Virginia
- September 21, 2016
- Variable State
- 2h median play time
There are very few games as emotionally affecting as this. The story is thrilling, powerful and thought-provoking, and the music sends chills straight through your soul.
"Virginia" is a single-player, mystery visual novel game set in 1992 with a focus on a missing person investigation. As FBI agent Anne Tarver, players explore the small town of Kingdom, Virginia, and uncover secrets alongside partner Maria Halperin. With delightful graphics, an exceptional soundtrack, and a unique atmosphere, "Virginia" offers a highly emotional and suspenseful experience with plenty of intrigue.
Reviews
- Unique storytelling through visuals and music without any dialogue.
- Beautiful art style and captivating soundtrack that enhances the experience.
- Intriguing and thought-provoking narrative that encourages interpretation.
- Confusing and convoluted story that leaves many questions unanswered.
- Limited interactivity with minimal gameplay, often feeling like a linear movie.
- Abrupt scene transitions that disrupt immersion and make it hard to follow the plot.
- story2,549 mentions
- 23 % positive mentions
- 70 % neutral mentions
- 8 % negative mentions
The story of *Virginia* is a complex and often confusing narrative that unfolds through a unique, dialogue-free format, relying heavily on visuals and music to convey its themes. While some players appreciate the artistic approach and emotional depth, many find the plot disjointed and difficult to follow, leading to mixed interpretations and a sense of frustration regarding its coherence. Overall, the game is seen as an intriguing experiment in storytelling, but its execution leaves a significant portion of the audience feeling unsatisfied and disconnected from the narrative.
“The storytelling is phenomenal, the atmosphere is perfect and the immersion complete.”
“Virginia manages to tell a deeply engaging story about friendship, loyalty, betrayal and identity, without using a single word of dialogue.”
“The story is interesting, or at least has the potential to be so, and it's labeled as a walking simulator so I wasn't expecting the most interactive game.”
“I love games with a story to tell, but I can't recommend a game that has a story that's almost impossible to decipher even partially on a first play-through.”
“The story is a bit messy and confusing; the animation is nice and cute, but I was so lost when I was playing it, I really didn't get what was going on, and some parts were even scary for me.”
“The story is convoluted and confusing.”
- music1,098 mentions
- 62 % positive mentions
- 37 % neutral mentions
- 1 % negative mentions
The music in "Virginia" is widely praised as its standout feature, with many reviewers highlighting its orchestral quality and emotional depth, often comparing it to iconic soundtracks from films and shows like "Twin Peaks." The absence of dialogue places even greater emphasis on the soundtrack, which effectively conveys the game's atmosphere and narrative, although some players felt the music could be overwhelming or mismatched to the on-screen action. Overall, the soundtrack is considered a compelling reason to experience the game, with many recommending it as a standalone purchase.
“The music is incredible, which is good because there's no spoken dialogue throughout the entire game.”
“The soundtrack is amazing and it's impressive how much characterization and story come across without dialogue.”
“The music is phenomenal.”
“I really can't like a game that has no voice acting nor written dialogue, poor and little music and a graphic style that's very unusual (which would be great if I had a clue what's going on).”
“The music is overly dramatic and drawn out, an odd counterpoint to how entirely boring this game is to experience.”
“The soundtrack tries to match the game's pacing, and succeeds for some of the quieter moments, but the tense scenes feel too thinly stretched, going on for far too long for the music's urgency to have the same impact.”
- graphics525 mentions
- 56 % positive mentions
- 39 % neutral mentions
- 5 % negative mentions
The graphics of "Virginia" are widely praised for their unique, stylized aesthetic, often described as gorgeous and reminiscent of low-poly art styles seen in games like "Firewatch." Many reviewers highlight the game's ability to convey emotion and narrative through visuals and music, creating a cinematic experience, although some note that the abstract nature of the graphics can lead to confusion regarding the story. While the visuals are generally well-received, there are mixed opinions on their effectiveness in character representation and overall clarity, with some players experiencing motion sickness due to the art style.
“The art style is gorgeous, and the overall technical visual systems (reflection, light) as well as the animations are better than I expected.”
“Virginia has a spectacular atmosphere, a visually captivating art style, and a great score to go alongside it.”
“The visuals are heavily stylized, and absolutely gorgeous, to boot.”
“The art style gave me motion sickness, the story was a quick cut mess, and the entire thing made no sense at all.”
“I really can't like a game that has no voice acting nor written dialogue, poor and little music and a graphic style that's very unusual (which would be great if I had a clue what's going on).”
“The low-poly art style (another feature which isn't bad on its own, but was terrible here) didn't convey enough detail for me to understand the story before it went off the rails.”
