Infinite Children Game Cover

Infinite Children is a science fiction audiobook video game about life extension. Every time anyone gets a Steam achievement, the game gets longer...for everyone, ever.

  • Mac OS
  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 117 reviews
emotional1 positive mentions
stability4 negative mentions
  • The game presents an interesting and unique concept that explores deep philosophical themes.
  • It features a trippy aesthetic and a good soundtrack that some players find enjoyable.
  • The game is free to play, making it accessible for those interested in experimental art games.
  • The execution of the game is poor, with many players describing it as a confusing mess with unclear objectives.
  • There are significant technical issues, including glitches, audio problems, and lack of instructions, which detract from the experience.
  • Many players feel that the game is tedious and lacks engaging gameplay, making it a frustrating experience.
  • story20 mentions

    The game's story is generally perceived as convoluted and difficult to follow, with many players finding it dry and lacking coherence. While some appreciate the experimental approach to non-linear storytelling and the potential for deeper narrative exploration as the game progresses, others criticize the fragmented delivery and basic gameplay that detracts from the overall experience. Overall, the narrative is seen as a work in progress, with hopes that future updates will clarify and enhance the story.

    • “The story is told in audio clips which are fragmented in the first state and fully available in the second.”
    • “If you're looking for a traditional game this is not for you, but it's a cool exploration of non-linear storytelling.”
    • “At the moment, the game's story is told from the perspective of a child who has created the game as a school assignment set for them at a point in the future where life-extension has become everyday, and so the gameplay and visuals match the strange meshing of found textures and assets that a child might use in a school assignment.”
    • “The story is pretty dry and lame, especially with how the game is in its current state.”
    • “The story, although being told, is not clear; some parts are understandable and left to interpretation.”
    • “If you are looking for something with a coherent story, this is definitely not it!”
  • gameplay13 mentions

    The gameplay is generally criticized for being basic, crude, and lacking polish, with many reviewers noting a disconnect between the game's unique mechanics and its execution. While some appreciate the avant-garde aesthetic and the potential for future gameplay extensions tied to player achievements, the current experience is often described as unengaging and overshadowed by a focus on story rather than interactive elements. Overall, the gameplay feels simplistic and underdeveloped, leaving players wanting more depth and refinement.

    • “Unique mechanic, avant-garde aesthetic, cool take on a complicated subject.”
    • “The gameplay is simple, and intentionally so.”
    • “At the moment, the game's story is told from the perspective of a child who has created the game as a school assignment set for them at a point in the future where life-extension has become everyday, and so the gameplay and visuals match the strange meshing of found textures and assets that a child might use in a school assignment.”
    • “A 'trippy' game that tries to be far more clever than it is, it is ruined by boring gameplay with no instructions, bad dialogue that is impossible to care about.”
    • “The animations are crude, the gameplay and controls are crude, and the execution is crude.”
    • “The developer promises more gameplay and gameplay extensions with every achievement other players get, but the gameplay for what it is isn't polished enough to be engaging.”
  • music9 mentions

    The music in the game is generally well-received, with players appreciating its fitting and enjoyable soundtrack, particularly during specific sections like 'theos quest,' which is described as soothing and whimsical. However, there are notable issues with volume levels, where music can overpower dialogue, leading to an inconsistent audio experience. Overall, while the music enhances the atmosphere, technical flaws detract from its effectiveness.

    • “It has a good soundtrack.”
    • “The background music is also quite good.”
    • “The music playing during the 'Theos Quest' sections is pretty cool, very soothing and full of childlike wonder.”
    • “However, the volume levels in some parts of the game are off, resulting in either too quiet voices or too loud music.”
    • “But if I play over speakers and turn it up enough to hear narration, then as soon as something else cuts in, the music is blaring loud enough to wake up the house.”
    • “I can tell you that the gameplay is so basic it's boring and is held up by loading screens. The music is fitting, but the overall experience is convoluted and hard to follow.”
  • graphics8 mentions

    The game's graphics are described as basic yet fitting, featuring a unique avant-garde aesthetic that aligns with its convoluted storyline. However, the visuals can be overwhelming, with trippy and discordant elements that may not appeal to all players, particularly those sensitive to flashing lights. Overall, while the graphics contribute to the game's thematic depth, they may also detract from the overall experience due to their chaotic presentation.

    • “Unique mechanic, avant-garde aesthetic, cool take on a complicated subject.”
    • “This discordant feeling isn't helped by the insane drug-trippy visuals and ideas laid out in the levels.”
    • “At the moment, the game's story is told from the perspective of a child who has created the game as a school assignment set for them at a point in the future where life-extension has become everyday, and so the gameplay and visuals match the strange meshing of found textures and assets that a child might use in a school assignment.”
    • “But as a gamer, the game is very basic with no real forward control, which often isn't bad, but based on my traditional ways of judging games—story, gameplay, graphics, and music—it falls short.”
    • “I can tell you that the gameplay is so basic it's boring and is held up by loading screens that show text or bits of story. The graphics are fitting, but the convoluted storyline is hard to follow for the most part.”
    • “At the moment, the game's story is told from the perspective of a child who has created the game as a school assignment. The gameplay and visuals match the strange meshing of found textures and assets that a child might use in a school project.”
  • stability4 mentions

    The game suffers from significant stability issues, with users reporting frequent glitches and slow performance that detract from the overall experience. Despite its promising concept, the pervasive bugs create a frustrating gameplay environment.

    • “This game glitches so much my computer is like, 'WTF mate?'”
    • “Nice concept, but there are glitches everywhere.”
    • “This game is just a compilation of incoherent glitches.”
  • grinding1 mentions

    Players often find the grinding aspect of the game to be tedious, suggesting that it can become a monotonous and repetitive experience.

    • “The word 'tedious' comes to mind when I wonder how to describe this game.”
    • “Grinding feels like an endless chore rather than an engaging part of the gameplay.”
    • “I spent hours doing the same repetitive tasks, and it quickly became frustrating.”
  • emotional1 mentions

    Players report that the game evokes strong emotions, with some expressing that it brought them to tears and facilitated personal introspection and self-discovery.

    • “This game made me cry and helped me find my true self.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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