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Idle Heist Game Cover

About

Idle Heist is an Idle/Clicker game where the objective is to get as much money from the bank vault before you get caught! Through the use of upgrades and skills, earn MILLIONS or even TRILLIONS of dollars. This is the perfect game to play whilst you work or do other tasks!

Idle Heist screenshot
Idle Heist screenshot
Idle Heist screenshot
Idle Heist screenshot
Idle Heist screenshot

31%
Audience ScoreBased on 208 reviews
humor2 positive mentions
gameplay4 negative mentions

  • The game has a fun bank heist theme that adds a unique twist to the idle clicker genre.
  • Characters you buy are animated and provide a sense of progression as you unlock new locations.
  • It's free to play, making it accessible for anyone looking to try out an idle game.
  • The gameplay is repetitive and lacks depth, quickly becoming dull after a short period.
  • Many upgrades and features are locked behind a paywall, making it feel like a pay-to-win game.
  • The game suffers from poor optimization and bugs, leading to a frustrating experience.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay of Idle Heist is criticized for being shallow, repetitive, and lacking meaningful mechanics, leading to a dull experience that feels like a cash grab. Players find the loop of collecting resources to buy upgrades uninspired, with no clear objectives or strategic depth, and many express disappointment in the overall lack of engaging content and poor graphics. Overall, the game fails to innovate within the idle genre, resulting in a tedious experience that quickly becomes boring.

    • “Sprinkled throughout the gameplay is social commentary on controversial issues such as the wage gap between men and women and other topics.”
    • “There's a list that increases cash inflow, a list for prestige upgrades, and a prestige mechanic to restart and get faster.”
    • “To really break out in this genre, a game needs to have interesting mechanics, great eye candy, and/or something to do when not idle.”
    • “Idle Heist has a fun concept, but shallow mechanics and repetitive gameplay quickly make it feel like an uninspired cash grab.”
    • “A primitive clicker/idler with an exceedingly dull and repetitive gameplay loop that becomes evident within the first 30 minutes of gameplay.”
    • “Gameplay loop is bland in the sense that you are collecting resources for the sake of buying more means to collect more resources; there isn't really an end-goal.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in the game have received overwhelmingly negative feedback, with many users describing them as poor and reminiscent of basic free Unity assets. While some appreciate the creative art style, the execution is criticized as lacking quality and coherence, leading to a frustrating experience. Overall, the visuals are deemed inadequate, contributing to a disappointing gameplay experience.

    • “Original art style and concept for the idle genre!”
    • “Bank robber aesthetic with changeable locations.”
    • “Using the well-known Unity engine, the wide range of graphical settings will guarantee you a stable 60 fps on any machine.”
    • “Graphically, you can see the screenshots; it's standard free Unity assets right from the sample store, and the actual gameplay is overcome entirely with an auto-clicker as there's nothing strategic about your buying needs other than always buy the most expensive upgrade you can afford.”
    • “Extremely bad graphics, and to get the majority of the achievements you have to pay to win (or cheat); it's bad.”
    • “The graphics always lag out for the few moments that they're on screen, and there's just literally no enjoyment in this.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization strategy of Idle Heist has been widely criticized for being exploitative, with heavy reliance on microtransactions that detract from the overall experience. Reviewers describe the game as a shallow cash grab, lacking meaningful content and gameplay, while the developers appear to prioritize profit over quality and support. Overall, the monetization approach is seen as detrimental, making progress feel artificially gated and frustrating for players.

    • “There is no content nor gameplay, but you have the possibility to speed up your progression with microtransactions.”
    • “Most of the menus are broken and glitchy, and even with all this negativity, the game still wants to be on Steam and add in microtransactions for no reason.”
    • “Idle Heist has a fun concept, but shallow mechanics and repetitive gameplay quickly make it feel like an uninspired cash grab.”
    • “There's nothing good about this bank robbing idle game; it does nothing special, nothing new, and worse, it's heavily reliant on microtransactions to make any progress.”
    • “The developers just don't support their games after releasing them and only make them as quick cash grabs for the money instead of actually putting the effort into making decent ones, sadly.”
  • story
    5 mentions Positive Neutral Negative

    The story aspect of the game has been criticized for its lack of depth and engagement, with some users comparing it unfavorably to simpler games like Cookie Clicker. Overall, the narrative is seen as underwhelming and in need of significant improvement.

    • “Did Chimplabs expect a success story?”
    • “I hope you know, if Cookie Clicker has more plot than this game, then this game needs to be rated -1.”
    • “Did chimplabs expect a success story?”
    • “I hope you know, if Cookie Clicker has more plot than this game, this game needs to be rated -1.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, particularly with buggy menu buttons and an improperly programmed final area, which detracts from the overall experience. While some players seek a quality product, the presence of these bugs raises concerns about the game's reliability.

    • “The game runs smoothly without any major bugs, providing a stable experience throughout.”
    • “I appreciate how stable the gameplay is; I rarely encounter crashes or glitches.”
    • “The developers have done a great job ensuring that the game remains stable, making it enjoyable to play.”
    • “Menu buttons can be pretty buggy.”
    • “The game crashes frequently, making it hard to enjoy.”
    • “I've experienced several glitches that disrupt gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessive, often feeling that it requires an inordinate amount of time and effort, leading some to suggest that a second life would be necessary to keep up with the demands.

    • “Grinding in this game is rewarding and keeps you engaged.”
    • “The grind is challenging but ultimately satisfying.”
    • “You'll need a second life for grinding.”
    • “The game is too grindy.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely considered lacking, with some players finding it mildly amusing for a brief period before it quickly falls flat, leading to a consensus that the overall experience is more frustrating than funny.

  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally considered lackluster, featuring repetitive background tracks that some liken to elevator music from the mid-2000s. Users have noted that the option to turn off the volume is a welcome feature, as the music can become annoying over time.

    • “The background music is just okay and plays on a loop; you can turn the volume off if you want.”
    • “The animation in the background is poor, and the music is the same annoying tune I would expect to hear in an elevator from 2005 while trying to evaluate what the hell you're doing with your life.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has been criticized for its extremely low replayability, with users rating it a 0 out of 10, indicating that there is little to no incentive to play it again after the initial experience.

    • “The replay value is practically nonexistent; once you've completed the game, there's no incentive to return.”
    • “After finishing the game, I felt no urge to play it again. The lack of different endings or choices really hurt its replayability.”
    • “I was disappointed by how linear the game felt. There are no real variations in gameplay that would encourage multiple playthroughs.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, leading to poor performance and a lack of smooth gameplay.

    • “This game isn't even optimized.”
    • “The performance issues make it nearly unplayable.”
    • “I constantly experience frame drops and stuttering.”

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs

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2015Role Playing
PCWindows