- May 12, 2016
- Astronomic Games
- 8h median play time
Insincere
Platforms
About
Insincere is a single-player action game with a length of around 8 hours, focusing on a strong story and simple mechanics. As Joseph Walker, wake up in a deserted science facility with no memory, guided by a seemingly helpful A.I., uncover secrets, fight mutants, and seek revenge in this sci-fi FPS that starts a miniseries. Explore 22 stages, from med labs to AI labs, with 7 weapons, and enjoy fully voice-acted dialogue in this mysterious sci-fi setting.











- The game offers a surprisingly fun experience despite its low price and outdated graphics, reminiscent of classic FPS games.
- There is a decent variety of weapons available, and the atmosphere is enhanced by good sound cues and thematic music.
- The game improves as you progress, with more complex AI and detailed levels, making it more engaging over time.
- The game is plagued by frequent crashes and bugs, requiring players to save often to avoid losing progress.
- There is a lack of options for key bindings and graphics settings, which can hinder the gameplay experience.
- The enemy AI is initially poor, and the level design can feel repetitive and bland, especially in the early stages.
story
50 mentions Positive Neutral NegativeThe game's story is generally viewed as straightforward and not particularly stellar, serving primarily to drive the action in a classic FPS format. While some players appreciate the potential and twists within the narrative, others criticize it for being simplistic or lacking depth. Overall, there is a mix of opinions, with some expressing a desire for further development of the story in future installments.
“But, the storyline looks interesting and it seems to be going somewhere fun.”
“Great game! I loved the story; the plot was very well done.”
“I was pleasantly surprised to find that it performed like an old-school FPS with a passable storyline.”
“If the story was...anything at all, maybe I'd give the ridiculously simple gameplay a pass.”
“Does not even let you define keys, no story, crude combat, textures like from the 90s.”
“When the story ends as not really an end, there are still loose ends around.”