"Hyper Knights: Battles" is a unique strategy game that lets you create and customize your own units by drawing sprites, creating animations, and writing AI. Choose from 11 default unit types, including Spartans, Persians, and even chickens, or design your own, from a teleporting goose to a lightning-fast Space Ninja. Share your creations in the workshop and see what others have come up with. The game is all about harnessing your imagination to dominate the battlefield.
The game allows for creative unit customization and setup, providing endless possibilities for unique battles.
It's a fun and entertaining battle simulator that can be enjoyed in short bursts, especially for those who appreciate chaotic matchups.
The developer is responsive to issues and has been actively expanding the content since release.
The AI is simplistic and often unresponsive, leading to repetitive and boring battles.
The game suffers from performance issues, especially with larger battles, causing lag and crashes.
There is a lack of content and depth, making it feel limited and not engaging for extended play sessions.
gameplay
12 mentions Positive Neutral Negative
25%
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25%
The gameplay is generally described as simple and entertaining, with some users appreciating the ability to create custom units and engage in battles. However, there are notable issues, such as bugs when using keyboard and mouse simultaneously, a lack of challenge in achievements, and limited overall gameplay depth, leading to mixed feelings about its long-term appeal. While some find it fun, others feel it falls short of being a top-tier experience.
“The stock characters are good and varied with some interesting fighting mechanics.”
“It's a fun game; you can create your own units, but I don't really know how it works. The gameplay is very fun.”
“While I would recommend this game because of its simple gameplay and somewhat entertaining battles, it's not exactly in my top 10 favorites.”
“The gameplay is okay; however, once I finally made a unit, the game no longer worked for me.”
“The gameplay is of average quality. If you use a keyboard and mouse, don't press the movement keys and move with the mouse at the same time, because it just freaks out the sandbox map when placing the units.”
“Don't expect a lot of gameplay, though.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is characterized by a quirky, mad scientist vibe that infuses battles with a unique and offbeat comedic flair, making for hilariously epic encounters. Players are encouraged to embrace creativity while engaging in these amusingly chaotic scenarios.
“It's like being a mad scientist, but with swords, shields, and a seriously offbeat sense of humor.”
“So, gear up, get creative, and prepare for some of the most hilariously epic battles you've ever seen.”
graphics
2 mentions Positive Neutral Negative
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The graphics are visually impressive and rated highly at 10/10, with the added benefit that they can run well on less powerful PCs, provided the number of units on screen is kept in check.
“The graphics are fancy; you don't really need a good PC to run this as long as you don't put lots of units in a battleground.”
“Graphics: 10/10”
stability
2 mentions Positive Neutral Negative
100%
The game is generally considered fun and underrated, but it suffers from notable bugs that detract from the overall experience. Many users believe that addressing these stability issues could significantly enhance enjoyment.
“The game is a little buggy though; if they fix the bugs, this could be a lot more fun.”
“Buggy but fun and underrated.”
monetization
1 mentions Positive Neutral Negative
300%
The monetization of the game is criticized as a cash grab, with players expressing disappointment over the lack of updates despite its initial promise.
“The game feels like a cash grab, with no updates despite its initial promise.”
“The monetization strategy is overly aggressive, making it hard to enjoy the game without spending money.”
“I was excited about the game, but the constant push for in-game purchases ruined the experience.”