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In Sink: A Co-op Escape Adventure Game Cover

About

"In Sink: A Co-op Escape Adventure" is a cooperative puzzle-based game where players, shipwrecked and trapped in a series of otherworldly locations, must work together to solve challenges and escape. The game features language-less puzzles, color-blind friendly design, and unique settings like a pirate ship and an art museum. Communication and teamwork are key as players act as each other's eyes and ears to progress.

In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot
In Sink: A Co-op Escape Adventure screenshot

96%
Audience ScoreBased on 340 reviews
graphics8 positive mentions
gameplay4 negative mentions

  • Engaging and clever puzzles that require good communication and teamwork.
  • Variety in puzzle design and themes keeps the gameplay fresh and interesting.
  • Fun co-op experience that tests relationships and problem-solving skills.
  • Many puzzles feel repetitive, relying heavily on the same mechanics throughout the game.
  • Some puzzles can be frustratingly difficult, with unclear instructions or solutions.
  • The hint system is not always helpful, sometimes reiterating information already known.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay features clever perspective and memory puzzles, alongside a charming co-op experience, though it suffers from repetitive mechanics and frustrating jump controls. While the game is polished and offers a refreshing character-switching mechanic, many puzzles become predictable and lack depth, leading to a sense of staleness. Overall, it provides enjoyable co-op action but may not satisfy players seeking more challenging or varied gameplay.

    • “A fun puzzle game with some neat mechanics and generally no leaps of logic for puzzle solving.”
    • “I just love the kind of co-op gameplay this game provides.”
    • “The variety in puzzles, mechanics, locations, scale, mood, and themes were impressive and immersive.”
    • “This is very detrimental to the gameplay as players start noticing the pattern; most puzzles basically spell out the solution the moment you encounter them and devolve into a chore, and it became stale really quickly.”
    • “The game also leans heavily on repetitive mechanics: about 50% of the puzzles involve simply communicating the same colors, patterns, and numbers over and over again.”
    • “Despite one of the earlier puzzles playing around with this mechanic, it doesn’t get used again.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their cute, cartoony art style that enhances the overall co-op puzzle experience. Players appreciate the beautiful aesthetics and thematic level designs, which keep the visuals engaging and clear, even for those with color blindness. While some find the puzzles challenging, the graphics contribute positively to the game's charm and enjoyment.

    • “Good co-op puzzler, innovates on the 'We Were Here' formula with fresh and interesting visuals.”
    • “I've been thoroughly enjoying this game—it’s exceptionally well-crafted, featuring beautiful aesthetics and intricate, challenging puzzles.”
    • “The levels each have a theme which makes each level aesthetically pleasing and keeps you interested in what is coming up next.”
    • “- nothing else going for it really, no cool story, no cool world, no cool art-style etc”
    • “The graphics are cartoony but it doesn't feel like a kids game or anything.”
    • “While it does use a lot of patterns and symbols for its puzzles, it feels like a design choice to keep the visuals clear which I appreciate since I am color blind.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to unintuitive and sluggish puzzles that require repetitive back-and-forth actions, especially in levels 4-6. The use of the same symbols throughout all levels diminishes the novelty, making the problem-solving process feel like a chore rather than an engaging challenge.

    • “This repetition becomes especially tedious in levels 4-6, where it feels like the developers tried to raise the difficulty by making you decipher and relay back and forth increasing numbers of times per puzzle.”
    • “In addition to this, the game sticks with the same symbols throughout all 8 levels, which makes it even more of a tedious chore to solve once you've already found a reliable way to describe them, so even that novelty is gone.”
    • “There was also a specific puzzle that felt extremely sluggish and tedious to solve, so using Photoshop, I figured out the solution much faster and easier than in-game.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is limited, as players can experience all the puzzles in a single run, which diminishes the incentive to replay. However, the cleverly designed levels offer new perspectives that can enhance the experience, and many players express a desire for additional content or levels to boost replay value.

    • “Replayable for new puzzle perspectives.”
    • “Replayable for new puzzle perspectives.”
    • “I cannot think of any reason for this design choice to be made other than reducing the replayability of the game as both players have already experienced everything the puzzles have to offer in a single run.”
    • “While it’s a fairly short adventure, the cleverly designed levels make it memorable, though I'd love to see more content or extra levels to increase replayability.”
  • humor
    2 mentions Positive Neutral Negative

    The game features genuine moments of humor woven into the language of puzzle solving, making it a delightful experience, especially when played with a friend.

    • “This is a delightful puzzle game to play with a good friend, and it has some genuine moments of humor within the actual language of puzzle solving!”
  • optimization
    2 mentions Positive Neutral Negative

    The game is noted for its surprising polish and smooth performance, making it a solid choice for players seeking casual co-op action without the need for deep gameplay engagement.

    • “The game itself is surprisingly polished and runs smoothly, making it a great choice for co-op action with a buddy without requiring too much thought about the gameplay.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is often criticized as generic and occasionally grating, detracting from the overall experience.

    • “The music is generic and, at times, grating, while the character controls can feel a bit clunky.”
  • story
    2 mentions Positive Neutral Negative

    The story is widely criticized for lacking depth and engagement, with reviewers noting that it fails to offer an interesting narrative or compelling world-building. Overall, it appears to be a significant drawback for the game.

    • “Nothing else going for it really, no cool story, no cool world, no cool art style, etc.”

Buy In Sink: A Co-op Escape Adventure

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 2 analyzed playthroughs

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