"Ino" is a single-player Violence Role Playing game that offers a unique and chilling experience. Players follow the story of classmates Kaede and Hitaki as they become entangled with a mysterious girl named Ino, trying to discover her true identity while escaping her murderous intentions. With original graphic assets, a chase system, and character-driven puzzles, Ino provides an immersive and suspenseful adventure.
Reviews
- The game offers an interesting story and engaging atmosphere, despite some plot holes.
- Puzzles are enjoyable, and the game is worth the low price point.
- The graphics and custom sprites are visually appealing, contributing to the overall experience.
- The story is confusing and lacks closure, with many characters and plot points feeling irrelevant.
- The game is plagued by bugs and glitches that can disrupt gameplay.
- It is very short, with some players feeling it doesn't provide enough content for the price.
- story31 mentions
- 29 % positive mentions
- 61 % neutral mentions
- 10 % negative mentions
The story has been widely criticized for being confusing, filled with plot holes, and lacking coherence, leading many players to feel disappointed and disengaged. While some found initial intrigue and engaging elements, the narrative ultimately fails to deliver a satisfying conclusion or meaningful character connections. Overall, the story is seen as generic and poorly executed, detracting significantly from the game's potential.
“The story itself, plot holes aside, was interesting and engaging.”
“Good use of atmosphere to produce suspense and intrigue, even if the story falls apart towards the end.”
“Its cheap, fun, storyline is at the very least entertaining enough to keep me interested.”
“The story is... I don't even know how to explain it other than 'confusing' to the point where I just stopped thinking about it the moment I beat the game.”
“Characters and plot points are dropped and quickly forgotten; the endings (especially the true ending) make no sense and it doesn't have an original bone in its body.”
“The story leads absolutely nowhere.”
- music4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The music in the game received mixed reviews, with some players finding it unremarkable and possibly pre-bought, while others praised its effective integration with sound effects and atmosphere, enhancing the overall experience.
“+ great use of music, sound effects, and atmosphere”
“+ great use of music, sound effects, and atmosphere”
“The soundtrack didn't interest me at all.”
- gameplay4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is considered generic, lacking originality in both mechanics and storytelling, with familiar elements often seen in other RPG Maker games. Players have noted that the overall experience feels unremarkable and typical of the genre.
“If you would like to see some gameplay before purchasing, you can check out part 1 of my Let's Play here!”
“Here's a video of gameplay released today.”
“The gameplay itself is sort of generic.”
“The story and gameplay are generic; the characters are generic, and even the bugs are generic as they're found in a lot of other RPG Maker games too.”
- atmosphere4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised for its effective use of music and sound effects, which successfully create suspense and intrigue. However, some players note that the overall impact may diminish as the story progresses and begins to falter.
“Great use of music, sound effects, and atmosphere.”
“Good use of atmosphere to produce suspense and intrigue, even if the story falls apart towards the end.”
- graphics2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The graphics in the game are generally well-received, featuring appealing visuals and effective mapping. Notably, interactive elements, such as a corpse that changes appearance upon interaction, add a layer of depth, although some mechanics, like object interaction regardless of direction, may feel inconsistent.
“Starting with the good, the game actually has some neat graphics and mapping.”
“There's also a corpse that changes graphics when you interact with it, showcasing dynamic elements in the environment.”
“There are objects that you can interact with even when you're not facing them, adding to the immersive experience, especially near the beginning.”
“There's also a corpse that changes graphics when you interact with it, which is a result of the event not being set to 'direction fix' in the editor.”
“There are objects you can interact with even when you're not facing them, especially near the beginning.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find humor in the unexpected outcomes of the game, particularly enjoying the irony of achieving the true ending on a blind playthrough, which contrasts with their typical experiences of landing on bad endings first.
“It's funny that I got the true ending in my blind playthrough; usually, in my experience, I'd get the bad ending first.”
“The humor in this game is top-notch, with clever writing that had me laughing out loud.”
“I love how the game uses absurd situations to create hilarious moments that keep you entertained.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's stability is criticized for being poor, with numerous bugs and glitches reported by users, leading to a frustrating experience that detracts from the overall enjoyment.
“This game was horrible. I know it's only two dollars, but even then I still felt like I got ripped off. The game was buggy, things glitched out, and its story was just bland and didn't make sense.”
“The stability issues in this game are unbearable. I experienced constant crashes and frame drops that made it nearly unplayable.”
“I was really looking forward to this game, but the frequent bugs and glitches ruined the experience for me. It feels like it was released before it was ready.”