Izeriya Game Cover
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Izeriya was a powerful city…but forces of evil captured it. The little man named Trix is heading to this city to destroy the evil within.

  • PC
  • Windows

Reviews

19%
Audience ScoreBased on 17 reviews
story2 positive mentions
graphics3 negative mentions
  • The retro art style is appreciated by some players, providing a nostalgic aesthetic.
  • The game has a unique concept with an interesting setting, which some players found appealing.
  • A few players found the game to be enjoyable in a casual sense, especially when played with limited expectations.
  • The game suffers from numerous technical issues, including poor hit detection, unresponsive controls, and game-breaking bugs.
  • Many players criticized the lack of polish and balance, making the gameplay frustrating and unenjoyable.
  • The developer has a reputation for releasing low-quality shovelware, raising concerns about the game's ethical development practices.
  • graphics5 mentions

    The graphics of the game feature a retro pixel art style that some players find charming and refreshing, though it is criticized for being outdated and lacking resolution options or graphics tweaks. While the art style is generally appreciated, it is overshadowed by gameplay bugs that detract from the overall experience.

    • “The art style is really nice, and the 'fallen city' concept is interesting. The simplistic take is refreshing - I hope it gets a few patches in the near future to address these issues, as otherwise this would be a pretty fun and relaxing game to play!”
    • “The one good positive thing I like about this game is its retro art style, but sadly its buggy gameplay ruins it and turns it into a poor frustrating mess.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “I can give Izeriya credit for having a decent, if unremarkable, pixel art style, but that’s about it.”
  • stability3 mentions

    The game's stability is notably problematic, with users reporting significant bugs such as save files mysteriously clearing progress and various glitches affecting gameplay, like jerky jumping and delayed platform interactions. These issues detract from the overall experience, overshadowing the game's appealing retro art style.

    • “Saves can be very buggy; at least once before beating it, the game mysteriously cleared 2 levels I didn't beat in the lava world after reloading my save.”
    • “The one good positive thing I like about this game is its retro art style, but sadly its buggy gameplay ruins it and turns it into a poor, frustrating mess.”
    • “There are also a few small glitches that make the game a little underwhelming to play. Jumping near a ceiling is a little jerky for some reason, pausing very briefly on the upward part, and colliding with the front of a moving platform causes things to pause again until it finally delivers you to the floor (or spikes). The platform is then delayed, which can make jumping between them more difficult.”
  • gameplay3 mentions

    The gameplay is characterized by a retro art style but is marred by bugs and frustrating mechanics, leading to a challenging experience that may not be enjoyable for all players. While some platforming and combat elements can be navigated with skill, overall, the gameplay feels poorly executed and lacks fun.

    • “Armed with a sword and an entry-level fireball spell, the deck is stacked against Trix, but some careful platforming, awkward combat, and a little exploitation of mechanics will help see him through to victory.”
    • “The one good positive thing I like about this game is its retro art style, but sadly its buggy gameplay ruins it and turns it into a poor, frustrating mess.”
    • “I can see how a challenge didn’t work out the way they expected, or a mechanic that’s just no fun to anyone aside from its creator.”
    • “Armed with a sword and an entry-level fireball spell, the deck is stacked against the player, but some careful platforming, awkward combat, and a little exploitation of mechanics will help see them through to victory.”
  • monetization2 mentions

    The monetization practices in the gaming industry, particularly by Ligagames/sa, are criticized for exploiting others' work and flooding platforms like Steam with low-quality, retro-style games created using Gamemaker Studio, primarily as cash grabs. This pattern reflects a broader trend of unethical monetization strategies that prioritize profit over quality.

    • “The gaming industry has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
    • “GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • story2 mentions

    The story emphasizes resilience and the unpredictability of life, encouraging players to persevere despite challenges. While the art style and "fallen city" concept are praised, there is a desire for deeper narrative exploration and improvements to enhance the overall experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The art style is really nice, and the 'fallen city' concept is interesting. I hope to discover more of the story, as the simplistic take is refreshing.”
    • “The art style is really nice; however, the 'fallen city' concept is interesting. If I could discover more of the story, the simplistic take is refreshing. I hope it gets a few patches in the near future to address these issues, as otherwise this would be a pretty fun and relaxing game to play!”
  • music1 mentions

    The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • grinding1 mentions

    Players feel that grinding for melee and magic upgrades is largely ineffective, as these abilities become mostly useless except against bosses, leading to a preference for rushing through levels instead.

    • “Melee and magic are mostly useless, even after max upgrading from coin grinding, except for bosses, as rushing through levels is the better option.”
    • “The grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
    • “I spent hours grinding for resources, only to find that the rewards were minimal and not worth the effort.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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