hypnocult Game Cover

"Hypnocult" is a rhythm-based action game featuring fast-paced gameplay and vibrant vector graphics. Explore and master 6 unique levels, each with 3 different modes and adjustable speed settings. Immerse yourself in the game's electronic soundtrack and execute precise movements to the beat.

  • Mac OS
  • Windows

Reviews

80%
Audience ScoreBased on 33 reviews
music2 positive mentions
graphics3 negative mentions
  • Hypnocult offers a unique blend of reflex and puzzle gameplay that becomes incredibly satisfying once players grasp the mechanics.
  • The game features multiple speed settings and modes, providing a variety of challenges that keep the gameplay fresh and engaging.
  • Players appreciate the strategic depth required to manage visibility and anticipate line movements, making for a rewarding experience.
  • The game's requirement for rapid tapping can be physically demanding, leading to discomfort and frustration for some players.
  • Many levels can feel overwhelmingly difficult, especially at higher speeds, which may deter players from progressing.
  • The graphics and music are considered lackluster, with some players finding the visual presentation unappealing and the audio monotonous.
  • gameplay7 mentions

    The gameplay is heavily reaction-based, drawing comparisons to titles like Super Hexagon and various aim trainers, with a complex swapping mechanic that adds depth. However, many players find the requirement to complete stages at accelerated speeds (1.5x to 2x) to be excessively challenging, potentially alienating some users. Overall, while it offers a focused experience, the gameplay may not be engaging enough for everyone, as it lacks the gradual pacing that could enhance enjoyment.

    • “In terms of gameplay, it's a decent reaction- and scoring game.”
    • “The gameplay makes me really focused, so much so that I don't realize when I am getting a new best score.”
    • “You could call this 'the next step after Super Hexagon', but that would imply their gameplay is similar.”
    • “The gameplay is set up similarly to games like Super Hexagon or various aim trainers; it's reaction-heavy and the swapping mechanic adds complexity. However, the requirement to complete stages at 1.5x or even 2x speed is simply outrageous and could be considered flat-out impossible for some players.”
    • “While you could call this 'the next step after Super Hexagon', that would imply their gameplay is similar, which it is not.”
    • “The gameplay makes me really focused, to the point that I don't realize when I'm achieving a new best score.”
  • music5 mentions

    The music in the game has received mixed reviews; while some players appreciate its minimalist quality, others find it lacking and repetitive, describing it as quiet and somber. Overall, the music does not significantly enhance the gaming experience, with some players opting to mute it after a while.

    • “I also really like the music.”
    • “It took about 4 hours to beat the main leg of the game, and the minimalist music is very good.”
    • “Graphics and music-wise, I wasn't keen on either. I mean, the game is as simple as can be, so visually there's not much to work with anyways, and music-wise, it's just quiet, somber music; not much there either.”
  • graphics1 mentions

    The graphics are described as simplistic and lacking depth, reflecting the game's overall minimalistic design. Additionally, the music is noted to be quiet and somber, contributing little to the overall experience.

    • “The graphics and music didn't impress me at all; the game is extremely simple visually, leaving little to work with, and the music is just quiet, somber tunes that don't add much to the experience.”
    • “The visuals are underwhelming, lacking detail and creativity, which makes the overall experience feel bland and uninspired.”
    • “I found the graphics to be quite disappointing; they feel outdated and fail to capture the essence of the game, making it hard to stay engaged.”
  • story1 mentions

    The story presents a challenging journey where players must navigate through levels b and c of each architecture at high speeds, ultimately rewarding perseverance and skill.

  • grinding1 mentions

    Players feel that the grinding aspect of the game detracts from the experience, as it often consumes time that could be better spent developing new strategies.

    • “That time was spent mostly grinding instead of learning new strategies.”
    • “The grinding feels endless and takes away from the enjoyment of the game.”
    • “I found myself repeating the same tasks over and over, which made the game feel tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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