Infection: Humanity's Last Gasp
- May 26, 2016
- Criss Cross Games
Infection: Humanity's Last Gasp uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race.
Reviews
- The game has an interesting theme and concept centered around stopping a viral outbreak.
- It can provide a fun way to occupy 30-40 minutes of free time with simple mechanics.
- The game is a faithful adaptation of a board game, translating well to PC with good replayability.
- The game suffers from excessive randomness (RNG), making it feel like players are often playing against a random number generator rather than using skill.
- Gameplay becomes repetitive and shallow, lacking depth and strategic decision-making.
- There are numerous bugs and crashes that disrupt the experience, along with unskippable visuals that can lead to frustration.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay is characterized by simple mechanics that allow for strategic planning, making it an enjoyable way to spend 30-40 minutes. It features turn-based play with short scenarios influenced by random mutations, while the audio elements are unobtrusive and do not detract from the overall experience.
“Gameplay is turn-based.”
“Gameplay for the first scenario is short (5 minutes) but affected by random mutation.”
“The gameplay for the first scenario is short (5 minutes) but affected by random mutation.”
“The game mechanics are simple, but this leads to a game in which you can plan a simple strategy, and that is a fun way to occupy 30-40 minutes of free time.”
“Music wasn't annoying enough to turn off - although that's generally the first thing I do in any game - and effects sounds are also acceptable if unremarkable; again, it just isn't that sort of game, so they don't affect gameplay.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics are visually appealing but serve more as a distraction from the limited gameplay, with some players finding unskippable visuals tedious. While the visuals meet expectations, they are not the primary focus of the game.
“The graphics are as good as they need to be, enhancing the overall experience without overshadowing the gameplay.”
“The flashy visuals try to cover up the extremely limited gameplay.”
“Unskippable visuals are really boring and make you wait, destroying any drive to move on.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users indicate that the game offers sufficient replayability, as evidenced by their willingness to engage in a second playthrough to explore different aspects or outcomes.
“This second playthrough was to check the game's replayability.”
“The variety of choices and outcomes makes me want to play again and again.”
“Each run feels fresh due to the different paths and strategies available.”
“This second playthrough was to check the replayability.”
“After finishing the game once, I found no real incentive to play it again.”
“The lack of meaningful choices makes replaying the game feel pointless.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is described as unobtrusive and not bothersome, making it tolerable for players who typically mute game audio. Sound effects are deemed acceptable but unremarkable, aligning with the game's overall tone and not impacting gameplay significantly.
“The music perfectly complements the game's atmosphere, enhancing the overall experience without being overwhelming.”
“I found the soundtrack to be incredibly engaging, making each moment in the game feel more immersive.”
“The sound effects and music blend seamlessly, creating a captivating audio landscape that draws you into the game.”