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How to Kill a Fly Game Cover

About How to Kill a Fly

How to Kill a Fly is a single player role playing game with horror, post-apocalyptic and science fiction themes. It was developed by Radtel Collective and was released on August 20, 2026. It received overwhelmingly positive reviews from players.

You are a corporate flesh object with no way to speak on your own trying to pose as a human by mimicking what other people say. Serve the corporation that owns you, complete your assignment.

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Games Like How to Kill a Fly

Looking for games like How to Kill a Fly? Here are top role playing recommendations with a horror, post-apocalyptic and science fiction focus, selected from player-similarity data — start with Event[0], The Infectious Madness of Doctor Dekker or Burden Street Station.

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Reviews

97%Audience ScoreBased on 70 reviews
gameplay6 positive mentions
grinding3 negative mentions

  • Innovative and unique dialogue-based puzzle mechanics that treat conversations as puzzle elements.
  • Rich and immersive dystopian cyberpunk world with strong world-building, atmosphere, and character depth.
  • Engaging writing that balances dark themes with humor and irony, encouraging replayability through secrets and multiple endings.
  • Game is quite short, which leaves some players wanting more content and longer experience.
  • The dialogue puzzle system can be overwhelming, confusing, and punishes wrong choices which may require frequent restarts or use of assist mode.
  • Audio design and ambient soundloops can become irritating and detract from focusing on conversations.
  • gameplay

    14 mentions Positive Neutral Negative
    43% positive mentions, 36% neutral mentions, 21% negative mentions

    The gameplay offers a unique and engaging point-and-click experience centered on dialogue as a puzzle mechanic, where conversations and word choices function as inventory items. While praised for its innovative approach and immersive world-building, some players find the core mechanic tedious and occasionally frustrating. Overall, it provides a novel, thought-provoking interaction that keeps players invested in the story without becoming overwhelming.

    • “At its core, it scratched that classic point-and-click itch, treating conversations and information gathering like actual puzzle mechanics where words are your inventory. The design philosophy clicks immediately in the first act puzzle, where you track down the 'anti'. Set in a fairly small apartment building, it acts as a remarkably concise tutorial that lets you get a grip on the mechanics without spoon-feeding you, while tucking in neat little side areas that quietly invite you to explore and digest the setting before moving forward.”
    • “H2kaf is a unique puzzle game built around an engaging dialogue mechanic that involves mimicking the phrases of NPCs and environmental elements.”
    • “The text/dialogue mechanic is the first of its kind I've seen, that alongside the thought-out world and aesthetic, makes it a game that envelops you into its world for the duration of your playthrough.”
    • “The game is miserably, hopelessly flawed because the core gameplay mechanic is simply tedious and awful, and I honestly don't even know how to fix it myself.”
    • “It'd be better if it had a simpler conversational mechanic like visual novels, or maybe something akin to Disco Elysium.”
    • “The gameplay is what you see: you choose from different dialogue options that have been said to you while exploring the world.”
  • graphics

    13 mentions Positive Neutral Negative
    46% positive mentions, 31% neutral mentions, 23% negative mentions

    The graphics feature a distinctive, immersive art style with a strong dystopian cyberpunk aesthetic that stands out without relying on clichés. Compared to titles like Cruelty Squad, the visuals are praised for their originality, world-building, and ability to deeply engage players. Overall, the graphics significantly enhance the game's atmosphere and storytelling.

    • “The art style is phenomenal, with fantastic world-building and NPCs worth listening to every line.”
    • “The graphics reminded me of Golden Light or Cruelty Squad, and anything that reminds me of those is an instant banger.”
    • “Nice little indie game with a solid dystopian cyberpunk aesthetic.”
    • “I don't usually play games like this, but the dystopian atmosphere and art style really hooked me, and I decided to give it a shot.”
  • story

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game's story and world-building are highly praised, featuring engaging characters, clever dialogue, and thoughtful progression that rewards careful attention. Though some side quests can become inaccessible without clear warnings, the overall narrative and immersive storytelling keep players invested and impressed.

    • “There's a lot to love about the game's world and story (and especially the characters).”
    • “The story is great, the art style is phenomenal, the NPCs are worth listening to every line, and the world-building is top-notch.”
    • “There's even an intentional soft lock that gates you out of a side quest that you can walk straight into because the game doesn't even try to hint when it happens.”
    • “In fact, you can get locked out of a lot of information that is technically not crucial to the story, because once you're done with an NPC, that's it.”
    • “I'm not normally interested in games of this kind of puzzle story genre but this game really impressed me.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is a standout feature, blending sharp irony with moments of genuinely laugh-out-loud dialogue and well-developed, varied characters. Its comedic style is edgy and sometimes absurd, striking a balance that adds charm without becoming overly silly. Overall, the humor contributes significantly to the game's unique and stylish atmosphere.

    • “The game carries a big sense of irony and is pretty funny too; the comedic bits are just enough that it isn't silly.”
    • “The world oozes style and the look and sound of everything is great; the dialogue made me laugh out loud a few times, and the characters are varied and deep.”
    • “Some of the game's bits are stupidly funny.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and sometimes confusing, with a tone that matches its grim setting. While some appreciate the challenging, serious atmosphere, others find the core grinding mechanic frustrating and unengaging.

    • “It is tedious to play at its best, straight up confusing and unplayable at worst.”
    • “The game is miserably, hopelessly flawed because the core gameplay mechanic is simply tedious and awful, and I honestly don't even know how to fix it myself.”
    • “It can be somewhat tedious, but you are in the shoes of a corporate data machine. The world is pretty grim, so it's alright not to smile while playing, and I wasn't smiling once I finished (as a compliment).”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is highly praised for its immersive and believable dystopian setting, captivating players with its unique art style and compelling mood that draws even those not typically inclined to this genre.

    • “Incredible atmosphere; I could almost fool myself that this will be my future (I'm too much of a hopeful pessimist to totally concede...)!”
    • “I don't usually play games like this, but the dystopian atmosphere and art style really hooked me, and I decided to give it a shot.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is relatively short in length but offers high replayability thanks to numerous secrets that encourage multiple playthroughs and exploration.

    • “And H2KAF rewards you for finding secrets: the game itself is short (like 2–3 hours, but I did it in 4 because I'm slow), but its replayability is quite high due to the number of secrets.”
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Frequently Asked Questions

How to Kill a Fly is a role playing game with horror, post-apocalyptic and science fiction themes. Common tags for How to Kill a Fly include indie, psychological, exploration, narrative, psychological horror and others.

How to Kill a Fly is available on PC and Windows.

How to Kill a Fly was released on August 20, 2026.

How to Kill a Fly was developed by Radtel Collective.

How to Kill a Fly has received overwhelmingly positive reviews from players. Most players liked How to Kill a Fly for its gameplay but disliked it for its story.

How to Kill a Fly is a single player game.

Similar games include Event[0], The Infectious Madness of Doctor Dekker, Burden Street Station, Minds Beneath Us, Gamedec and others.