- June 8, 2018
- ChimpLabs
- 1h median play time
Idle Heist
Platforms
About
Idle Heist is an Idle/Clicker game where the objective is to get as much money from the bank vault before you get caught! Through the use of upgrades and skills, earn MILLIONS or even TRILLIONS of dollars. This is the perfect game to play whilst you work or do other tasks!
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- The game has a fun bank heist theme that adds a unique twist to the idle clicker genre.
- Characters you buy are animated and provide a sense of progression as you unlock new locations.
- It's free to play, making it accessible for anyone looking to try out an idle game.
- The gameplay is repetitive and lacks depth, quickly becoming dull after a short period.
- Many upgrades and features are locked behind a paywall, making it feel like a pay-to-win game.
- The game suffers from poor optimization and bugs, leading to a frustrating experience.
gameplay
22 mentions Positive Neutral NegativeThe gameplay of Idle Heist is criticized for being shallow, repetitive, and lacking meaningful mechanics, leading to a dull experience that feels like a cash grab. Players find the loop of collecting resources to buy upgrades uninspired, with no clear objectives or strategic depth, and many express disappointment in the overall lack of engaging content and poor graphics. Overall, the game fails to innovate within the idle genre, resulting in a tedious experience that quickly becomes boring.
“Sprinkled throughout the gameplay is social commentary on controversial issues such as the wage gap between men and women and other topics.”
“There's a list that increases cash inflow, a list for prestige upgrades, and a prestige mechanic to restart and get faster.”
“To really break out in this genre, a game needs to have interesting mechanics, great eye candy, and/or something to do when not idle.”
“Idle Heist has a fun concept, but shallow mechanics and repetitive gameplay quickly make it feel like an uninspired cash grab.”
“A primitive clicker/idler with an exceedingly dull and repetitive gameplay loop that becomes evident within the first 30 minutes of gameplay.”
“Gameplay loop is bland in the sense that you are collecting resources for the sake of buying more means to collect more resources; there isn't really an end-goal.”