- gameplay386 mentions
- 10 % positive mentions
- 81 % neutral mentions
- 9 % negative mentions
The gameplay of "Virginia" is widely criticized for being extremely minimal, often described as a "walking simulator" with little to no meaningful interaction or exploration. Players primarily engage in simple actions like walking and clicking on objects to progress, leading many to feel that the experience resembles watching a movie more than playing a game. While some appreciate the unique storytelling approach, the lack of gameplay depth and agency leaves many reviewers disappointed, suggesting that the game may not satisfy those seeking traditional gameplay mechanics.
“The gameplay is quite simple, even by walking simulator standards, with very minimal interaction and no exploration element to speak of.”
“I think that it is closer to an interactive film than an actual game (the only gameplay is really walking around and clicking on stuff) but I don't find this to be a bad thing at all.”
“While the gameplay itself is minimal, (point at the next thing to do and click it) it's the crazy transitions, deeply interesting story, and voiceless characters that will keep you playing.”
“Abysmal storytelling, even worse gameplay.”
“The gameplay is very very simple and actually even boring: you click and walk around, sometimes I had to search for something.”
“There's no gameplay, not even for a walking simulator.”
- atmosphere154 mentions
- 65 % positive mentions
- 33 % neutral mentions
- 2 % negative mentions
The atmosphere in "Virginia" is widely praised for its immersive and cinematic quality, enhanced by a stunning soundtrack and unique art style that evoke feelings reminiscent of shows like "Twin Peaks" and "The X-Files." Players appreciate the game's ability to convey a compelling narrative without dialogue, relying on visuals and sound to create a captivating and sometimes surreal experience. While some critiques mention the game's linearity and lack of gameplay depth, the overall consensus highlights the game's exceptional atmospheric design as a key strength.
“The storytelling is phenomenal, the atmosphere is perfect and the immersion complete.”
“That's the beauty of Virginia, and it is expressed wonderfully through its film-like atmosphere, cultivated by its beautiful score and dreamlike visuals.”
“The atmosphere is great, the soundtrack blends the visuals and everything else together superbly.”
“Half the time you're not even given a chance to settle into the atmosphere of an area because the devs want to push you to the next scene as soon as possible.”
“However, the limited style of play leaves very little room to explore the atmosphere of the world on offer.”
“I like the animation style, animations, and some atmosphere, but it did not make up for the unsatisfying gameplay and sparse story.”
- emotional106 mentions
- 94 % positive mentions
- 0 % neutral mentions
- 6 % negative mentions
The emotional aspect of the game has garnered mixed reviews, with many players finding it deeply affecting and poignant, often citing the beautiful music and art style as key contributors to their emotional experience. However, some reviewers criticized the storytelling as convoluted or lacking coherence, which detracted from the emotional impact. Overall, while the game successfully evokes strong feelings in many players, its narrative execution has left others feeling disconnected or frustrated.
“The plot is emotionally engaging, and the lack of dialogue actually pulls you into what's happening in every scene in a way I really liked.”
“There is no other game that made me as emotional as this one.”
“The game manages to be touching, emotional, and have deeper characters than most games without a single spoken word, the music is phenomenal (performed by an orchestra), but with fantastic direction for a game as the music sort of moves and changes with your own actions, it does it so well the transitions feel natural and always fit what's going on, even if you take your time to get to the next point and continually lead well into each other and add so much to each scene.”
“Slow, boring story (if you could call it that) with no choices, no puzzles to solve, and limited movement.”
“Virginia, on the other hand, has a confusing, convoluted, and boring story.”
“Boring story with no gameplay (no choices, you go exactly where you are supposed to, point and click, no dialogue).”
- optimization27 mentions
- 41 % positive mentions
- 37 % neutral mentions
- 22 % negative mentions
The game's optimization has received mixed reviews, with some players praising its smooth performance and responsiveness, while others report significant issues such as stuttering and a frustrating 30fps cap. Although the character animations and overall experience are well-executed, many users feel that further optimization is needed to enhance gameplay and reduce motion sickness. Overall, while some players found the game enjoyable, others experienced unbearable performance problems that led to refunds.
“The game’s performance was flawless.”
“Optimized well, works smooth.”
“The game runs smoothly and is responsive.”
“There are also a few technical shortcomings, mostly lots of stuttering.”
“A 30fps cap is in place by default and you are warned when disabling it that the game is meant to be experienced at that speed; this is bizarre and I suspect a fig leaf to cover up performance problems.”
“It's not perfect (some optimization would be very welcome, since the motion sickness almost ruined the experience for me) but it's well worth the low price and the couple of hours it requires.”
- replayability19 mentions
- 16 % positive mentions
- 63 % neutral mentions
- 21 % negative mentions
The game has limited replayability, primarily due to its linear narrative structure and lack of meaningful choices, making it feel more like an interactive movie than a traditional game. While some players appreciate the ability to revisit scenes for a deeper understanding of the story, many find that the short playtime and minimal variation significantly diminish its replay value. Overall, it is recommended for those who enjoy the story but not at full price, as it offers little incentive for multiple playthroughs.
