Immortal Tales of Rebirth Game Cover
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"Immortal Tales of Rebirth" is a single-player fantasy martial arts game, where you rebuild your sect and restore its glory after a devastating war. Explore a vast continent, tame spirit beasts, cultivate disciples, and create your own martial arts style. Face numerous enemies, uncover hidden opportunities, and survive against all odds in this fateful journey.

Reviews

31%
Audience ScoreBased on 17 reviews
gameplay3 negative mentions
  • The game is enjoyable and fun, especially for fans of xianxia cultivation genres.
  • The English translation has improved significantly, making it easier to understand gameplay mechanics.
  • The art style is beautiful and adds a nice touch to the overall experience.
  • The game feels unfinished with many bugs, poor translations, and incomplete mechanics.
  • Gameplay can be frustrating due to the need for perfect early game performance and repetitive cycles upon failure.
  • There are significant issues with navigation and understanding game mechanics, leading to confusion for players.
  • story7 mentions

    The game's story has received mixed feedback, with some players appreciating the unexpected quality and engaging cutscenes, while others criticize the lack of translation and poor plot guidance. Many users feel that the game is unfinished, highlighting issues such as incomplete story translations and unclear mechanics that detract from the overall narrative experience. Overall, while the story has potential, significant localization and clarity issues hinder its accessibility and enjoyment.

    • “At the beginning, I thought the chibi battle avatars were going to make it less enjoyable, but I am having fun. The story is better than expected, and the art from the cutscenes is really good.”
    • “Translation not complete, but the storyline is translated pretty well.”
    • “Not finished game, that's fine, but when you don't have even a translated game and UI, that's a different story.”
    • “Regardless of who says it, this is most definitely not a finished game. While I may like the type of gameplay it offers, it has too many issues to recommend as of now, including poor translations, poor explanations and plot guidance, and incomplete game mechanics. The story and quests aren't translated at all, which significantly detracts from the experience.”
    • “The story and quests aren't translated at all, making it difficult to engage with the narrative.”
    • “Not a finished game, that's fine, but when you don't even have a translated game and UI, that's a different story.”
  • gameplay5 mentions

    The gameplay has been widely criticized for being unfinished and riddled with issues, including poor translations, lack of clear guidance, and flawed mechanics that hinder progression. Players have reported significant scaling problems and incomplete features, leading to frustration and confusion. While some users found the gameplay enjoyable after overcoming initial difficulties, the overall consensus leans towards a lack of polish and coherence in the game's design.

    • “I had some difficulty understanding certain mechanics at first, but the developers were pretty fast in replying to my comments.”
    • “They have some more weight to them, and the gameplay feels decent.”
    • “Terrible gameplay.”
    • “This is most definitely not a finished game. While I may like the type of gameplay it is, it has too many issues to recommend as of now. Poor translations, poor explanations/plot guidance, very bad scaling, and poorly implemented/incomplete game mechanics. Enemies have the ability to stunlock you, and the max level of a spirit stone mine gives less spirit stones than a winery or village. Many skills seem like their names were pulled straight from the code and not even looked at.”
    • “You probably shouldn't be developing another game without having fixed/corrected the numerous issues with the previous title, especially if it's your first ever.”
  • grinding2 mentions

    Players find the game enjoyable but acknowledge that it involves significant grinding, which may deter those who dislike repetitive tasks without clear rewards. Despite this, many see potential for improvement and anticipate a more polished experience in the future.

    • “This is my type of game; but if the thought of grinding for hours for no real reason doesn't make you happy, then this probably isn't for you.”
    • “The game is really fun but grindy. It has a lot of potential, and even in its current phase, the game is enjoyable. I expect to have even more fun when it's polished up a bit in a year.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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