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Into the Radius VR

Into the Radius VR Game Cover
94%Game Brain Score
story, gameplay
optimization, stability
94% User Score Based on 8,811 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Into the Radius VR Game Cover

About

Into the Radius VR is a single player action game. It was developed by CM IMMERSIVE and was released on July 20, 2020. It received very positive reviews from players.

Into the Radius VR is a survival shooter game set in an open-world, post-apocalyptic Russian wasteland. Players must navigate through the hazards of the Exclusion Zone, scavenging for weapons and resources while avoiding deadly mutants. With realistic gun physics and a focus on atmospheric immersion, Into the Radius VR offers a challenging and thrilling VR experience.

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94%
Audience ScoreBased on 8,811 reviews
story408 positive mentions
optimization81 negative mentions

  • Incredible immersion and atmosphere, making players feel like they are truly in a post-apocalyptic world.
  • Realistic weapon mechanics, including manual reloading and maintenance, enhance the gameplay experience.
  • Engaging gameplay loop with a mix of exploration, scavenging, and combat that keeps players invested.
  • Performance issues and bugs, including stuttering and glitches, can detract from the overall experience.
  • Enemy design is often criticized for being simplistic and lacking variety, leading to repetitive encounters.
  • Inventory management can be cumbersome, with items sometimes not registering correctly when trying to grab them.
  • story
    2,462 mentions Positive Neutral Negative

    The story in "Into the Radius" is described as intriguing yet sparse, primarily conveyed through environmental storytelling, notes, and audio logs. Players appreciate the atmospheric setting and the gradual unfolding of the narrative, but many find the main missions repetitive and the overall plot lacking depth. While some enjoy the survival mechanics and the sense of immersion, others express a desire for more engaging story elements and character interactions to enhance the experience.

    • “The story is intriguing and interesting.”
    • “The atmosphere really is one of the best parts, dark, few colors, complements the story.”
    • “The story is cryptic and immersive, constantly feeding you small fragments of lore that leave plenty of room for interpretation.”
    • “The lore and story feels like it was put in at the last second, and is never important until the ending, where it feels poorly written.”
    • “The story is... nonexistent; you can play through the entire game start to finish and not realize there was a story tied to explorer #61 (you) and Katya.”
    • “The story elements are laughable, and any kind of meaningful writing is thrown out in the end, the final mission is a joke, not because it's short but because it's incredibly frustrating, buggy, has too many enemies for the kind of game it is and the story takes a huge dive in quality for no reason, and becomes a pretentious wannabe 'deep game' completely out of nowhere.”
  • gameplay
    1,582 mentions Positive Neutral Negative

    The gameplay of "Into the Radius" is characterized by its immersive mechanics, including detailed weapon handling, inventory management, and survival elements like hunger and stamina. Players appreciate the realistic gun mechanics, such as cleaning and maintaining weapons, which add depth to the experience, although some find the controls and certain mechanics clunky or unintuitive. The game offers a compelling loop of exploration, mission completion, and resource management, set in a tense atmosphere reminiscent of the "S.T.A.L.K.E.R." series, making it a standout title in the VR landscape despite some bugs and performance issues.

    • “The weapon mechanics are done on a very high level, which makes it even more impressive that this became a full game and not just a shooting range simulator.”
    • “With intense atmosphere, realistic survival mechanics, and a constant sense of tension, this is a VR experience that keeps your heart racing.”
    • “The gameplay is fun and very rewarding; it really makes you feel like a survivor in a nuclear apocalypse.”
    • “This sucks, any atmosphere the game may have is constantly ruined by the corny sounds of the enemies and during gameplay I've found that the combat feels rather shallow (other than the extensive managing of your weapons mid-fight), with enemy AI seemingly only having the goal and depth to focus on dealing you damage.”
    • “The controls are frustrating, the places where you store things on your body are hard to reach correctly, general mechanics of the game are clunky and very first-gen VR.”
    • “The gameplay gets very samey and repetitive after a while.”
  • atmosphere
    976 mentions Positive Neutral Negative

    The atmosphere in "Into the Radius" is widely praised for its immersive and eerie qualities, drawing strong comparisons to the "S.T.A.L.K.E.R." series. Players appreciate the game's ability to create a tense and unsettling environment, enhanced by effective sound design and visual aesthetics that evoke feelings of isolation and dread. While some critiques mention technical issues and repetitive elements, the overall consensus is that the atmosphere is a standout feature that significantly contributes to the game's appeal, making it a must-try for fans of atmospheric horror and survival games.