“It's more of an interactive at-times movie, but it's still enjoyable and doesn't feel heavy like some similar games, by cutting down each scene into bite-size chunks and making the scenes selectable/replayable without much fuss.”
“It has replay value to figure out the various nuances of the story.”
“I really recommend anyone to buy this game, but I wouldn't buy it at full price since the replayability is two times max and it's very short.”
“Since this is basically a movie where you only can press 'next', this has no replay value to me.”
“It can be completed in less than two hours, and doesn't really have any replay value.”
“There are no choices to make, nothing you do changes the story in any way, shape, or form, and because of that, there is no replayability if you even manage to get through the game in its entirety because of how boring it is.”
- grinding18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be tedious and frustrating, often feeling like a repetitive exercise in clicking through unskippable cutscenes and searching for collectibles that are easy to overlook. While the game attempts to maintain engagement through cinematic editing, many reviewers feel that the experience quickly becomes monotonous and lacks meaningful gameplay, particularly for completionists. The narrative's disjointedness further contributes to the sense of tedium, making it difficult for players to stay invested.
“Yet, halfway through, it just becomes a tedious exercise of clicking the right spot to end up watching a cutscene that'll commonly leave you scratching your head.”
“The ending is really silly, and the game culminates in an extended drug trip that I found really tedious.”
“However, the unintuitive nature of most of the collectibles and the frequency of tedious and unskippable sections of the narrative while repeating the game mean that I really can’t recommend this for completionists either.”
- character development12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Character development in the game is generally well-received, with charming designs and a compelling story; however, some players feel that certain key relationships, like that between Maria and Anne, progress too quickly, lacking the depth and nuance they desired. While the narrative matures and offers strong character moments towards the end, the rushed pacing in earlier interactions detracts from the overall impact. Ultimately, the game is praised for its storytelling but criticized for not allowing character arcs to develop more organically.
“Which is too bad, because the game does a great job with storytelling and character development up until this point.”
“Towards the end, the plot matures and delivers some great character development, but then falls flat when everything tries to tie together.”
“There’s a bonding scene between Maria and Anne that I feel moves a bit too quickly, with them going from acquaintances to good friends in the space of about 30 seconds – I actually wanted to see just a bit more, if only for the sake of character development.”
“I just can't help but think how fantastic this game would have been if it just focused on the main case in the story, while allowing character development to progress much slower to allow more nuance and details in the overarching themes.”
“It's a movie, without the character development or the suspense.”
- monetization10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has been criticized for its deceptive advertising, particularly regarding the promised controller support that is not fulfilled. While the game may appeal to fans of walking simulators and experimental narratives, potential buyers are advised to be cautious and not rely solely on the promotional materials.
“The advertising for it is rather deceptive.”
“If you like walking simulators and experimental narratives, go for it, but don't trust the advertising.”
“I purchased this game after reading some of the reviews and looking through the advertisements for it.”
- humor10 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The humor in the game is described as confusing and sophomoric, often feeling forced and lacking genuine wit, akin to an unfunny joke delivered with excessive enthusiasm. While the absence of dialogue leads to moments that can be unintentionally amusing, the overall comedic execution is criticized for being shallow and anticlimactic, leaving players bewildered rather than entertained.
“It's actually pretty confusing, hilariously stupid, and has an extremely anticlimactic conclusion that explains very little.”
“There's no dialogue, so everything is just [sips coffee] or [unusual noises abruptly stop] and it's kind of hilarious, which gives you at least some entertainment.”
“Any and all story and action in the game is subordinated to a blatant and (actually hilariously sophomoric) need on the part of the creator to hammer on this theme.”
“If they were intentional, the manner in which it was done was like a guy telling you an unfunny joke and aggressively elbowing you in the ribs as he says, 'Do you get it?'”
- stability8 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
Overall, the game demonstrates strong stability, with users reporting smooth performance on high-end hardware like the GTX 1080 and 5800X, achieving 1440p at 60fps. There are no significant bugs, glitches, or crashes noted, although some users experienced occasional lag.
“Runs great with a GTX 1080 and 5800X (1440p 60fps).”
“Doesn't cause glitches, just lag.”
“It never crashed on me and I didn’t notice any glitches.”
“No bugs, glitches, or crashes.”
Critic Reviews
Virginia PC Game Review
The digital amalgamation of David Lynch, X-Files and a touch of old school Sierra Police Quest.
76%Virginia Review
If 90's thriller is your bag, Virginia does it magnificently. Loaded with surreal coincidence and unsettling theatrics, its deliciously David Lynch. In another medium, this thing could’ve been great, but its allegiance to film form ultimately restricts its potential as a game.
67%Virginia Review
There are very few games as emotionally affecting as this. The story is thrilling, powerful and thought-provoking, and the music sends chills straight through your soul.
100%