hypnocult Game Cover

"Hypnocult" is a rhythm-based action game featuring fast-paced gameplay and vibrant vector graphics. Explore and master 6 unique levels, each with 3 different modes and adjustable speed settings. Immerse yourself in the game's electronic soundtrack and execute precise movements to the beat.

  • Mac OS
  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 66 reviews
gameplay3 negative mentions
  • Hypnocult offers a unique blend of reflex and puzzle gameplay that becomes incredibly satisfying once players grasp the mechanics.
  • The game features multiple speed settings and modes, providing a variety of challenges that keep the gameplay fresh and engaging.
  • Players appreciate the strategic depth required to manage the gameplay, making it rewarding as they learn and improve their skills.
  • The requirement to tap keys rapidly can be physically demanding, making some levels feel impossible for players with less dexterity.
  • The graphics and music are considered lackluster, with some players finding the visual presentation unappealing and the audio monotonous.
  • Some levels can become unreadable or overly cluttered, leading to frustration and a feeling of randomness in scoring rather than skill improvement.
  • gameplay14 mentions

    The gameplay is heavily reaction-based, drawing comparisons to titles like Super Hexagon and various aim trainers, with a complex swapping mechanic that adds depth. However, many players find the requirement to complete stages at accelerated speeds (1.5x to 2x) to be excessively challenging, potentially alienating some users. While it fosters intense focus and scoring opportunities, the overall experience may feel less engaging due to its demanding nature and lack of gradual difficulty progression.

    • “The gameplay makes me really focused, so much so that I don't realize when I am getting a new best score.”
    • “The gameplay sets itself up similarly to games like Super Hexagon or various aim trainers; it's reaction-heavy and the swapping mechanic adds complexity. The initial playthrough of stages didn't sell me on the mechanics, and then the requirement to complete them at 1.5x speed or even 2x speed for some is simply outrageous. I would go as far as to say it's flat-out impossible for some people, including myself initially.”
    • “You could call this 'the next step after Super Hexagon', but that would imply their gameplay is similar.”
    • “In terms of gameplay, it's a decent reaction- and scoring game.”
  • music10 mentions

    The music in the game has received mixed reviews; while some players appreciate its minimalist and somber quality, others find it lacking and repetitive, leading to a desire to mute it after extended play. Overall, the music is described as simple and not particularly engaging, reflecting the game's overall minimalist design.

    • “I also really like the music.”
    • “It took about 4 hours to beat the main leg of the game, and the minimalist music is very good.”
    • “Graphics and music-wise, I wasn't keen on either. I mean, the game is as simple as can be, so visually there's not much to work with anyways, and music-wise, it's just quiet, somber music; not much there either.”
    • “Graphics and music-wise, I wasn't keen on either. I mean, the game is as simple as can be, so visually there's not much to work with anyways, and music-wise, it's just quiet, somber music; not much there either.”
    • “Graphics and music-wise, I wasn't keen on either. I mean, the game is as simple as can be, so visually there's not much to work with anyways, and music-wise, it's just quiet, somber music; not much there either.”
  • graphics2 mentions

    The graphics are described as overly simplistic, offering little visual appeal, while the music is characterized as quiet and somber, lacking depth or engagement. Overall, both aspects seem to fall short of expectations.

    • “The graphics and music didn't impress me at all. The game is extremely simple, so visually there's not much to work with, and the music is just quiet, somber tunes with little to offer.”
  • story2 mentions

    The story aspect of the game is centered around challenging quests that require players to conquer levels b and c of each architecture at high speeds, presenting a significant difficulty that can ultimately be overcome with persistence.

  • grinding2 mentions

    Players feel that the grinding aspect of the game detracts from the experience, as it often consumes time that could be better spent developing new strategies.

    • “That time was spent mostly grinding instead of learning new strategies.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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