joe's Diner , you work as a holiday replacement at a diner built over an old Indian cemetery, where you must keep the peace between two rival chieftains through 30 night shifts. The game features atmospheric graphics, innovative gameplay, and the challenge of laying the chieftains to eternal rest. Keep the diner calm and avoid their wrath to succeed.




- The atmosphere of the game is well done, creating a sense of isolation and intrigue.
- The concept of managing tasks in a diner with supernatural elements is interesting and has potential.
- Some players find the game enjoyable and fun, especially if approached with low expectations.
- The gameplay is repetitive and lacks depth, with little variation across the 30 levels.
- There is a significant lack of horror elements, with the 'jumpscare' being just a static image.
- Controls are clunky and the game can be frustrating due to poor hitbox detection and unclear sound direction.
gameplay
28 mentions Positive Neutral NegativeThe gameplay has been criticized for its repetitive and simplistic mechanics, primarily involving pressing a single key repeatedly and managing time without introducing new elements or challenges. While some players find it enjoyable and challenging, especially in later levels, many feel that it lacks depth and innovation, leading to frustration rather than a sense of horror or urgency. Overall, the gameplay is seen as forgettable and tedious, diminishing the intended atmosphere of the game.
“Gameplay ramps up at about level 10 and it's mostly RNG as to whether you can get all the trash thrown away before the timer runs out.”
“I have mixed feelings about this game; I believe it can be fun for a certain group of people who rather enjoy a challenge than actual story or gameplay.”
“Definitely recommend this game, fun and pretty scary considering I played it, but this is my opinion if you want to see the way the gameplay looks.”
“Your 'innovative' gameplay consists of pressing E a hundred times.”
“The sense of danger disappears, and the feeling of dread gets replaced by irritation because of repetitive gameplay.”
“What I hate about this game is how the gameplay is literally picking up trash and turning off random appliances for 30 days.”