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In Sink Game Cover

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In Sink is a single player and multiplayer casual simulation game. It was developed by Clock Out Games and was released on November 12, 2024. It received very positive reviews from players.

Work together to solve the various puzzles and escape rooms and break free in this stylized multiplayer co-op adventure. Victory requires more than just you and your partner thinking alike - you'll have to be In Sink.

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90%
Audience ScoreBased on 639 reviews
graphics14 positive mentions
grinding10 negative mentions

  • Engaging and creative co-op puzzles that require teamwork and communication, providing satisfying 'aha' moments upon solving.
  • Unique language-free design using universal symbols and colors, making it accessible to players worldwide, including colorblind players.
  • Good content length with multiple levels offering variety in themes and environments, providing excellent value and replayability with role-swapping and secrets.
  • Repetitive puzzle mechanics focused heavily on describing and decoding abstract symbols, which can become tedious and frustrating over time.
  • Some levels include poorly designed or unintuitive puzzles (notably level 7 and later levels) and unwanted platforming sections that detract from the puzzle experience.
  • Performance issues such as lag and stuttering on some levels, along with occasional bugs and the lack of certain quality-of-life features like better hinting or in-game notes.
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game feature a charming, low-poly, and simplistic art style that many find visually appealing and fitting for the co-op puzzle experience, emphasizing clarity and thematic variety across levels. While some praise its clean, cute, and immersive visuals that complement the gameplay, a few note performance issues, lack of visual polish, or overly minimalistic aesthetics that may feel sterile or less impressive. Overall, the art style strikes a balance between functional design and whimsical charm, enhancing the cooperative puzzle-solving without overwhelming players.

    • “Lots of beautiful, creative visuals that have some otherworldly and liminal space vibes at times.”
    • “The vibrant visuals complement the game’s puzzle design, and the environments are designed with attention to detail, creating immersive yet simple worlds that feel alive without overwhelming the player.”
    • “The low-poly art style in in sink adds an endearing touch to the overall experience, offering a visually clean and appealing aesthetic that doesn’t distract from the gameplay.”
    • “The puzzles are fun and really interesting, loved playing it with my girlfriend, but the performance is terrible with horrible stuttering, GPU at 100% usage, and the graphics do not justify it.”
    • “It gets a bit boring at times; the graphics actually make it feel boring and sterile.”
    • “The graphics aren't the best, which I know can be off-putting to some, but it makes up for it in the quality and uniqueness of the puzzles and levels.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay offers a solid cooperative puzzle experience centered on communication and clever mechanics that are accessible yet moderately challenging, providing good value for puzzle fans. However, many reviews note repetitive puzzle patterns and frustrating platforming sections that detract from the experience, causing the gameplay to feel stale or tedious in the mid to late stages. Overall, the game is praised for its polished design, unique co-op elements, and enjoyable puzzles, though it lacks asymmetrical gameplay depth and occasionally suffers from mechanical repetition.

    • “Tldr: $15 bucks for 26 hours of extremely solid puzzling gameplay is very good value.”
    • “In sink is an engaging and clever cooperative puzzle game that combines escape room mechanics with a unique twist.”
    • “The game’s clever puzzle design does a fantastic job of keeping things accessible while still offering a challenge, with intuitive mechanics that never feel too overwhelming.”
    • “The game's core mechanic relies on symbols and relaying those symbols to your partner in order to input into a lock or pattern of some sort, and heavily reuses that the entire way through which, for the first few levels will seem fresh as you get accustomed to them but the repetitiveness really ran us down and felt like a chore entering the mid-game.”
    • “To be fair, the developers made a polished game in terms of the game aesthetic, but due to the poor implementation of mechanics and missing/poor readability of puzzle contexts led us to start loathing our time spent getting through the levels.”
    • “Additionally, the platforming is honestly terrible and you really should have avoided any kind of parkour mechanics in a puzzle game as it doesn't serve to enhance the gameplay in any way; it just detracts from the puzzles.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is characterized by repetitive, tedious puzzles that often rely on describing patterns multiple times, leading to a loss of fun and increased frustration. The difficulty frequently escalates by lengthening puzzles rather than adding complexity, with some segments feeling sluggish and overly repetitive, especially in later levels. While some puzzles balance challenge and enjoyment, inconsistent puzzle design and lack of variety contribute to a grindy experience.

    • “Basically, it is not consistent and can get grindy and therefore loses the fun.”
    • “My only criticisms are that some of the puzzles take too long to retry (for example, when you have to re-type the whole pattern you have already solved just because you haven't been fast enough to push the button - to combat this, there could have been a paste button of sorts), and some puzzles' difficulty were only increased by making them tediously longer instead of harder to solve.”
    • “This repetition becomes especially tedious in levels 4-6, where it feels like the developers tried to raise the difficulty by making you decipher and relay back and forth increasing numbers of times per puzzle.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally enjoyable and soothing, contributing to a relaxed and pleasant atmosphere. While some find it fitting and enhances the experience, a few note it can be repetitive or generic. Overall, the soundtrack supports the game's charming and calming vibe.

