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Idle Heist

Idle Heist Game Cover
31%Game Brain Score
humor
gameplay, graphics
31% User Score Based on 416 reviews

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Idle Heist Game Cover

About

Idle Heist is a single player casual role playing game. It was developed by ChimpLabs and was released on June 8, 2018. It received negative reviews from players.

Idle Heist is an Idle/Clicker game where the objective is to get as much money from the bank vault before you get caught! Through the use of upgrades and skills, earn MILLIONS or even TRILLIONS of dollars. This is the perfect game to play whilst you work or do other tasks!

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31%
Audience ScoreBased on 416 reviews
humor4 positive mentions
gameplay8 negative mentions

  • Idle Heist has a fun concept with a bank heist theme that can be engaging for a short time.
  • The game is free to play, making it accessible to a wide audience.
  • Characters gather money while you're offline, which adds a layer of convenience to the gameplay.
  • The gameplay is repetitive and lacks depth, quickly becoming dull and uninspired.
  • Heavy reliance on microtransactions makes it feel like a pay-to-win game, with many upgrades locked behind a paywall.
  • The graphics and overall presentation are subpar, with many players noting poor animations and a lack of polish.
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay of Idle Heist is criticized for being shallow and repetitive, with a dull loop that lacks strategic depth and meaningful objectives. Players find the mechanics uninspired, often reduced to mindless clicking and resource collection without any real challenge or engagement. Overall, the game is perceived as a cash grab with poor graphics and minimal content, failing to offer a compelling experience even for fans of the idle genre.

    • “Sprinkled throughout the gameplay is social commentary on controversial issues such as the wage gap between men and women and other topics.”
    • “There's a list that increases cash inflow, a list for prestige upgrades, and a prestige mechanic to restart and get faster.”
    • “To really break out in this genre, a game needs to have interesting mechanics, great eye candy, and/or something to do when not idle.”
    • “Idle Heist has a fun concept, but shallow mechanics and repetitive gameplay quickly make it feel like an uninspired cash grab.”
    • “A primitive clicker/idler with an exceedingly dull and repetitive gameplay loop that becomes evident within the first 30 minutes of gameplay.”
    • “Gameplay loop is bland in the sense that you are collecting resources for the sake of buying more means to collect more resources; there isn't really an end-goal.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many reviewers describing them as poor and reminiscent of basic free Unity assets. While some acknowledge a creative art style, the execution is criticized as lacking, leading to a frustrating experience with lag and a lack of enjoyment. Overall, the visuals are deemed inadequate for the game's ambitions, contributing to a disappointing gameplay experience.

    • “Original art style and concept for the idle genre!”
    • “Bank robber aesthetic with changeable locations.”
    • “Using the well-known Unity engine, the wide range of graphical settings will guarantee you a stable 60 fps on any machine.”
    • “Extremely bad graphics, and to get the majority of the achievements you have to pay to win (or cheat); it's bad.”
    • “The graphics are terrible, the gameplay was slow for even an idle game, and it was just a waste of time overall.”
    • “The graphics always lag out for the few moments that they're on screen and there's just literally no enjoyment in this.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization strategy of Idle Heist has been widely criticized for being overly reliant on microtransactions, which many players view as exploitative and indicative of a cash grab mentality. Reviewers note that the game lacks meaningful content and gameplay, making the push for in-game purchases feel unjustified and frustrating. Overall, the monetization approach detracts significantly from the gaming experience, leading to disappointment among players.

    • “Most of the menus are broken and glitchy, and even with all this negativity, the game still wants to be on Steam and add in microtransactions for no reason.”
    • “There's nothing good about this bank robbing idle game; it does nothing special, nothing new, and worse, it's heavily reliant on microtransactions to make any progress.”
    • “Then they tacked on cancerous microtransactions, several hundred dollars worth, to try to get paid for their effort ripping off the work of others.”
    • “There is no content nor gameplay, but you have the possibility to speed up your progression with microtransactions.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is widely criticized for its lack of depth and engagement, with some users comparing it unfavorably to simpler games like Cookie Clicker, suggesting it needs significant improvement to be considered worthwhile.

    • “I hope you know, if Cookie Clicker has more plot than this game, this game needs to be -1.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is criticized for buggy menu buttons and issues with the final area not being programmed correctly, leading to a frustrating experience. While some users seek a quality product free of bugs, the current state suggests significant stability concerns.

    • “Menu buttons can be pretty buggy.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessive, often feeling that it requires an unrealistic time commitment, likening it to needing a second life to keep up with the demands.

    • “The game is too grindy.”
    • “You'll need a second life for grinding.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is perceived as fleeting, with some players finding it mildly amusing for the first few minutes before it quickly loses its charm. Overall, many reviewers feel that the game's shortcomings overshadow any comedic elements, rendering it more frustrating than funny.

  • music
    4 mentions Positive Neutral Negative

    The music in the game is described as mediocre, featuring repetitive background tracks that resemble elevator music from the mid-2000s. Users have noted the option to turn off the volume, suggesting that the audio experience may detract from overall enjoyment.

    • “Poor animation in the background with the same annoying music I would find in an elevator in 2005 while trying to evaluate what the hell you're doing with your life.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with multiple users giving it a score of 0 out of 10, indicating that there is little to no incentive to play it again after the initial experience.

    • “Replay value: 0/10”
    • “Replay value: 0/10”
  • optimization
    2 mentions Positive Neutral Negative

    The game is widely criticized for its lack of optimization, with multiple users expressing frustration over performance issues.

    • “This game isn't even optimized.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Idle Heist is a casual role playing game.

Idle Heist is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing Idle Heist.

Idle Heist was released on June 8, 2018.

Idle Heist was developed by ChimpLabs.

Idle Heist has received negative reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Idle Heist is a single player game.

Similar games include Narwhal Heist, Fidget Spinner RPG, Great Hero's Beard, Club Naughty, Clicker Kingdom and others.