"I Am Sakuya VR" is an unofficial fangame in the Touhou Project series, allowing you to step into Sakuya Izayoi's shoes in a 3D VR environment. Experience intense FPS gameplay with a blend of bullet hell, as you wield unique weapons and engage in epic boss battles, all set to an adrenaline-pumping soundtrack. The mansion's mystery awaits, emphasizing skill-based combat rather than cheap hits. Please support the official Touhou Project releases.
The game features fun cutesy anime characters and unique bullet hell gameplay that is rare in first-person shooters.
The hand and gun models are well-designed and fit the game's art direction nicely.
The game is playable in desktop mode and offers a decent experience, making it a good value for those who purchase it.
The VR implementation is plagued with issues, including slippery controls, a disorienting HUD, and sensitivity problems that can cause motion sickness.
Many players experienced difficulties with controller compatibility and menu usability, making the game frustrating to navigate.
The game lacks a tutorial and has confusing mechanics, such as inverted head movement upon death, which can lead to a poor user experience.
gameplay
2 mentions Positive Neutral Negative
150%
100%
The gameplay is characterized by a fun, cutesy anime shooter experience utilizing the gzdoom engine, featuring unique bullet hell mechanics in a first-person VR setting. However, players note a significant limitation due to the inability to access the stopwatch after its initial use, restricting a portion of the gameplay.
“A fun, cutesy anime shooter built in the GZDoom engine, featuring bullet hell gameplay that is rare to see in first-person and certainly in VR. I enjoy it, despite being rough around the edges.”
“The gameplay is engaging and offers a unique experience that keeps you on your toes.”
“The mechanics are intuitive and the level design encourages exploration and creativity.”
“There's no button that lets you pull out the stopwatch after the initial use, so you're barred from half the gameplay.”
“Fun cutesy anime shooter built in the GZDoom engine, with bullet hell gameplay that is rare to see in first person, and certainly in VR, so I enjoy it, despite being rough around the edges.”
story
1 mentions Positive Neutral Negative
100%
The story aspect of the game is noted for its unconventional and quirky elements, aligning with the developer's previous work and the expectations set for players.
grinding
1 mentions Positive Neutral Negative
300%
Players find that grinding in the game can become tedious, particularly when using a controller in VR, as it may hinder the shooting experience.
“It starts to become tedious to shoot when using a controller in VR.”
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I find myself doing the same tasks over and over, which really drains the fun out of the game.”