    • “The soundtrack is also very enjoyable.”
    • “This is certainly, and rather unexpectedly, one of the best co-op puzzlers I've ever played; the atmosphere and vibe of it is very chilled, with some nice music and some pleasant and varied environments.”
    • “With its charming art style, soothing soundtrack, and intuitive controls, In Sink offers a relaxing yet mentally stimulating experience.”
    • “The music is generic and, at times, grating.”
    • “The music is okay.”
  • optimization
    6 mentions Positive Neutral Negative

    Optimization for the game is inconsistent, with many users reporting severe performance issues such as stuttering, high GPU usage, and lag even on capable PCs. While some improvements have been made since the prologue and parts of the game run smoothly, overall optimization remains problematic and detracts from the experience.

    • “Performance was improved a lot from the prologue, runs great.”
    • “The game itself is surprisingly polished and runs smoothly, and if you are only looking for some co-op action with a buddy without thinking too much of the gameplay, you may still give this a try.”
    • “The puzzles are fun and really interesting, loved playing it with my girlfriend, but the performance is terrible, horrible stuttering, GPU at 100% usage and the graphics do not justify it.”
    • “Hints don't work correctly, the game's optimization is very poor, trying to communicate the symbols and whatnot without just sending a photo is nearly impossible.”
    • “The optimization on the game isn't great, I have a pretty good PC and it was quite laggy in level 9.”
  • story
    5 mentions Positive Neutral Negative

    The story is minimal and lacks cohesion across levels, serving mainly as a backdrop to the puzzles rather than a compelling narrative. While this simplicity keeps the focus on gameplay, it results in little world-building or engaging story elements.

    • “The other levels felt lacking in a story or setting cohesion.”
    • “No story.”
    • “Nothing else going for it really, no cool story, no cool world, no cool art-style etc.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is generally light-hearted and playful, with some genuinely funny moments integrated into the puzzles. While certain jokes, like those in the "jester" room, may feel lowbrow or less amusing to some, the overall comedic tone adds charm and enjoyment, especially when playing with a friend.

    • “It was both funny and challenging at the same time, but I enjoyed every minute of it.”
    • “Though some puzzles you can kinda brute force if you try hard enough which is funny when it happens.”
    • “This is a delightful puzzle game to play with a good friend, and it has some genuine moments of humor within the actual language of puzzle solving!”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers enjoyable and cleverly designed puzzles but has limited replayability, as most players will experience all content in a single run. While some find value in exploring new puzzle perspectives, the overall short length and lack of additional content reduce its long-term replay value.

    • “Replayable for new puzzle perspectives.”
    • “While it’s a fairly short adventure, the cleverly designed levels make it memorable, though I'd love to see more content or extra levels to increase replayability.”
    • “I cannot think of any reason for this design choice to be made other than reducing the replayability of the game as both players have already experienced everything the puzzles have to offer in a single run.”
    • “Obviously with puzzle games there is not a ton of replay value, so if you are looking for that try buying some other game.”
    • “I don't think the replayability is quite there but it's worth the price and super fun.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is praised for being fun, immersive, and unexpectedly relaxing, enhanced by pleasant music and diverse, appealing environments that contribute to a chilled and enjoyable co-op experience.

    • “Despite these things, I think the various atmosphere and themes are fun and immersive.”
    • “This is certainly, and rather unexpectedly, one of the best co-op puzzlers I've ever played. The atmosphere and vibe of it are very chilled, with some nice music and some pleasant and varied environments.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, offering moments of unease and challenge alongside a sense of accomplishment and satisfaction, making players feel smart despite some repetitive puzzle elements.

    • “I may be dumb but the game made me feel smart 10/10”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability has significantly improved since the prologue, with users reporting smooth and reliable performance.

    • “Performance was improved a lot from the prologue, runs great.”
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12h Median play time
12h Average play time
10-18h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

In Sink is a casual simulation game.

In Sink is available on PC and Windows.

On average players spend around 12 hours playing In Sink.

In Sink was released on November 12, 2024.

In Sink was developed by Clock Out Games.

In Sink has received very positive reviews from players. Most players liked In Sink for its graphics but disliked it for its grinding.

In Sink is a single player game with multiplayer and local co-op support.

Similar games include Escape Academy, Escape Simulator, Quern: Undying Thoughts, The Pedestrian, Operation:Tango and others.