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Invisible Apartment

Invisible Apartment Game Cover
70%Game Brain Score
story, music
gameplay, character development
70% User Score Based on 326 reviews

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Invisible Apartment Game Cover

About

Invisible Apartment is a single player role playing game with a science fiction theme. It was developed by Milan Kazarka and was released on June 12, 2014. It received mostly positive reviews from players.

Cyberpunk Visual Novel about a girl hacker struggling in a modern World. The story revolves around surveillance, hacking, artificial intelligence, cybernetic implants and those who want to lead a normal life in a high-tech society.

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70%
Audience ScoreBased on 326 reviews
story101 positive mentions
character development3 negative mentions

  • The game features beautiful artwork and a captivating atmosphere that enhances the storytelling experience.
  • The music complements the narrative well, creating an immersive environment for players.
  • The story, while short, presents an intriguing premise that leaves players wanting to know more about the characters and their journey.
  • The game is very short, with a runtime of only about 20-30 minutes, and ends abruptly without a satisfying conclusion.
  • The writing is often criticized for being poorly edited, with grammatical errors and awkward dialogue that detracts from the overall experience.
  • The choices presented in the game are limited and often lead to dead ends, reducing the sense of player agency and engagement.
  • story
    314 mentions Positive Neutral Negative

    The story of "Invisible Apartment" is generally viewed as a short and somewhat forgettable introduction to a larger series, set in a cyberpunk future with decent artwork. While some players found the premise intriguing and the character interactions enjoyable, many criticized the plot for being poorly developed, rushed, and lacking meaningful choices that impact the narrative. Overall, the story shows potential but feels incomplete, leaving players wanting more depth and coherence in future installments.

    • “The story is very intriguing; I thought the sleeper cell concept was very cool, and I only noticed more recently, in one of the dream sequences, my favorite instrumental piece was the background music, Gnossienne No. 3.”
    • “The story must provide some kind of information that can be used to deduce what option to pick.”
    • “The story is good and intriguing, though short, as it continues in the sequel.”
    • “The story itself is extremely dumb, to be frank.”
    • “The story is incredibly short, but it is just an introduction to the series basically.”
    • “The physical structuring of the story, however, was not well planned.”
  • music
    99 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its soothing quality and ability to enhance the atmosphere, while others criticize its lack of variety and abrupt transitions. Many noted that the soundtrack complements the art well, but issues like poor audio quality control and repetitive looping detract from the overall experience. Overall, while the music is appreciated by some for its charm and fittingness, it is also seen as a significant area needing improvement.

    • “The music was soothing and fit really well with the scenes, though it also made it a little extra trippy too.”
    • “The music is fantastic and does a lot to set the mood of the game.”
    • “A calming, intriguing story with excellent music and beautiful artwork awash with a unique charm.”
    • “I cannot overlook such an obvious lack of audio quality control, even if there is an option to disable the music. I assume this lack of quality control trickles down into the rest of the product as well, but I wouldn't know; the audio scared me away.”
    • “The game opens with a public domain piece, and at one point there's a song that's literally five seconds long and badly looped over and over.”
    • “A lot of the music cuts awkwardly, and some sounds I feel do not fit certain things.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the artwork as beautiful and colorful, while others find it inconsistent and lacking depth. Some users highlight the visuals as a standout feature, contributing positively to the overall experience, despite criticisms of the writing and story development. Overall, the art style is generally considered decent to good, but there is a desire for more content and graphical enhancements.

    • “The artwork in this game was stunning, and the world the devs established was simply amazing.”
    • “A calming, intriguing story with excellent music and beautiful artwork awash with a unique charm.”
    • “The graphics and music were well done as well, really adding to the experience.”
    • “The art style is okay, but the quality of the art is obviously lacking.”
    • “Everything about Invisible Apartment is amateurish, from the subpar writing to the generic anime-style graphics.”
    • “It could also use some graphical enhancements; the colors are bold and fitting the nature of the story, but the art is still a little too basic.”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay of this visual novel is criticized for its lack of depth and engagement, primarily consisting of clicking through poorly written dialogue with minimal choices that fail to create meaningful story branching. While some users appreciate the basic mechanics and visuals, many express frustration with bugs and abrupt transitions, leading to a general consensus that the game lacks the qualities of a well-rounded interactive experience. Overall, it is seen as a disappointing entry in the genre, with significant room for improvement.

