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In Sink Game Cover

About In Sink

In Sink is a single player and multiplayer casual simulation game. It was developed by Clock Out Games and was released on November 12, 2024. It received positive reviews from players.

Work together to solve the various puzzles and escape rooms and break free in this stylized multiplayer co-op adventure. Victory requires more than just you and your partner thinking alike - you'll have to be In Sink.

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Looking for games like In Sink? Here are top casual simulation recommendations, selected from player-similarity data — start with Escape Academy, Escape Simulator or Escape Simulator 2.

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Reviews

89%Audience ScoreBased on 724 reviews
graphics15 positive mentions
grinding11 negative mentions

  • Excellent cooperative gameplay that requires strong communication and teamwork, delivering a satisfying and engaging co-op puzzle experience.
  • Well-designed puzzles that range from simple to challenging, with unique mechanics and creative use of shapes, numbers, and symbols.
  • Good amount of content with multiple distinct levels, charming and colorful art style, and an accessible language-free design that accommodates a wide range of players, including colorblind users.
  • Puzzles become repetitive over time, with heavy reliance on describing and memorizing abstract symbols, which some players find tedious and frustrating.
  • Some later levels (especially level 7 and 10) introduce poorly designed elements such as trial-and-error door puzzles, inconsistent themes, and unwelcome platforming or timed challenges, detracting from the overall experience.
  • Occasional unclear or unhelpful hints, minor bugs, and performance issues were reported, alongside a lack of asymmetry between player roles limiting replayability and making some puzzles feel one-sided.
  • graphics

    47 mentions Positive Neutral Negative
    32% positive mentions, 59% neutral mentions, 9% negative mentions

    The graphics feature a charming, clean, and simplistic low-poly art style with bright, cartoonish visuals that enhance the puzzle and co-op experience without overwhelming players. While some levels showcase creative and varied themes with a pleasing aesthetic, occasional oversaturation and inconsistent styles are noted, alongside performance issues like stuttering. Overall, the graphics are considered cute, inviting, and fitting for the game’s puzzle focus, appealing especially to fans of cooperative escape room-style gameplay.

    • “All the puzzles are different each time, the graphics are bright and cartoonish, and a few levels had completely different setting styles, which was so creative and awesome.”
    • “Lots of beautiful, creative visuals that have some otherworldly and liminal space vibes at times.”
    • “The vibrant visuals complement the game’s puzzle design, and the environments are designed with attention to detail, creating immersive yet simple worlds that feel alive without overwhelming the player.”
    • “First you're in a mansion with a very familiar theme and art style to what you've had the entire game, then it randomly switches to some strange green hill zone adjacent environment with horribly oversaturated colours and an awful colour palette, then it changes again to some weird wiry underground saw-trap basement, then you end up in some knock-off backrooms style maze complete with strange PNG art that strayed even further from the thematic style of the game.”
    • “The puzzles are fun and really interesting, loved playing it with my girlfriend, but the performance is terrible, horrible stuttering, GPU at 100% usage and the graphics do not justify it.”
    • “It gets a bit boring at times, the graphics actually are making it a bit boring and sterile.”
  • gameplay

    41 mentions Positive Neutral Negative
    17% positive mentions, 73% neutral mentions, 10% negative mentions

    The gameplay offers a solid and accessible cooperative puzzle experience with well-designed, varied puzzles that emphasize communication and teamwork, providing good value and engaging mechanics. However, some players find the repetitive use of core mechanics and frustrating platforming sections detract from the overall enjoyment, leading to a sense of monotony in the mid to late game. Despite minor flaws, the game’s details, polished presentation, and clever puzzle design make it a rewarding experience for fans of cooperative puzzles.

    • “The game's clever puzzle design does a fantastic job of keeping things accessible while still offering a challenge, with intuitive mechanics that never feel too overwhelming.”
    • “A lot of the puzzles are less about raw difficulty and more about communication, noticing details, and realizing how different mechanics connect together.”
    • “The variety between each of the puzzles is very good, even though the mechanics of several puzzles are centered around describing pixel grids of shapes there usually is only a few instances of those per stage.”
    • “The game's core mechanic relies on symbols and relaying those symbols to your partner in order to input into a lock or pattern of some sort, and heavily reuses that the entire way through which, for the first few levels will seem fresh as you get accustomed to them but the repetitiveness really ran us down and felt like a chore entering the mid-game.”
    • “To be fair, the developers made a polished game in terms of the game aesthetic, but due to the poor implementation of mechanics and missing or poor readability of puzzle contexts led us to start loathing our time spent getting through the levels.”
    • “Additionally, the platforming is honestly terrible and you really should have avoided any kind of parkour mechanics in a puzzle game as it doesn't serve to enhance the gameplay in any way; it just detracts from the puzzles.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is often described as tedious and repetitive, with many puzzles relying on lengthy pattern descriptions and repeated deciphering that can feel more monotonous than challenging. While some levels offer a good balance of fun and difficulty, others increase difficulty primarily through length rather than complexity, leading to frustration and a loss of enjoyment. Overall, the grinding detracts from the experience due to inconsistent puzzle design and sluggish retry mechanics.

