Immortal Tales of Rebirth Game Cover
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"Immortal Tales of Rebirth" is a single-player fantasy martial arts game, where you rebuild your sect and restore its glory after a devastating war. Explore a vast continent, tame spirit beasts, cultivate disciples, and create your own martial arts style. Face numerous enemies, uncover hidden opportunities, and survive against all odds in this fateful journey.

  • PC
  • Windows

Reviews

34%
Audience ScoreBased on 18 reviews
story3 negative mentions
  • The game is enjoyable and fun, especially for fans of xianxia cultivation genres.
  • The art and cutscenes are well-designed, adding a nice visual appeal to the game.
  • The developers are responsive to feedback and have made improvements to the English translation and gameplay experience.
  • The game feels unfinished with many bugs, poor translations, and incomplete mechanics that hinder the overall experience.
  • Gameplay can be frustrating due to the need for perfect early-game performance and the repetitive nature of losing to sect attacks.
  • There are significant issues with item management and navigation, making it cumbersome to play.
  • story7 mentions

    The game's story has received mixed feedback, with some players appreciating its unexpected quality and well-translated cutscenes, while others criticize the lack of translation for key story elements and quests. Many reviewers feel that the overall narrative is overshadowed by numerous gameplay issues and incomplete mechanics, leading to a sense that the game is not fully polished or finished. Overall, while the story shows potential, significant translation and implementation problems detract from the experience.

    • “At the beginning, I thought the chibi battle avatars were going to make it less enjoyable, but I am having fun. The story is better than expected, and the art from the cutscenes is really good.”
    • “Translation not complete, but the storyline is translated pretty well.”
    • “The story and quests aren't translated at all.”
    • “Not finished game, that's fine, but when you don't have even translated game and UI, that's a different story.”
    • “Regardless of who says it, this is most definitely not a finished game, while I may like the type of gameplay it is, it has too many issues to recommend as of now, poor translations, poor explanations/plot guidance, and poorly implemented/incomplete game mechanics.”
  • gameplay5 mentions

    The gameplay has been widely criticized for being unfinished and plagued with numerous issues, including poor translations, unclear mechanics, and significant scaling problems. Players report frustrating experiences with incomplete game systems and a lack of guidance, making it difficult to progress. While some users found the gameplay enjoyable after overcoming initial confusion, the overall consensus leans towards recommending against the game until substantial improvements are made.

    • “I had some difficulty understanding certain mechanics at first, but the developers were pretty fast in replying to my comments.”
    • “They have some more weight to them, and the gameplay feels decent.”
    • “Terrible gameplay.”
    • “Regardless of who says it, this is most definitely not a finished game. While I may like the type of gameplay it is, it has too many issues to recommend as of now. Poor translations, poor explanations/plot guidance, very bad scaling, and poorly implemented/incomplete game mechanics. Enemies have the ability to stunlock you, and the max level of a spirit stone mine gives less spirit stones than a winery or village. A lot of the skills seem like their names were pulled straight from the code and not even looked at.”
    • “Regardless of who says it, this is most definitely not a finished game. While I may like the type of gameplay it is, it has too many issues to recommend as of now. Poor translations, poor explanations/plot guidance, very bad scaling, and poorly implemented/incomplete game mechanics. Enemies have the ability to stunlock you, and the max level of a spirit stone mine gives less spirit stones than a winery or village. A lot of the skills seem like their names were pulled straight from the code and not even looked at.”
  • grinding2 mentions

    Players find the game enjoyable but acknowledge that it involves significant grinding, which may deter those who dislike repetitive tasks without clear rewards. Despite this, many see potential for improvement and anticipate a more polished experience in the future.

    • “This is my type of game; but if the thought of grinding for hours for no real reason doesn't make you happy, then this probably isn't for you.”
    • “Game is really fun but grindy. The game has a lot of potential; even in its current phase, the game is fun, so in a year I expect to have even more fun when it's polished up a bit.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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