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Idle Crafting Kingdom Game Cover

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Idle Crafting Kingdom is a single player casual management game. It was developed by MetalPop Games and was released on March 17, 2017. It received mostly positive reviews from players.

Automate your production, manage your resources and earn lots of cash!

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71%
Audience ScoreBased on 462 reviews
story6 positive mentions
monetization24 negative mentions

  • Excellent accessibility support for blind and visually impaired players, including good TalkBack integration.
  • Addictive and engaging idle crafting gameplay with a satisfying progression system through quests and resets.
  • Developer responsiveness with frequent updates and good community support.
  • Game progression is very slow and grind-heavy with expensive upgrades and limited idle automation time, making it feel more like a chore than an idle game.
  • The need to restart the game after completing quests to claim rewards frustrates players and diminishes enjoyment.
  • Speech synthesis is often too slow and there is no option to adjust speech rate, negatively impacting accessibility for some visually impaired players.
  • story
    36 mentions Positive Neutral Negative

    The game's quest system offers a variety of objectives that drive progression and encourage resets for bonuses, but many users find the frequent mandatory restarts frustrating and slow down gameplay. There is little to no actual story or narrative, making the experience feel more like a grind than an engaging journey. Improvements such as smoother quest reward claiming, more quest slots, and a deeper storyline could enhance player enjoyment.

    • “A great game with lots of quests to achieve and upgrades to obtain.”
    • “This game grew on me as I try and complete the quests it throws at you.”
    • “An engaging story, achievements, and opposition would motivate me.”
    • “With all my progress gone I decided to just delete it permanently as it just takes too long to progress and with no story it's not really worth the hassle.”
    • “There is no story anywhere, not one.”
    • “Early game is an utter pain, multiplied by the fact that you have to reset to get more quests and bonuses, but the bonuses are absolutely terrible on the first resets.”
  • monetization
    25 mentions Positive Neutral Negative

    Monetization in the game primarily revolves around optional ads that provide boosts or gems, with no forced advertisements during play, offering a fair choice between watching ads or purchasing an ad-free premium version. However, repetitive and sometimes non-functional ads frustrate users, and some feel the rewards from ads are underwhelming compared to the time invested. Overall, the system is tolerated by casual players but may become tedious or feel exploitative for others.

    • “Only had 1 in-app purchase for 5 bucks to unlock unlimited uses of temporary boosts, worth it.”
    • “It feels disrespectful to all the time someone may spend watching ads for gems and managing their buildings then their house of cards gets knocked over for a simple ten percent increase.”
    • “A standard pay-or-watch-ads time waster that was okay until the ads were frequently "unavailable", then it became a drudge to play.”
    • “You can watch an ad for a boost, which is fine, but you watch ten 30-second ads 10 minutes apart and your only reward is that you get to watch two 30-second ads 10 minutes apart, and you have to watch 25 more 30-second ads to get the next reward.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is generally simple and addictive, with straightforward mechanics that allow for steady progress, though some find it slow and hindered by frequent resets required to claim rewards. While upgrade and quest elements add nuance and engagement, issues like costly storage, limited auto-play, and perceived slowdown detract from the overall experience. Additionally, interface changes and reliance on ads or resets have caused frustration among players.

    • “Nice concept and simple gameplay.”
    • “Gameplay is simple, yet nuanced.”
    • “A very enjoyable idler with interesting upgrade mechanics.”
    • “I like the quests but the requirement to restart to claim and refresh makes the gameplay slow to a crawl.”
    • “Extremely slow gameplay that forces resets to obtain earned rewards.”
    • “You can upgrade storage but costs go up really fast so you need to be actively playing and selling every few minutes; the auto mechanics need to be fixed. After 2 days of playing, I can only do auto for 25 minutes, not to mention storage fills up under 5 minutes anyway.”
  • grinding
    11 mentions Positive Neutral Negative

    The game starts off promising with manageable grinding for early progress, but quickly becomes overly tedious and repetitive, especially after reaching higher levels or "rebirth" multipliers. Rewards often feel insufficient for the amount of grind required, making advancement frustrating. Many users suggest the grind detracts from the overall experience, citing a need for better balancing and more engaging content.

    • “Capped on 'rebirth' multipliers via limited quests, making it too grindy.”
    • “After several weeks of grinding, the initial quests just get grindier.”
    • “Game is also needlessly grindy and doesn't reward you well enough for the grind.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics receive mixed reviews, with some users praising their attractiveness and interest, while others find them lacking or problematic. Complaints include slow performance and high battery consumption, suggesting a need for adjustable graphics settings to improve gameplay.

    • “The game itself is fun and the graphics are great.”
    • “And it has interesting graphics.”
    • “Pretty graphics.”
    • “Just updated 11/20/17 problem with graphics.”
    • “Graphics is all this game lacks... the screens are pretty, but what you see above is what you get.”
    • “There should be settings for lower graphics as the game runs so slow.”
  • optimization
    7 mentions Positive Neutral Negative

    The game receives frequent updates that improve quality of life, feedback, and performance, though it appears more optimized for tablets than phones, causing screen cutoffs on certain devices. However, battery consumption remains high and performance can be hindered by unnecessary startup elements.

    • “Every update brings improvements, including quality of life enhancements, more detailed feedback, and performance optimizations, and these updates are still pretty frequent.”
    • “Feels like it was optimized for a tablet, not a phone.”
    • “The game is 'optimized for full screen' which causes the device to cut off the sides of the screen because of the different aspect ratio.”
    • “You really need to do some battery testing and optimization because I can't and won't keep playing with this absurd level of battery consumption.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability shows minor glitches and some bugs, particularly with end-game shops that fail to produce items outside of the game. Overall, it functions but could benefit from more detailed resource management and improved reliability.

    • “It’s a little bit more work, could use more detail with the resources, for example more items overall. Small amount of glitches and minor issues.”
    • “The end game shops are buggy and don’t produce out of game.”
  • music
    2 mentions Positive Neutral Negative

    Users praise the music as the standout element of the game, significantly enhancing the experience, especially in the first hour. However, they suggest that expanding the soundtrack would further improve the overall enjoyment.

    • “The first hour was a great experience mostly because of the music, which happens to be the best part of the game.”
    • “Expanding the soundtrack would be a nice addition in my opinion.”
  • humor
    1 mentions Positive Neutral Negative

    The humor is described as mild and clever, providing a light and enjoyable comedic touch.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers simple tap-based mechanics enhanced by added depth, providing a modest level of replayability that keeps players engaged beyond initial playthroughs.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Idle Crafting Kingdom is a casual management game.

Idle Crafting Kingdom is available on Phone, iPad, iPhone, Tablet and others.

On average players spend around 6 hours playing Idle Crafting Kingdom.

Idle Crafting Kingdom was released on March 17, 2017.

Idle Crafting Kingdom was developed by MetalPop Games.

Idle Crafting Kingdom has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

Idle Crafting Kingdom is a single player game.

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