    • “Nice graphics, cool story and fun gameplay.. what else to say?”
    • “Basic mechanics are fine.”
    • “A simple yet wonderful visual novel gameplay.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “I find this mechanic to be lazy and a poor substitute for proper story branching.”
    • “Also in terms of gameplay, it's purely a visual novel, with only minor choices that need to be made.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is generally perceived as lacking, with many reviewers noting a slow progression and minimal emotional connection to the characters. While the character designs are praised for their aesthetic appeal, there is a desire for deeper exploration of the characters and their relationships in future episodes. Overall, those seeking substantial character growth may find the game unsatisfactory.

    • “The character designs are pretty decent, and it seems there was a lot of thought and care put into the drawings, which is good for a visual novel.”
    • “Hopefully, there's some character development later on in the second part, and maybe some progress in their relationship too?”
    • “Still, the other episodes could have a lot to offer concerning character development, more information on the game's world, and, of course, its future as well as our leads.”
    • “There is no real character development; you don't have any real connection to the character herself.”
    • “Little to no character development, or it's severely slow in building that connection.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of the game is a mixed bag, with some players praising its strong visual and artistic elements, particularly in the context of cyberpunk and dystopian themes. However, criticisms arise regarding the music's inconsistency and jarring scene transitions that disrupt immersion, leading to a less cohesive experience overall. While the storyline and artwork contribute positively, certain dialogue and abrupt shifts detract from the overall atmospheric engagement.

    • “Roughly 30 mins and great atmosphere.”
    • “I am a fan of visual novels, cyberpunk atmospheres, and of the dystopian genre in particular, so I was more than willing to give this a shot.”
    • “What Invisible Apartment does well is its atmosphere and artwork.”
    • “The music is okayish with a tendency to not fit the cyberpunk-themed atmosphere at all.”
    • “However, some faults can be seen with a few lines being too basic; they sound boring and break the atmosphere.”
    • “Some transitions within the scenes are too jump-cutty, lacking smooth fluidity and dynamic flow - not much atmosphere or engagement with the user.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players find the character interactions and bond progression deeply impactful, others feel the overall experience lacks emotional depth and can feel stilted. The music, though generally good, could better align with the game's futuristic theme to enhance the emotional journey.

    • “I enjoyed the interaction between the two main characters; finally, a game that actually creates a progression of the characters' bond and depicts such an emotional projection of the two characters.”
    • “Music could have been better; I'd like it to fit more with the future style, but as general music for a novel, it is good and emotional.”
    • “An emotional journey.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is characterized by quirky interactions, such as a character's amusing exchanges with a parrot-shaped surveillance AI, and awkwardly phrased dialogue that adds to the comedic effect. While some funny moments are hindered by translation issues, the overall humor is appreciated for its lightheartedness and charm.

    • “At one point, a character spends a bit of time interacting with a surveillance AI in the shape of a parrot, and for some reason, I found these sections pretty funny.”
    • “The opening is hilariously awkwardly worded.”
    • “There's funny dialogue, some of which is spoiled by translation issues, and there are rudimentary scene-setting moments.”
  • optimization
    3 mentions Positive Neutral Negative

    The game "Invisible Apartment" is well-optimized for both iOS and PC, providing a smooth performance across platforms.

    • “The game runs smoothly on both iOS and PC, providing an invisible apartment experience that is seamless.”
    • “I love how well-optimized the game is; it performs flawlessly across different platforms.”
    • “The optimization is impressive, allowing for a smooth experience whether I'm playing on my phone or computer.”
  • grinding
    2 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening it to a frustrating experience where progress is slowed by the need to click through text rather than enjoying a seamless reading experience. This repetitive clicking can feel laborious, leading some to suggest that it requires an excessive amount of time and effort, akin to needing a second life to fully engage with the content.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhiker's Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “You'll need a second life for grinding.”
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43h Median play time
43h Average play time
43-43h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Invisible Apartment is a role playing game with science fiction theme.

Invisible Apartment is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 43 hours playing Invisible Apartment.

Invisible Apartment was released on June 12, 2014.

Invisible Apartment was developed by Milan Kazarka.

Invisible Apartment has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Invisible Apartment is a single player game.

Similar games include Dysfunctional Systems: Learning to Manage Chaos, Fault Milestone One, Vampire: The Masquerade - Coteries of New York, Synergia, Trick and Treat - Visual Novel and others.