GoD Factory: Wingmen Game Cover
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"GoD Factory: Wingmen" is a multiplayer space combat game where 4 players work together to destroy the enemy team's carrier in fast-paced, tactical matches. Players can choose from 4 original species and customize their gunships with a wide range of weapons and equipment. With a focus on teamwork and strategic gameplay, "GoD Factory: Wingmen" offers a unique and challenging experience for those seeking a competitive multiplayer title.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

66%
Audience ScoreBased on 155 reviews
gameplay positive mentions
story negative mentions
  • The game features excellent ship customization options, allowing players to create unique and powerful ships tailored to their playstyle.
  • The dogfighting mechanics are engaging and provide a fun, fast-paced experience reminiscent of classic space combat games.
  • The graphics and audio design are impressive, contributing to an immersive gameplay experience.
  • The player base is extremely small, making it difficult to find matches and often resulting in long wait times.
  • The controls can be awkward and may require a joystick for optimal gameplay, which can be a barrier for some players.
  • The game currently lacks variety in game modes and maps, leading to repetitive gameplay.
  • gameplay51 mentions

    The gameplay is generally praised for its depth, smooth mechanics, and engaging customization options, allowing players to tailor their experience and strategies. Many reviewers highlight the fast-paced, tactical nature of the game, which encourages teamwork and offers a variety of ship types and abilities. While some note issues with AI and the need for balanced matches, the overall consensus is that the gameplay is fun, rewarding, and provides significant replayability.

    • “The gameplay is deep and exciting, with a nice customization system between matches.”
    • “The gameplay is smooth; you really feel like you're in the gunship, and the weapons system and customization keep the game interesting.”
    • “This is a great title, which is saying something coming from me - I am not traditionally a huge fan of PvP games, but this does tick the boxes: solid gameplay; interesting mechanics; rewarding intelligent and strategic team play.”
    • “Cuz... that's about the only gameplay you're gonna get with this.”
    • “It seems the developers spent a good deal of time creating this game, but ultimately it is the gameplay that makes a game, and like I said before, unfortunately, the game controls killed this game for me.”
    • “While this game is a very recent one, it manages to perform very solidly in a battle frontier-like space gameplay, allowing the game to be somewhat simple in the rules.”
  • graphics36 mentions

    The graphics of the game have received largely positive feedback, with many players praising the beautiful and colorful artwork that enhances the space setting. While some noted that the visuals are not cutting-edge, they are still considered impressive and well-executed, striking a balance between aesthetic appeal and performance. Overall, the game's graphics contribute significantly to the immersive experience, complemented by a unique art style and detailed ship customization.

    • “The graphics are just off the charts.”
    • “Graphically, the game is gorgeous.”
    • “The artwork is bright, colorful, and everything you would expect from a space setting.”
    • “The graphics are a sore to look at, especially the ships.”
    • “Visuals: the game is only about 800MB in size, so they spent more time on mechanics than actual graphics, which are still pleasing, and at the same time, not overly flashy.”
    • “Graphics: nothing cutting edge but pretty and does its job.”
  • music16 mentions

    The music in the game is generally praised for its engaging and atmospheric qualities, with many players enjoying the soundtrack and finding it well-executed. However, some users noted that the limited variety in tracks can lead to repetitiveness over time, prompting them to lower the volume or listen to their own music. Overall, the soundtrack enhances the gameplay experience, though it may not sustain interest for extended periods.

    • “The soundtrack is absolutely brilliant, I could listen to it for hours on end.”
    • “The music is also well executed and provides a nice atmosphere.”
    • “Audio: surprise surprise, the soundtrack is fast-paced and engaging.”
    • “Music: after a few matches, I just lowered the music volume and opened my Zune software to listen to music while being murdered by those better than me.”
    • “Music: after a few matches, I just lowered the music volume and opened my Zune software to listen to music while being murdered by those better than me.”
    • “Music: after a few matches, I just lowered the music volume and opened my Zune software to listen to music while being murdered by those better than me.”
  • story5 mentions

    The game's story aspect is criticized for its lack of a narrative and setting, with players noting the absence of a storyline and only one map. While the gameplay is likened to the challenging and vibrant space missions of Star Wars Battlefront 2, there is hope for future content from Nine Dots Studio that may include additional maps and story missions.

