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Sea Power : Naval Combat in the Missile Age

Sea Power : Naval Combat in the Missile Age Game Cover
90%Game Brain Score
story, graphics
optimization, stability
90% User Score Based on 4,746 reviews

Platforms

PCWindows
Sea Power : Naval Combat in the Missile Age Game Cover

About

Sea Power : Naval Combat in the Missile Age is a single player strategy game. It was developed by Triassic Games and was released on November 12, 2024. It received positive reviews from players.

Sea Power: Naval Combat in the Missile Age is a tactical naval warfare game set during a Cold War-era conflict, featuring intense battles between NATO and Warsaw Pact forces. Command modern warships, submarines, and aircraft while utilizing advanced sensors and missile weaponry in dynamic scenarios across multiple theaters. Stealth, strategy, and quick decision-making are key to achieving victory.

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90%
Audience ScoreBased on 4,746 reviews
story156 positive mentions
optimization34 negative mentions

  • The game features great graphics and detailed models of ships, aircraft, and environments, enhancing the immersive experience.
  • The mission editor allows for endless creativity, enabling players to create their own scenarios and engage in various naval battles.
  • The developers are responsive to community feedback and regularly release updates, showing commitment to improving the game.
  • The game is currently plagued with bugs, including AI issues where units often ignore commands or behave erratically.
  • There is no save feature, making it frustrating for players to complete long missions without the ability to save progress.
  • The user interface can be clunky and unintuitive, making it difficult to manage units and issue commands effectively.
  • story
    938 mentions Positive Neutral Negative

    The game's story aspect is currently minimal, with no official campaign and only around 20 pre-made missions available, which many players find lackluster. However, the inclusion of a robust mission editor and active community support through the Steam Workshop allows for extensive customization and replayability, as users can create and share their own scenarios. While the potential for dynamic storytelling exists, players are advised to wait for future updates that may introduce more structured campaigns and narrative elements.

    • “Multitudes of stories divided into 'chapters' (each chapter a mission).”
    • “The mission editor allows for limitless possibilities.”
    • “Each mission presents new challenges and demands creativity and skill, and best of all, you can create your own missions to suit your preferences!”
    • “Basically every single mission that the game ships with is garbage.”
    • “I have 4 hours into one mission and now I can't load back into it to continue playing. I do not recommend this game at all!”
    • “The selection of missions is rather lackluster and could really use some lower stakes missions to help players get a handle on the game.”
  • graphics
    490 mentions Positive Neutral Negative

    The graphics in the game have received a mixed reception, with many praising the detailed ship models, realistic water effects, and overall visual quality, particularly on higher-end hardware. However, some users noted that certain aspects feel outdated or underwhelming, especially when compared to modern gaming standards. Overall, while the visuals are generally considered impressive for a strategy game, there are calls for further optimization and enhancements, particularly regarding performance on 4K displays and the user interface.

    • “Like Jane's Fleet Command, but with absolutely gorgeous graphics (on an RTX 4070).”
    • “The attention to detail is unmatched, the gameplay isn't overly complicated, the graphics are pretty, and it is already well optimized.”
    • “The graphics are beautiful and quite detailed, given that this is a strategy game.”
    • “The graphics are an affront to modern gaming standards, with textures and models that seem ripped from a two-decade-old title.”
    • “Sea power is like playing a PS1 game... the graphics are very poor for a new game of 2024; has the game engine been stolen from a PS1 game? I think so... it is more like 1999.”
    • “My only complaint is that it doesn't seem to run well on 4K displays even at lower graphics settings.”
  • gameplay
    448 mentions Positive Neutral Negative

    The gameplay of this naval strategy game is characterized by its detailed mechanics and immersive Cold War setting, appealing to fans of real-time strategy and military simulations. While the game offers a rich experience with impressive visuals and a variety of tactical options, it suffers from bugs, a steep learning curve, and a lack of quality-of-life features, which may deter casual players. Overall, it provides a solid foundation for strategic gameplay, but improvements are needed to enhance user experience and accessibility.