    • “Basically, it is not consistent and can get grindy and therefore loses the fun.”
    • “My only criticisms are that some of the puzzles take too long to retry (for example, when you have to re-type the whole pattern you have already solved just because you haven't been fast enough to push the button - to combat this, there could have been a paste button of sorts), and some puzzles' difficulty were only increased by making them tediously longer instead of harder to solve.”
    • “This repetition becomes especially tedious in levels 4-6, where it feels like the developers tried to raise the difficulty by making you decipher and relay back and forth increasing numbers of times per puzzle.”
  • music

    7 mentions Positive Neutral Negative
    57% positive mentions, 14% neutral mentions, 29% negative mentions

    The music in the game is generally enjoyable and fitting, contributing to a relaxed and pleasant atmosphere, though some find it repetitive or occasionally grating. Overall, the soundtrack complements the vibrant visuals and engaging gameplay, enhancing the co-op puzzle experience.

    • “The soundtrack is also very enjoyable.”
    • “This is certainly, and rather unexpectedly, one of the best co-op puzzlers I've ever played. The atmosphere and vibe of it is very chilled, with some nice music and some pleasant and varied environments.”
    • “With its charming art style, soothing soundtrack, and intuitive controls, In Sink offers a relaxing yet mentally stimulating experience.”
    • “The music is generic and, at times, grating, while the character controls can feel a bit clunky.”
    • “The music is okay.”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability is limited due to similar roles and puzzles that offer little variation after the first playthrough, with some puzzles feeling random or poorly designed. While the game is enjoyable and memorable, it largely lacks incentive for multiple replays beyond initial completion, and additional content would be needed to enhance replay value.

    • “Replayable for new puzzle perspectives.”
    • “While it’s a fairly short adventure, the cleverly designed levels make it memorable, though I'd love to see more content or extra levels to increase replayability.”
    • “I don't think the replayability is quite there but it's worth the price and super fun.”
    • “There's no replayability because both roles are nearly identical and you can see what the other player is doing. Additionally, some puzzles are just bad, with the worst being a completely random 'pick a door' puzzle.”
    • “I cannot think of any reason for this design choice other than reducing the replayability of the game, as both players experience everything the puzzles have to offer in a single run.”
    • “Obviously, with puzzle games there is not a ton of replay value; if you are looking for that, consider buying another game.”
  • story

    6 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The story aspect is minimal or almost nonexistent, with some users appreciating the lack of narrative to focus on puzzles, while others feel the absence leads to a lack of cohesion and depth in the game world. Overall, the story is deliberately minimal to emphasize gameplay rather than narrative.

    • “The other levels felt lacking in story or setting cohesion.”
    • “No story or cool world, no cool art style, nothing else going for it really.”
    • “No story or dialogue to get in the way, just fun observation and communication based puzzles.”
  • optimization

    6 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's optimization is inconsistent, with many users reporting severe stuttering, high GPU usage, and lag even on good PCs, particularly in certain levels like the theater stage. While some improvements have been made since the prologue, overall performance issues persist, detracting from the experience despite the game's polished appearance and enjoyable co-op gameplay.

    • “Performance was improved a lot from the prologue, runs great.”
    • “The game itself is surprisingly polished and runs smoothly, and if you are only looking for some co-op action with a buddy without thinking too much of the gameplay, you may still give this a try.”
    • “The puzzles are fun and really interesting, loved playing it with my girlfriend, but the performance is terrible, horrible stuttering, GPU at 100% usage and the graphics do not justify it.”
    • “Hints don't work correctly, the game's optimization is very poor, trying to communicate the symbols and whatnot without just sending a photo is nearly impossible.”
    • “The optimization on the game isn't great; I have a pretty good PC and it was quite laggy in level 9.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally light and enjoyable, blending well with the challenging puzzles and offering genuine, if occasionally silly, comedic moments. Some jokes may feel a bit lowbrow or repetitive, but overall it adds a playful charm to the experience.

    • “It was both funny and challenging at the same time, but I enjoyed every minute of it.”
    • “Though some puzzles you can kinda brute force if you try hard enough which is funny when it happens.”
    • “This is a delightful puzzle game to play with a good friend, and it has some genuine moments of humor within the actual language of puzzle solving!”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional reactions, ranging from heartfelt moments that moved players to tears, to a sense of intellectual satisfaction and confidence. While some found certain levels uneasy and puzzles repetitive, the overall emotional experience is impactful and rewarding.

    • “It made me cry real tears.”
    • “Picked it up for a wholesome experience but we were uneasy for the whole level and the puzzles were a bit repetitive in the level.”
    • “I may be dumb but the game made me feel smart 10/10”
  • stability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates strong stability, running smoothly without bugs in the completed levels. Performance has notably improved since the prologue, providing a seamless and enjoyable puzzle experience.

    • “At this stage we've done 2 levels, bug free and quite straightforward, and I love that there aren't any cut scenes or dialogue to sit through, just pure puzzle fun.”
    • “Performance was improved a lot from the prologue, runs great.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for being immersive and varied, featuring a relaxed vibe complemented by enjoyable music and diverse environments. It effectively enhances the cooperative puzzle-solving experience, making it one of the best in its genre.

    • “The atmosphere and vibe are very chilled, with nice music and pleasant, varied environments, making it one of the best co-op puzzlers I've ever played.”
    • “The various atmospheres and themes are fun and immersive.”
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Play Times

12h Median play time
12h Average play time
10-18h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

In Sink is a casual simulation game. Common tags for In Sink include first-person, 3D, indie, surreal, exploration and others.

In Sink is available on PC and Windows.

On average players spend around 12 hours playing In Sink.

In Sink was released on November 12, 2024.

In Sink was developed by Clock Out Games.

In Sink has received positive reviews from players. Most players liked In Sink for its graphics but disliked it for its grinding.

In Sink is a single player game with multiplayer and local co-op support.

Similar games include Escape Academy, Escape Simulator, Escape Simulator 2, Operation:Tango, Unboxing The Cryptic Killer and others.