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"Inquisitor" is a single-player Role Playing Game with an interesting plot, splendid soundtrack, and excellent atmosphere, despite being very grinding with lots of bugs. As an Inquisitor, choose from three character classes and wield the power to arrest heretics, using various tools for confessions and burning them. Explore a vast world with over 200 weapons, 80 spells, and 37 dungeon complexes, developed through 10 years and translated for 3 years, offering extensive lore and depth in a 5,000-page text-based experience.

  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 256 reviews
story81 positive mentions
gameplay14 negative mentions
  • The story is engaging and well-written, with a rich lore that immerses players in a dark medieval world.
  • The game offers a unique investigative gameplay experience, allowing players to gather evidence and make moral choices.
  • The atmosphere is compelling, with detailed environments and a haunting soundtrack that enhances the overall experience.
  • The combat system is clunky and unbalanced, often leading to frustrating encounters and requiring excessive potion use.
  • The user interface is outdated and can be cumbersome, making inventory management and navigation tedious.
  • There are numerous bugs and glitches that can disrupt gameplay, including crashes and graphical issues.
  • story225 mentions

    The story of "Inquisitor" is widely praised for its depth, engaging narrative, and rich lore, drawing players into a dark, atmospheric world filled with intriguing characters and complex quests. Many reviewers highlight the game's mature themes and the intricate intertwining of main and side quests, although some express frustration with the lack of guidance and clarity in quest tracking. Overall, while the gameplay mechanics receive criticism, the compelling storytelling remains the game's standout feature, making it a worthwhile experience for those who appreciate narrative-driven RPGs.

    • “The story is superior to most other isometric RPGs, blending a mysterious inquisitor/investigator framing around a medieval dark fantasy adventure that's thoughtful and compelling, provocative and sinister, always providing curiosity and uncertainty, putting the player in a position to drive the story and to make choices that affect how things unfold.”
    • “The story and dialog are top notch and even 30 hours in there's more and more to discover all the while getting engrossed in the setting of a medieval but fantastical Europe.”
    • “The story is very unique compared to other games I've played, and the gameplay is too.”
    • “Inquisitor leans a lot more on story and while decent, it becomes predictable after the second act.”
    • “The plot goes downhill fast, with extremely repetitive plotlines and quests, boring 'investigations/trials' which are usually nothing more than fetch quests or pixel hunts then a multiple choice quiz at the end, obvious twists, and the ending is just the worst.”
    • “The storyline and most quests in this game provide only a few clues on how to solve them.”
  • gameplay74 mentions

    The gameplay of the game has been widely criticized for its numerous bugs, glitches, and unbalanced mechanics, leading to a frustrating experience for many players. While some appreciate the story and art style, they find the combat and overall mechanics lacking depth and polish, often resulting in repetitive and irritating gameplay. Despite its potential, the game's execution leaves much to be desired, making it difficult for players to fully enjoy the experience.

    • “From what I've seen in about 50 hours of gameplay time, this game is a hidden masterpiece.”
    • “It's high quality, with great attention given to every aspect of its play, and a deeper sort of gameplay than 'hack, slash, kill, loot, level up, repeat'.”
    • “Expertly written with classic, challenging isometric gameplay, Inquisitor is an excellent roleplaying experience.”
    • “It has bugs, glitches, and some gameplay issues that should be fixed.”
    • “I won't recommend because this game is unfortunately horribly balanced alongside frequent bugs that stall gameplay.”
    • “The mechanics of controls, journal references, combat, and combat balance are like stabbing yourself in the eye with a fork.”
  • graphics62 mentions

    The graphics of the game receive mixed reviews, with many praising the artwork and atmospheric design that effectively convey a grim, medieval theme. However, several players criticize the graphics as outdated and plagued by bugs, with some describing them as reminiscent of much older titles. While the visuals may not meet modern standards, they are often seen as fitting for the game's narrative and overall experience, appealing to those who prioritize story and immersion over cutting-edge graphics.

    • “The artwork and the story and the ambience are great.”
    • “Graphically speaking, the world is beautiful despite all the evil and hell spawns you'll fight.”
    • “The developers have lovingly and beautifully drawn every little bit of scenery, monster part and menu art, so graphics-wise the game is quite pleasant despite being two-dimensional.”
    • “The graphics are sort of blurry and need work.”
    • “Graphically the game isn't groundbreaking and it's nowhere near any of the modern RPGs that we see nowadays.”
    • “I didn't expect much out of the graphics but somehow they managed to look worse than the screenshots and the animations are just plain ugly.”
  • atmosphere35 mentions

    The game's atmosphere is widely praised for its immersive and dark qualities, enhanced by strong worldbuilding, compelling writing, and a haunting soundtrack. Players appreciate the blend of historical and mystical elements, which create a unique and engaging environment that draws them into the narrative. However, some note that the pervasive sense of hopelessness can become monotonous over time.

