- February 27, 2018
- Blue Wizard Digital
- 20h median play time
Space Tyrant
Platforms
About
Space Tyrant is a single-player real-time strategy game where you control a brutal alien tyrant. Conquer, build, and battle your way across the galaxy, using a mix of tactics and ruthless aggression. Manage your empire, customize your tyrant, and research new technologies to maintain your iron grip on power.
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- Space Tyrant is a fun, quick, and simple 4X game that remains challenging and engaging.
- The game features a humorous and lighthearted theme, with colorful graphics and entertaining writing.
- It offers a unique blend of strategy and randomness, with a variety of unlockable cards and commanders that enhance replayability.
- The game can be frustratingly random, with many players experiencing unfair outcomes due to dice rolls and RNG mechanics.
- Losing a mission can lead to significant setbacks, forcing players to restart campaigns and lose progress.
- Some players find the lack of depth in strategy and the repetitive nature of certain missions to be a drawback.
story
150 mentions Positive Neutral NegativeThe game's story is minimalistic, focusing primarily on a campaign structure composed of various missions that players undertake to conquer the galaxy. While the missions offer a range of objectives and some humorous elements, many players find the reliance on random events and difficulty spikes frustrating, often leading to a sense of unfairness and repetitive grinding. Overall, the narrative serves as a backdrop for gameplay rather than a central feature, with players primarily engaging in strategic battles and resource management.
“The game has a multi-tiered structure that revolves around missions, which are intended to be playable in under an hour.”
“Clever utilization of the mission-focused campaign structure allows for a wide range of strategic challenges to keep you on your toes, ironically of greater range and variation than the 'full size' 4x games, which typically have snowball-style gameplay.”
“The variety of mission structure keeps things changed up. Some missions are about taking over a percentage of the galaxy, others are about accumulating wealth, playing so many cards, accruing a set number of crystals, or controlling 2 of 3 points on the map.”
“The missions where unrest just keeps rising are super annoying in my opinion because you basically can only just hold on and wait until your science or whatever is done and hope RNG doesn't mess you over.”
“The difficulty curve with a certain mission type where you take control of two omega cores is almost impossible.”
“Fail one mission and your 6-hour campaign goes down the drain.”