    • “The atmosphere really is one of the best parts, dark, few colors, complements the story.”
    • “With intense atmosphere, realistic survival mechanics, and a constant sense of tension, this is a VR experience that keeps your heart racing.”
    • “The atmosphere is superb and the weapon handling and models are excellent, with the Mosin especially feeling incredibly satisfying to use.”
    • “The atmosphere is tense and unsettling, and the constant feeling of isolation keeps you on edge.”
    • “The atmosphere, sound design, graphics, visuals, and everything in between, all combined make one of the greatest VR games of all time.”
    • “The atmosphere is genuinely terrifying and anyone who is a fan of the S.T.A.L.K.E.R. series will appreciate it.”
  • graphics
    615 mentions Positive Neutral Negative

    The graphics of "Into the Radius" receive mixed feedback from players, with many praising the atmospheric design and immersive environments, while others criticize the overall quality as outdated or lacking detail. Users note that the game effectively conveys a bleak, post-apocalyptic aesthetic, but performance issues, such as stuttering and low-resolution textures, detract from the experience. Despite these shortcomings, the visuals are often described as fitting for the game's theme, and there is hope for improvements in future updates.

    • “The visuals and sound design work in unison to create a memorable and immersive experience.”
    • “This game is utterly amazing… the visuals, the environment, the feel of the game is just mesmerizing.”
    • “The graphics are stunning and the attention to detail in the world-building is impressive.”
    • “Visually, while the bleak aesthetic fits the setting, the constant depressing color palette just reinforces how empty and lifeless the world feels.”
    • “The graphics can be hit or miss at times as well.”
    • “The graphics are a bit dated and muddy but you get used to it.”
  • optimization
    329 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including stuttering, frame drops, and bugs that detract from the overall experience. While some users have noted improvements with recent updates and specific settings adjustments, the consensus is that the game remains poorly optimized, particularly for lower-end hardware. Despite its engaging gameplay and immersive environments, the optimization challenges have led to frustration among players, making it difficult for some to recommend the game without reservations.

    • “A great game with an amazing art style, the optimization is really good for a VR game.”
    • “The game is well optimized for a VR game and is the most immersive game I have played.”
    • “The developers really have this game thought out and thoroughly optimized.”
    • “The game looks incredibly detailed and interesting, but the performance is so terrible that the game is effectively unplayable.”
    • “It's riddled with bugs and performance issues even on my higher-end computer, and I would warn anyone from buying it until significant progress is made.”
    • “This has to be one of the worst optimized games I have played; heavy stutters and crashes are too common to recommend it.”
  • stability
    192 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting a significant presence of bugs and glitches that can disrupt gameplay, such as issues with movement, enemy AI, and item interactions. While some users report that these bugs are manageable and do not detract from the overall experience, others find them frustrating and game-breaking, particularly during critical moments. Overall, the game is described as "buggy" but still enjoyable, with ongoing updates aimed at improving stability and performance.

    • “The most bug-free, enjoyable, and complete VR game I have ever played.”
    • “Stable and nearly bug-free; a single playthrough can take you over a dozen hours, and exploring the entirety of the vast area of the radius will take dozens more.”
    • “It runs great on a Rift S/1070 laptop at high settings.”
    • “The game is buggy and sometimes janky as f***, but it doesn't matter because it's just that good.”
    • “I wanted to love this game, but it was so buggy I couldn't even get past the tutorial (it got stuck on a gun cleaning tooltip and then all the tools vanished).”
    • “The most difficult part of the game is not the gameplay/combat, it's constantly fighting the game's buggy mechanics and world space which seriously detracts from being able to enjoy it.”
  • grinding
    149 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding the gun maintenance and resource management tedious and time-consuming. While some appreciate the immersive realism and the satisfaction of progressing through grinding, others feel it becomes repetitive and burdensome, especially as the difficulty increases. Overall, the grinding can be seen as both a necessary part of the gameplay loop and a potential source of frustration, depending on individual player preferences.

    • “Good progression and not that grindy, fits all sorts of play styles, being sneaky, going in loud, sniping, you name it.”
    • “The landscapes are amazing, combat is great though not the best idea to go loud without knowing what you might lure with unsuppressed fire, and just enough survival mechanics to make the game challenging but not tedious.”
    • “The world is pretty well detailed despite the lower graphics because of hardware limitations of VR, the enemies are a fun challenge that get harder as you progress and are pretty scary, the voice acting is pretty darn good despite being an indie-like game, almost all game mechanics function the way they are supposed to, the progression system is fun and not too tedious but keeps you busy and it has infinite replayability because of the wave system that resets the map every in-game week.”
    • “At the 6th mission, the difficulty significantly spikes, and this requires a lot of grinding to get the money you need for armor-piercing weapons.”
    • “The repetitive task of retrieving objects became a tedious chore, lacking the depth and variety needed to keep me engaged.”
    • “The game got more and more tedious to explore the farther you went; the index didn't have finger tracking, the loot clipped through boxes, and the loot never respawned, making it pointless to go back to previous areas.”
  • music
    111 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric and fitting, enhancing the immersive experience, though it often lacks variety and can be overshadowed by louder sound effects. Players appreciate the inclusion of cassette tapes for lore and music, but many recommend supplementing the in-game soundtrack with external playlists, particularly 1940s Russian music or other thematic tracks, to elevate the mood. Overall, while the sound design contributes to the game's eerie ambiance, some players find the default music volume too high, detracting from the gameplay experience.