    • “The cold war setting and the detailed gameplay really stand out.”
    • “The attention to detail is unmatched, the gameplay isn't overly complicated, the graphics are pretty, and it is already well optimized.”
    • “The foundation is strong, and the depth of gameplay is exceptional, featuring realistic scenarios that truly demand tactical planning.”
    • “Gameplay is marred by an overwhelming need for micromanagement, forcing players to babysit every unit due to the game's incompetent AI.”
    • “The core problem with this game is that the gameplay and UI is not immersive enough to be a milsim and not casual and intuitive enough to be an RTS; it falls into some unholy limbo that combines the worst aspects of both genres.”
    • “Currently the biggest drawback is the bugs and optimization; units will randomly reassign themselves to other formations, keybindings may reset upon restarting the game, and the performance of the game may dip after a few consecutive hours of gameplay.”
  • optimization
    192 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting significant performance issues, including stuttering, crashes, and severe frame drops during longer missions. While some updates have improved performance since launch, the game still requires substantial optimization to be considered stable and enjoyable, especially on more complex scenarios. Overall, players express hope for future improvements but caution potential buyers about the current state of performance.

    • “I am impressed there is an open beta with almost daily updates and fixes, not only to bugs and leaks, but to individual platforms and systems performance so it is on par with real-world specs, something that is time-consuming and usually not appreciated.”
    • “The attention to detail is unmatched, the gameplay isn't overly complicated, the graphics are pretty, and it is already well optimized.”
    • “Some updates have come out addressing the performance issues which have made a huge improvement on sub combat and general performance.”
    • “Don't get me wrong, I enjoy the game, it's just too buggy and unoptimized to recommend in its current state.”
    • “The game’s performance is nothing short of amateurish.”
    • “Optimization is garbage; with my specs (32GB of RAM, Ryzen 7 5800X, and RTX 3060), I still struggle to reach 30fps on any decently sized scenario.”
  • stability
    182 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with numerous bugs affecting gameplay, AI behavior, and user interface functionality. Many players report frequent crashes, glitches, and unresponsive controls, making it difficult to recommend in its present state. While the developers are actively working on fixes, the consensus is that the game is still very much a work in progress and may be best approached with caution or after further updates.

    • “Though this is currently early access, this game has some fantastic foundations to work off of, and is relatively bug-free.”
    • “If you want a game that is bug-free and polished, then you should probably wait six months and see the state of the game.”
    • “Don't buy if you expect a full-fledged bug-free game.”
    • “Don't get me wrong, I enjoy the game; it's just too buggy and unoptimized to recommend in its current state.”
    • “Buggy mess; looks nice but unplayable in its current state: ships often don't follow commands, tooltips missing, etc. Needs to go back into the oven; it's still just dough at this point.”
    • “It's extremely buggy - AI will do whatever it wants regardless of what you order your units to do.”
  • music
    66 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its epic and immersive quality that enhances the overall experience. The soundtrack evokes a nostalgic Cold War vibe, reminiscent of classic titles, and is considered a standout feature, with some even nominating it for awards. Players appreciate the sound design, which includes satisfying sound effects and effective background music, making it a key element of the game's appeal.

    • “One of my favourite parts of the game is the music; it reminds me of the older Cold War games, like the original Operation Flashpoint. It's so good.”
    • “The soundtrack is epic, evoking a sense of dread and at the same time adventure, while the sounds of waves crashing and cannon fire in battle are incredibly satisfying.”
    • “One of the most outstanding things about this game is the superb soundtrack.”
    • “And my favorite thing for a game in 2024: want to turn down the obnoxiously loud music in the main menu or the scenario?”
    • “Watching them in the menu is frustrating as the voice over is drowned out by the main menu music.”
    • “(fixed) I have 2 monitors and alt-tabbing suddenly freezing the game and stopping the music until I tab back in is a nuisance.”
  • replayability
    46 mentions Positive Neutral Negative

    The game boasts significant replayability, largely due to its robust mission editor and active modding community, which continually introduces new content and scenarios. While many players enjoy the variety of missions available, some express concerns about the limitations of using the same units against similar enemies, suggesting that future updates could enhance replay value further. Overall, the potential for endless customization and community-driven content makes the game highly replayable, even in its early access state.

    • “The mission editor and ease of modding also means there is a huge amount of replayability with new missions and campaigns appearing on the workshop for free all the time.”
    • “The game has an active modding community, with players creating custom missions and content, adding to its replayability.”
    • “This opens the door to endless replay value, because you can contrive whatever scenario you can dream up and play it out.”
    • “Using the same units against the same enemies made the game feel like it would lack replay value, and I hope a framework is later added for allowing players to bring different units into the missions so that people can better build their own playstyle.”
    • “Individual battles are great, but since 80% of modern naval operations is detection, scenario replayability is non-existent.”
    • “A campaign, however, with carryover from battle to battle, would be more replayable.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its realism and immersive qualities, reminiscent of Tom Clancy's works, particularly "Hunt for Red October." Players appreciate the combination of stunning visuals, authentic sound design, and dynamic gameplay that creates a tense and exhilarating experience. Overall, the atmosphere effectively draws players in, making it a standout feature for those who enjoy tactical naval warfare.

