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About

Izeriya is a single player action adventure game. It was developed by LigaGames and was released on April 28, 2016. It received negative reviews from players.

Izeriya was a powerful city…but forces of evil captured it. The little man named Trix is heading to this city to destroy the evil within.

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33%
Audience ScoreBased on 21 reviews
optimization1 positive mentions
replayability3 negative mentions

  • Izeriya offers a nostalgic experience reminiscent of classic retro platformers, appealing to players seeking simplicity and straightforward gameplay.
  • The game is accessible and runs well on low-end hardware, making it suitable for casual play sessions.
  • The pixel art style is charming, and the incremental character upgrades provide a sense of progression.
  • The controls are unresponsive and hit detection is poor, leading to frustrating gameplay experiences.
  • The level design is simplistic and repetitive, with many players finding the combat mechanics dull and unengaging.
  • Technical issues, such as bugs and glitches, significantly detract from the overall experience, making it feel unpolished and incomplete.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is characterized by straightforward platforming and combat mechanics that prioritize action over narrative, appealing to players who enjoy methodical trial-and-error experiences. However, issues with control responsiveness and hit detection can lead to frustration, and the limited content diminishes replay value. While some players appreciate the captivating nature of the gameplay and retro art style, others find it marred by bugs and a lack of depth.

    • “The narrative framework is minimal and mostly implied, but it provides just enough motivation to justify the steady forward march through hostile territory, emphasizing gameplay over storytelling and presentation.”
    • “At its core, the game revolves around straightforward platforming and combat mechanics.”
    • “I liked everything; everything is great. The game is very well made and optimized, so it runs even on weak hardware. The gameplay is captivating; it's always interesting to see what happens next. I recommend this game.”
    • “While this can feel satisfying to players who enjoy methodical trial-and-error gameplay, it can also become monotonous, particularly when the controls or hit detection do not always feel as responsive as they should.”
    • “However, the relatively limited content and lack of mechanical depth mean that replay value is minimal once the main stages are cleared.”
    • “The one good positive thing I like about this game is its retro art style, but sadly its buggy gameplay ruins it and turns it into a poor frustrating mess.”
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics feature a simplistic pixel art style that, while visually appealing to some, lacks depth and modernity, often feeling outdated. Users appreciate the retro aesthetic but criticize the absence of resolution options and graphics tweaks, which detracts from the overall experience. Despite its charm, the graphics are overshadowed by gameplay issues, leaving players hoping for future improvements.

    • “Visually, the game adopts a pixel art style that leans heavily into simplicity.”
    • “The art style is really nice, and the 'fallen city' concept is interesting. The simplistic take is refreshing.”
    • “I can give izeriya credit for having a decent, if unremarkable, pixel art style.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Together, these elements create an experience that is functional but rarely memorable, reinforcing the sense that izeriya prioritizes basic execution over strong aesthetic identity.”
  • story
    3 mentions Positive Neutral Negative

    The story is minimal and primarily serves as a backdrop for gameplay, focusing on the journey through a hostile environment rather than deep narrative engagement. While the art style and concept of a "fallen city" are praised, players express a desire for more story depth and exploration, suggesting that improvements could enhance the overall experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The art style is really nice, and the 'fallen city' concept is interesting. If I could discover more of the story, the simplistic take is refreshing.”
    • “The narrative framework is minimal and mostly implied, but it provides just enough motivation to justify the steady forward march through hostile territory, emphasizing gameplay over storytelling and presentation.”
    • “The art style is really nice; however, the 'fallen city' concept is interesting (if I could discover more of the story), and the simplistic take is refreshing. I hope it gets a few patches in the near future to address these issues, as otherwise this would be a pretty fun and relaxing game to play!”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that the game's replayability is low due to its limited content and lack of mechanical depth, resulting in minimal incentive to revisit once the main stages are completed.

    • “However, the relatively limited content and lack of mechanical depth mean that replay value is minimal once the main stages are cleared.”
    • “After completing the game, I found little incentive to go back and play again; the experience felt too linear and predictable.”
    • “The game lacks variety in its missions and challenges, making it hard to justify multiple playthroughs.”
  • grinding
    3 mentions Positive Neutral Negative

    Players feel that grinding for melee and magic upgrades is largely ineffective, as these abilities only prove useful against bosses, while rushing through levels is often the more efficient strategy.

    • “Melee and magic are mostly useless (even after max upgrading from coin grinding), except for bosses, as rushing through levels is the better option.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I spent hours grinding for resources, only to find that the rewards were minimal and not worth the effort.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is notably poor, with users reporting significant bugs such as save files mysteriously clearing progress and various glitches affecting gameplay, like jerky jumping and delayed platform interactions. These issues detract from the overall experience, overshadowing the game's appealing retro art style.

    • “Saves can be very buggy; at least once before beating it, the game mysteriously cleared 2 levels I didn't beat in the lava world after reloading my save.”
    • “The one good positive thing I like about this game is its retro art style, but sadly its buggy gameplay ruins it and turns it into a poor frustrating mess.”
    • “There's also a few small glitches that make the game a little underwhelming to play. Jumping near a ceiling is a little jerky for some reason, pausing very briefly on the upwards part, and colliding with the front of a moving platform causes things to pause again until it finally delivers you to the floor (or spikes). The platform is then delayed, which can make jumping between them more difficult.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as serviceable but unremarkable, effectively filling silence without making a lasting impact. While it may provide a calming background, it ultimately lacks memorability or emotional resonance.

    • “Sound design follows a similar pattern, with serviceable effects and music that fill the silence without leaving a lasting impression.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization practices in the gaming industry, particularly by Ligagames/sa, are criticized for exploiting others' work and flooding platforms like Steam with low-quality, retro-style games as quick cash grabs, often utilizing GameMaker Studio for development. This trend reflects a broader issue of unethical monetization strategies that prioritize profit over quality.

    • “The gaming industry has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
    • “GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is highly praised for its excellent optimization, allowing it to run smoothly even on weaker hardware, which enhances the overall gameplay experience. Players find it captivating and engaging, making it a recommended title.

    • “I liked everything; everything is great. The game is very well made and optimized, so it runs even on weak hardware. The gameplay is captivating, and it's always interesting to see what happens next. I recommend this game.”
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Frequently Asked Questions

Izeriya is a action adventure game.

Izeriya is available on PC and Windows.

Izeriya was released on April 28, 2016.

Izeriya was developed by LigaGames.

Izeriya has received negative reviews from players. Most players liked this game for its optimization but disliked it for its gameplay.

Izeriya is a single player game.

Similar games include Nil-Ninjahtic: Ronin, Box Maze, Super Switch, Comit the Astrodian 2, Powernaut VANGARDT and others.