    • “Sometimes I find myself not even playing missions but leaning back against a wall, smoking and listening to in-game music from my cassette player while I watch the sunrise.”
    • “The atmosphere is perfectly crafted visually, and the soundtrack only enhances it.”
    • “The music, atmosphere, sound design, and interaction mechanics are all on point.”
    • “The game is good, but it could be better. Where is my 1940's Soviet music? Why aren't there any tapes that I could play on my in-game cassette player?”
    • “Some tapes also contain music which I immediately skip because it’s way too loud.”
    • “The default music volume is so high you can't hear it until you're already too far into the hazard.”
  • replayability
    69 mentions Positive Neutral Negative

    The game boasts high replayability, particularly enhanced by extensive mod support and dynamic gameplay elements such as randomized loot and missions. Many players find it to be one of the most replayable VR titles available, offering a fun and immersive experience that encourages multiple playthroughs. However, some users note that the limited story content may detract from replay value for certain players.

    • “It has tremendous replay value due to the amazing mod support.”
    • “The replayability is second to none for single player game lovers like me.”
    • “The game-play loop with the tide randomizing the contents of the world every few days is a really fun dynamic and combined with the dynamic mission system gives the game a huge amount of replayability.”
    • “Overall, the game is very fun if it's your first time playing and you're okay with a bit of horror, but I wouldn't recommend it if you're looking for something replayable.”
    • “Very good game, not much replayability in my opinion sadly.”
    • “Finally, there isn't much story to the game which lessened the replayability of it for me.”
  • emotional
    50 mentions Positive Neutral Negative

    Players have expressed that this game evokes a profound emotional response, often leading to feelings of loneliness, fear, and immersion that are rarely matched in other VR titles. Many reviewers noted moments of genuine terror and emotional connection, with some even reporting tears during gameplay, highlighting the game's ability to create a haunting atmosphere that resonates deeply. Despite some technical issues, the emotional impact and immersive experience have left a lasting impression on players, making it a standout in the genre.

    • “This game has actually made me feel something that other VR games kind of don't.”
    • “In a way few VR games have made me feel, there's a lasting personal connection to the experience.”
    • “I don't have words to describe the full extent of the emotional range you will experience playing this game, and that's just from the atmospheric gameplay, not even considering the plot.”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is a blend of absurdity and dark comedy, with players finding themselves laughing at both the bizarre enemy designs and the unexpected glitches that occur during gameplay. Many reviews highlight moments of levity amidst the horror, such as the amusing interactions with enemies and the ridiculous situations players find themselves in, like performing a "funny magazine dance" while being chased. Overall, the game successfully combines tension and humor, making for a uniquely entertaining experience.

    • “It's a fantastic mix of horror and dumb fun, being scared to death by a baseball spider and then laughing your ass off as it hits a car and gives itself brain damage.”
    • “I start laughing because I had never seen that enemy type before, and as I'm laughing, a little spaghetti sea urchin comes up behind me and attacks.”
    • “This game has pissed me off and made me laugh every time I play it.”
    • “While climbing a crane in the game, I fell off so many times because my arms kept getting stuck under a bar. It was not funny, especially considering my slight fear of heights, which was already nerve-wracking. If it weren't for the arm problem, I think it would have been much more enjoyable.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization model is primarily free-to-play with in-game microtransactions, and players appreciate that the developers seem committed to creating a quality survival experience rather than focusing on profit. However, some users express frustration with the implementation of ads, particularly in relation to aiming mechanics, which detracts from the overall gameplay experience.

    • “The game offers a fair balance between free-to-play and paid options, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “I appreciate that the microtransactions are purely cosmetic and don't affect gameplay, making it a truly free-to-play experience.”
    • “The monetization model is transparent and reasonable, giving players the choice to support the developers without being forced to spend.”
    • “The bad: ads (aim down sight) is kinda garbo at least with the attachments, based on the holo-sight/red-dot and what I assumed was supposed to be a scope you get in the tutorial phase, iron sights were fine.”
    • “You can tell that the devs have a passion for making a good survival game that works and it isn't a cash grab like a lot of games nowadays.”
    • “f2p (in-game microtransactions)”
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19h Median play time
67h Average play time
6-52h Spent by most gamers
*Based on 79 analyzed playthroughs
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Frequently Asked Questions

Into the Radius VR is a action game.

Into the Radius VR is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 67 hours playing Into the Radius VR.

Into the Radius VR was released on July 20, 2020.

Into the Radius VR was developed by CM IMMERSIVE.

Into the Radius VR has received very positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Into the Radius VR is a single player game.

Similar games include Into the Radius, Into the Radius 2, SURV1V3, ZERO Sievert, CONVRGENCE and others.