- April 16, 2017
- MoYi Technology
iStorm
Platforms
About
Let’s jump into a real modern battle! Masterfully coordinated with tanks, helicopters, artillery, reconnaissance vehicles, and support vehicles, this adrenaline-pumping air-to-land battle can make full use of all your combat skills. It can further hone in your combat competitiveness with the multitude of TV missiles, heat-seeking missiles, air defense missiles, mines, fortress, etc. Some of the ke…









- The game has good graphics and sound quality, making it visually appealing.
- There is a diversity of equipment to use and a system to unlock said equipment.
- Some players find the ATGM and rocket mechanics fun, providing a unique gameplay experience.
- The game is plagued by serious bugs, connection issues, and a lack of players, making it nearly unplayable.
- It features pay-to-win mechanics, with gold ammo and consumables providing unfair advantages.
- The gameplay is monotonous and repetitive, with limited maps and poor translation, leading to a frustrating experience.
gameplay
13 mentions Positive Neutral NegativeThe gameplay has been criticized for its low-quality assets, broken mechanics, and a pay-to-win model that detracts from the experience. Players find the gameplay monotonous and repetitive, often involving tedious shooting mechanics and a lack of engaging content. Overall, the game fails to deliver a satisfying experience, with many users expressing disappointment in its execution.
“- the ATGM and rocket mechanic is fun”
“Check Armored Warfare if you really need, it's having a complete overhaul of the balance mechanics, going to try it now.”
“Heli gameplay is nothing special, really.”
“Low poly assets, broken gameplay, and of course ridiculous pay-to-win/pay-to-play mobile app scam tier cash gouging... ugh.”
“A lack of players and monotonous gameplay is why I'm giving this game a thumbs down.”
“Gameplay itself felt monotonous and very 'rinse and repeat.' I shot a helicopter about 8 times directly in the cockpit with a tank before it finally went down (each shot with a ~10 second reload delay).”