Jettatura
- October 15, 2022
- Nick Baker
In "Jettatura," embark on a perilous quest with a party of up to six adventurers to retrieve the stolen Scepter of Basmu from the nefarious necromancer Arlemal, hidden in the treacherous dungeons and temples below the Redoubt of Ylondur. Overcome deadly traps, illusions, and monstrous henchmen to earn glory, titles, and land. Only the bravest and most cunning will prevail in this old-school, labyrinthine RPG adventure.
Reviews
- The game offers a nostalgic experience for fans of the classic Wizardry series, featuring unique classes like Druid, Highlander, and Wizard.
- The turn-based mechanics are well-executed, providing a challenging experience that encourages grinding and strategic gameplay.
- The art and design of the monsters and dungeons are superb, enhancing the overall aesthetic of the game.
- Players can experience frustrating mechanics such as losing attributes upon leveling up and having cursed items with no way to dispose of them.
- The lack of an automap and reliance on manual mapping can lead to confusion, especially in dark zones with teleporters and traps.
- There is insufficient information about item properties and loot tables, making it difficult for players to strategize effectively.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Gameplay in the game is criticized for its outdated mechanics, particularly the trial-and-error approach required to identify chest traps, which can detract from the overall experience. Players must rely on specific character classes to handle different types of traps, adding complexity that may be frustrating for newcomers. Overall, the gameplay is described as a throwback to old-school RPGs, appealing primarily to a niche audience.
“The gameplay features a unique division of chest traps into mechanical and magical types.”
“Thief and ninja characters excel at dealing with mechanical traps, while mage, bishop, and wizard characters are better suited for magical traps.”
“Players have the freedom to identify which traps are mechanical and which are magical, often relying on trial and error.”
“There are terrible mechanics in the early wizardry games that should not have been transposed to this.”
“What an absolutely terrible mechanic that, to me, ruins the game.”
“However, it's entirely up to the player to determine which traps are mechanical and which are magical, and it was usually trial and error for me.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics of the game are noted for their modern enhancements while still evoking the nostalgic style of older Wizardry titles.
“The game is very reminiscent of the older Wizardry games, but with more modern graphics.”
“The visuals are stunning, bringing the game world to life with incredible detail and vibrant colors.”
“The art style is beautifully crafted, making every scene a visual delight.”
“The graphics feel outdated and lack the polish expected from a modern game.”
“The character models are poorly designed and look like they belong in a game from a decade ago.”
“The environments are bland and uninspired, making the game visually unappealing.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate the grinding aspect for its well-designed turn-based mechanics and challenging difficulty, which keeps them engaged without encountering bugs.
“The grind feels endless and repetitive, making it hard to stay engaged.”
“I find myself doing the same tasks over and over just to level up, which becomes tedious.”
“The amount of grinding required to progress is overwhelming and detracts from the overall enjoyment of the game.”