    • “The worldbuilding, music, and lore create quite a wonderful atmosphere.”
    • “I thoroughly enjoyed the dark and gritty atmosphere, uncompromising and flagrant with its blood-chilling displays of human decadence.”
    • “This game achieves a more completely immersive atmosphere than most of the AAA, high-graphical games in my library.”
    • “The atmosphere of hopelessness gets rather dull after a while... so... maybe okay if you are into these indie games and this is on special?”
    • “The atmosphere is grimdark enough to be comparable to S.T.A.L.K.E.R.”
    • “All in all, I never thought that I would like this sort of old-school ARPG style of games, but this one is done so well, that its atmosphere conveys the roleplaying aspect much better than most FPS shooters with RPG elements.”
  • music32 mentions

    The music in the game has received widespread acclaim for its ability to enhance the immersive atmosphere, with many reviewers praising the dark, gothic soundtrack that complements the game's themes and settings. While some noted that the soundtrack could be sporadic and lacking in variety, the overall consensus is that the music is superb, effectively creating an eerie ambiance that draws players deeper into the narrative. Despite some criticisms regarding other gameplay elements, the soundtrack remains a standout feature that significantly contributes to the game's emotional depth and worldbuilding.

    • “The worldbuilding, music, and lore create quite a wonderful atmosphere.”
    • “The music is phenomenal and very well adapted to the areas you're in.”
    • “The music is superb and underlines the whole dark atmosphere.”
    • “The soundtrack often sounds as though it has just been pulled from church, or sometimes from hell.”
    • “Music and sound effects are so bad your brain will explode.”
    • “The startup screen song sounds like a 5-year-old playing on a keyboard.”
  • grinding17 mentions

    Players consistently describe the grinding in the game as tedious and frustrating, particularly in the early stages where combat feels cumbersome and requires excessive potion use. While some find the grind rewarding and immersive later on, many feel that the overall experience is marred by the need for prolonged grinding to progress, leading to a sense of confusion and diminished enjoyment. Overall, the game's reliance on grinding detracts from its potential, making it feel more laborious than engaging.

    • “Combat in Inquisitor is tedious and relies heavily on chugging potions like a madman.”
    • “You will spend painful hours grinding just to be able to walk around the next area without getting one-hit killed.”
    • “All is tedious in this game: fight, use spells (why are there so few shortcuts?), use items, carry items, companions management... too bad there was something to do here, but this game misses the target.”
  • stability7 mentions

    The game's stability is frequently criticized, with users reporting numerous bugs, glitches, and crashes that disrupt gameplay, particularly after extended sessions. While some players find the issues manageable, the overall consensus indicates that the game remains significantly unstable and in need of improvements.

    • “It has bugs, glitches, and some gameplay issues that should be fixed.”
    • “Numerous crashes, and a few bugs and glitches.”
    • “Still buggy as hell; getting stuck on the wall for the 1325th time starts to get annoying.”
  • humor5 mentions

    The humor in the game is a mixed bag, with many players finding the combat system and shop designs to be laughably absurd, leading to genuine amusement. However, some reviewers felt that while the game can be entertaining to watch, it ultimately falls short in quality, detracting from the overall comedic experience.

    • “The shops are so ridiculous I burst out laughing after I realized what I was dealing with.”
    • “Very funny game and different atmosphere.”
    • “The combat system is a tasteless joke and the animations made me laugh, lol.”
  • replayability4 mentions

    The game offers strong replayability through its character creation and customization options, allowing players to explore different classes and builds, as well as make varied choices that lead to different consequences. However, some players feel that the limitations on character development prevent the creation of an all-powerful character, slightly diminishing the overall replay value.

    • “One of my favorite parts in an RPG is the character creation, and this game does a good job at that. You can see there's replayability in a game when you go through it wondering how it would be like playing a different class, and that sure happens here.”
    • “Good replay value to try different choices with different consequences.”
    • “The character customization adds replayability to experiment with different builds.”
    • “While this adds some to the replay value, it doesn't allow one to create that god-like character that can do anything.”
    • “The character customization adds replayability to fool around with different builds.”
  • optimization2 mentions

    The game's optimization has received mixed feedback, with users reporting frequent bugs and glitches, particularly after extended play sessions, leading to freezes that require restarting. Overall, the performance is considered underwhelming, impacting the gameplay experience negatively.

    • “The game suffers from severe optimization issues, resulting in frustratingly low frame rates even on high-end hardware.”
    • “I experienced constant stuttering and lag, making it nearly impossible to enjoy the gameplay.”
    • “The optimization is so poor that loading times are excessively long, disrupting the flow of the game.”
  • emotional2 mentions

    Reviews indicate that while the game attempts to deliver an emotional experience, it ultimately falls short, with some players feeling it lacks value compared to other storytelling mediums. Additionally, it evokes mixed feelings, leaving some players with a sense of discomfort.

    • “And it made me feel a little bad sometimes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

50hMedian play time
87hAverage play time
10-200hSpent by most gamers
*Based on 3 analyzed playthroughs

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