- June 6, 2018
- SimProse Studios
- 2h median play time
Honor Cry: Aftermath
Platforms
About
A war that has lasted over 100 years is coming to an end. Guide 2 soldiers on their mission to end the long conflict and escape with their lives. Includes hundreds of items, over 20 quests to complete and professional writing and voice acting.







- The game features a decent playtime-to-price ratio, providing some enjoyment for its low cost.
- The story has good pacing and builds up to engaging scenes, making it memorable despite some writing flaws.
- The game includes a variety of spells and character stats, showcasing ambition in its gameplay design.
- The game suffers from poor quality graphics and gameplay, often feeling like a low-effort RPG Maker asset flip.
- Combat is tedious and poorly balanced, with frequent encounters and a lack of healing options leading to frustration.
- The writing is mediocre, with choppy dialogue and a lack of emotional depth in character interactions.
story
16 mentions Positive Neutral NegativeThe story of the game has received mixed reviews, with some players finding it unoriginal and reminiscent of high school fan fiction, while others appreciate its immersive and distinct chapters that contribute to a wholesome feel. Although the narrative is linear and may not encourage replayability, it effectively drives the gameplay forward, supported by mediocre voice acting and a variety of NPCs that populate the game world. Overall, the story's execution varies significantly among players, with some enjoying its depth while others criticize its lack of originality.
“Looking at it by the broad strokes, the story's actually pretty good.”
“Every piece of the story feels like its own distinct chapter, giving the game a wholesome feel.”
“Storyline does the job of smoothly moving the game along and is enhanced by a voice over in certain parts.”
“This RPG Maker shovelware has a very unoriginal story about two soldiers ending a war, but it does boast some mediocre voice acting to go with the high school fan fiction writing, but that didn't really make any difference as far as public reception goes.”
“The gameplay sucks most due to the combat, no healing, no shops, not a lot of story/lore/weapons and armor keep breaking everywhere I turn around.”
“The so-far linear story doesn't seem to lend itself to playing over and over, but we'll see.”