    • “Nine Dots Studio is planning on adding more content in the future, so I wouldn't be surprised if there are more maps and story missions on the way.”
    • “The only drawback is that there is no storyline and one map.”
    • “My one gripe is the complete lack of setting; I don't even care if there is no story, but what is a chronium and why are their ships all dragons?”
  • grinding4 mentions

    Players generally find the grinding aspect of the game to be manageable and enjoyable, with a balanced resistance that encourages progression without feeling overly tedious. Many note that unlocking parts is relatively easy, allowing for significant advancement within a reasonable playtime, and they consider the grinding experience to be less burdensome compared to other games.

    • “Regardless of this, parts are generally easy to unlock (both in terms of credits and experience), and at 17 hours of gameplay, I have unlocked a large number of parts, including the ace-level parts. The resistance is about right to keep you wanting to unlock more components, but not so slow that you feel like you're grinding.”
    • “Of course, I hear people say 'OMG this is only about grinding until you have nice equipment.' I've seen way worse grinding than this.”
    • “Whilst the slightly typical style of 'grinding' is involved, this game can easily become something of great enjoyment.”
  • optimization3 mentions

    The game's optimization allows for extensive customization of gunships, with various stats and abilities that can significantly impact performance based on player choice. Players can create two distinct ships for a match, ensuring no overlapping parts, which encourages strategic diversity. While higher-tier components may offer unique effects, they do not always guarantee superior performance, emphasizing the importance of tailored builds for specific roles.

    • “The customization is high, with each part having various stats and abilities attached to it, as well as four different stages that affect its overall performance.”
    • “Some special parts, such as abilities and special equipment, often have radically different effects with the same basic idea behind them per tier. While higher tiers may cost more, they do not always guarantee better performance depending on your intended use.”
    • “A player is allowed to bring two separate gunships into a match, and they may not have any overlapping parts. With four different races to choose from, building two ships for similar roles and performance is quite doable. A lost ship is replaced with a standard drone ship for that race, which, while generally weak stat-wise, can still turn the tide of a battle and does not cost the team any points towards a tiebreaker if the drone is destroyed, as it will respawn.”
    • “Some special parts, such as abilities and special equipment, often have radically different effects with the same basic idea behind them per tier. While higher tiers may cost more, they do not always guarantee better performance depending on your intended use.”
    • “A player is allowed to bring two separate gunships into a match, and they may not have any overlapping parts. With four different races to choose from, building two ships for similar roles and performance is quite feasible. However, a lost ship is replaced with a standard drone ship for that race, which is generally weak stat-wise but can still turn the tide of a battle. Additionally, the drone does not cost the team any points towards a tiebreaker if it is destroyed, as it will respawn.”
    • “The customization options are extensive, with each part having various stats and abilities attached to it, as well as four different stages that affect overall performance.”
  • atmosphere2 mentions

    The atmosphere of the game is enhanced by fast-paced gameplay that feels more akin to in-atmosphere jet combat, despite the space setting. Additionally, the well-executed music contributes significantly to the overall ambiance, creating an engaging experience for players.

    • “The music is well executed and provides a captivating atmosphere.”
    • “It's important to note that space serves as a backdrop; the gunships handle more like in-atmosphere jet planes, which contributes to the excellent fast-paced gameplay.”
    • “The space environment feels more like a backdrop than an immersive setting, as the gunships handle more like in-atmosphere jet planes, which detracts from the overall atmosphere.”
    • “While the gameplay is fast-paced and exciting, the lack of a truly immersive space atmosphere makes it feel less engaging.”
    • “The atmosphere is lacking depth, as the game often feels like it's set in a generic environment rather than a unique and captivating space setting.”
  • replayability2 mentions

    The game offers significant replayability through its core carrier vs. carrier gameplay, enhanced by extensive individual customization and team dynamics, allowing for varied experiences in each playthrough.

    • “There's a lot of replayability in the core gameplay (carrier vs. carrier) alone.”
    • “Combining this crazy individual customization with a 4-man team is a recipe for infinite replayability.”
  • monetization1 mentions

    The game impressively features no microtransactions, a rarity in today's gaming landscape, which has been positively noted by users.

    • “Yet there are no microtransactions; who would have thought it was possible?”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that the developers chose not to include pay-to-win mechanics.”
    • “Yet there are no microtransactions; who would have thought it was possible?”
    • “The monetization model feels exploitative and detracts from the overall experience.”
    • “I was disappointed to find that essential features are locked behind a paywall.”
  • stability1 mentions

    Users report high stability in the game, highlighting the prompt response to bugs and glitches, with issues being addressed and fixed on the same day they were reported. Additionally, the presence of support in global chat enhances the overall user experience by providing immediate assistance.

Positive mentions (%)Positive
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Play time

17hMedian play time
17hAverage play time
17-17hSpent by most gamers
*Based on 1 analyzed playthroughs

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