I Am Sakuya VR: Touhou FPS Game Game Cover
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"I Am Sakuya VR" is an unofficial fangame in the Touhou Project series, allowing you to step into Sakuya Izayoi's shoes in a 3D VR environment. Experience intense FPS gameplay with a blend of bullet hell, as you wield unique weapons and engage in epic boss battles, all set to an adrenaline-pumping soundtrack. The mansion's mystery awaits, emphasizing skill-based combat rather than cheap hits. Please support the official Touhou Project releases.

  • PC
  • Windows

Reviews

47%
Audience ScoreBased on 15 reviews
gameplay3 negative mentions
  • The game features a fun cutesy anime aesthetic and unique bullet hell gameplay that is rare in first-person shooters, especially in VR.
  • The hand and gun models are well-designed and fit the game's art direction nicely.
  • Purchasing the VR version also includes the base game, providing additional value for players.
  • The VR implementation is plagued with numerous issues, including overly sensitive menus and controls that make the game difficult to navigate and play.
  • The game does not support all VR controllers well, leading to frustrating experiences for players using certain hardware.
  • The HUD is poorly scaled and difficult to read, which detracts from the overall gameplay experience.
  • gameplay1 mentions

    The gameplay is characterized as a fun and unique cutesy anime shooter utilizing the gzdoom engine, featuring bullet hell mechanics that are uncommon in first-person and VR experiences. While it offers an enjoyable experience, players note that it has some rough edges.

    • “A fun, cutesy anime shooter built in the GZDoom engine, featuring bullet hell gameplay that is rare to see in first-person, especially in VR. I enjoy it, despite being a bit rough around the edges.”
    • “The gameplay feels unpolished and lacks depth, making it hard to stay engaged for long periods.”
    • “The mechanics are clunky and often lead to frustrating experiences during combat.”
    • “There are significant balance issues that make certain weapons and abilities feel overpowered or useless.”
  • story1 mentions

    The story is perceived as unconventional and potentially bizarre, aligning with the developer's previous work, which suggests a unique narrative experience.

  • grinding1 mentions

    Players find that grinding in the game can become tedious, particularly when using a controller in VR, as it may hinder the shooting experience.

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