    • “The game's sound design also adds to the atmosphere, with authentic audio effects that enhance the overall experience.”
    • “If you enjoy tactical challenges and an authentic naval war atmosphere, you’ll have a blast here.”
    • “However, it's the atmosphere scraped straight from 'Hunt for Red October' that sets this game apart and raises it above its dry radar symbols mechanics, making you feel like you're participating in a Tom Clancy novel.”
    • “It all comes together to create an atmosphere that’s both tense and exhilarating.”
    • “As a long-time player of the above games and also CMANO and CMO (Command: Modern Operations), this is basically my dream come true, adding graphics, sound, atmosphere, and drama to go along with the tense tactics and strategy.”
  • grinding
    20 mentions Positive Neutral Negative

    Players consistently express frustration with the grinding aspect of the game, describing it as excessively tedious and requiring an overwhelming amount of time and effort to manage operations effectively. The complexity of the interface, including cumbersome drop-down menus and the lack of automation for tasks like carrier operations, contributes to a feeling of constantly battling the game's mechanics rather than enjoying the experience. Overall, many feel that the game needed more development time to streamline these processes.

    • “You'll need a second life for grinding.”
    • “I wanted to play this game as much as the next person, but I think it could have used more time before going public just to improve the ability for a human being to manage an anti-ship strike with fighters because it's very tedious and hard to understand.”
    • “The chart looks and plays like Silent Hunter III; ordering your units to do anything involves layers of tedious drop-down menus, and overall it just feels like I'm constantly fighting the game to get it to do anything rather than working with it.”
    • “There's no way to set up patrol zones as of yet, no way to set up automatic CAP for your carriers, which leads to ASW being incredibly tedious as you have to manually deploy every single sonobuoy and manually engage your sonar dipper.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is largely derived from its quirky bugs and the often absurd behavior of AI, such as dodging torpedoes with exaggerated effort and friendly fire incidents that lead to comical outcomes. Players find the minor glitches amusing rather than frustrating, contributing to an overall enjoyable experience, despite some instances feeling out of place in the game's context. The blend of real-life scenarios and unexpected game mechanics adds a layer of humor that enhances the gameplay, especially in its early access phase.

    • “On the other hand, the AI will try to dodge a torpedo with every inch of their lives... it's actually funny.”
    • “Although it's early access with some funny bugs, I am having a blast playing it.”
    • “For some reason, there's no deconfliction in fleet air defense that stops friendly fire. I've won an engagement by having a large Russian fleet shoot itself up to defend against 4 Harpoons, which, while funny, is not good for gameplay.”
  • emotional
    4 mentions Positive Neutral Negative

    Users express a strong emotional response to the game's functionality issues, leading to frustration and disappointment. This has resulted in refund requests, indicating a significant disconnect between expectations and the actual experience. Overall, the emotional impact is largely negative, with players feeling let down by the game's performance.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy has drawn criticism for featuring advertisements for other games from the publisher, Microprose, in development blogs during the game's early access phase, which many users find unprofessional and exploitative.

    • “Putting advertisements for other games from their publisher MicroProse in their dev blogs while the game is still in development/early access is rather scummy.”
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8h Median play time
17h Average play time
3-32h Spent by most gamers
*Based on 38 analyzed playthroughs
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Frequently Asked Questions

Sea Power : Naval Combat in the Missile Age is a strategy game.

Sea Power : Naval Combat in the Missile Age is available on PC and Windows.

On average players spend around 17 hours playing Sea Power : Naval Combat in the Missile Age.

Sea Power : Naval Combat in the Missile Age was released on November 12, 2024.

Sea Power : Naval Combat in the Missile Age was developed by Triassic Games.

Sea Power : Naval Combat in the Missile Age has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Sea Power : Naval Combat in the Missile Age is a single player game.

Similar games include War on the Sea, Command: Modern Air / Naval Operations WOTY, Carrier Command 2, Cold Waters, WARNO and others.