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About The Painscreek Killings

The Painscreek Killings is a single player open world simulation game with horror, drama, mystery and thriller themes. It was developed by EQ Studios and was released on September 27, 2017. It received positive reviews from players.

The Painscreek Killings is a first-person, explorable mystery solving game set in a fictional town of United States in the 1990s. As a young and upcoming journalist, you are to uncover the secrets behind the town killings and publish the truth in the city papers.

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Looking for games like The Painscreek Killings? Here are top open world simulation recommendations with a horror, drama, mystery and thriller focus, selected from player-similarity data — start with The Inheritance of Crimson Manor, Quern: Undying Thoughts or The Sexy Brutale.

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Reviews

89%Audience ScoreBased on 3,274 reviews
story944 positive mentions
grinding89 negative mentions

  • Immersive and atmospheric detective game with a deep, well-written story and complex characters.
  • Non-linear exploration and investigation rewarding patient players who take notes and make their own deductions.
  • Challenging but fair puzzles integrated with a captivating mystery that keeps players engaged throughout.
  • Excessive backtracking and slow movement can make exploration tedious and frustrating.
  • Some puzzles are obtuse, pixel-hunt heavy, or poorly indicated, requiring external guides to progress.
  • The ending sequence shifts genre abruptly to horror with a chase that feels out of place and jarring for the otherwise slow-burn mystery.
  • story

    2,227 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    The story of "The Painscreek Killings" is widely praised for its intricate, multilayered murder mystery that unfolds through diaries, letters, and environmental clues, immersing players in a richly detailed small-town drama filled with suspense, twists, and emotional depth. While some criticize the pacing, heavy backtracking, and reliance on written documents over more dynamic storytelling methods, the narrative's complexity and compelling characters keep players engaged and invested throughout. The game’s non-linear, no-handholding approach to uncovering the mystery offers a satisfying detective experience, though the ending and certain gameplay elements have received mixed reactions.

    • “The story itself is the highlight of the entire experience, full stop — everything else exists in service of it, and it shows.”
    • “Before i get into my deeper nitpicks, i want to address the plot and story: holy gosh this is some masterful mystery writing.”
    • “The story is great, the soundtrack is good (but the same sounds during 17 hours of game makes me sick of it eventually), and the overall experience really makes you a detective.”
    • “The story and gameplay don't link up at all: you're never choosing what to do in the game based on what you've figured out about the story, but based on which item or combination lock codes you've received.”
    • “The story is doled out in diary dumps, but that doesn’t make it a mystery—it makes it a digital filing cabinet with occasional page reveals.”
    • “At one point in the game, I was sure about the story and I even had the evidence to prove it so it wasn't some wild guess.”
  • atmosphere

    463 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game excels in creating a deeply immersive, eerie, and haunting atmosphere that effectively conveys the feeling of isolation in an abandoned town, using subtle sound design, minimal jump scares, and moody music. Players consistently praise the compelling tension and unsettling ambiance that keeps them engaged and on edge without relying on typical horror tropes. While some note repetitive music and occasional graphical issues, the atmosphere remains the standout aspect, enhancing the mystery and exploration gameplay throughout most of the experience.

    • “The quiet atmosphere is eerie and perfectly suited to a good mystery.”
    • “Incredible atmosphere, logical puzzles, and a gripping story make this a must-have for anyone interested in snooping around, piecing together clues, and solving a cold case murder mystery in a creepy abandoned village.”
    • “The atmosphere is top-tier—eerie but not in-your-face horror, just the unsettling loneliness of a forgotten place.”
    • “The game's insistence on trying to cultivate a horror atmosphere coupled with its extremely bland and empty visual style meant that as things progressed, the tone of the story and the tone of the setting diverged really sharply and created a huge suspension of disbelief problem, which is then compounded by trying to add in supernatural elements.”
    • “Can't get into the atmosphere because I'm just sprinting around empty rooms, too many locked doors and empty drawers.”
    • “The inclusion of supernatural elements and the final scene ruins the previously methodical atmosphere.”
  • gameplay

    453 mentions Positive Neutral Negative
    20% positive mentions, 72% neutral mentions, 8% negative mentions

    The gameplay of this game centers on exploration, reading documents, and a repetitive loop of finding keys to unlock new areas, resembling a large-scale scavenger hunt or "town-wide escape room." While the atmosphere, story, and investigative elements are praised, many find the mechanics clunky, slow-paced, and sometimes frustrating due to excessive backtracking and lack of hand-holding or engaging puzzle variety; additionally, a sudden and mechanically different ending sequence disrupts the otherwise consistent gameplay experience. Overall, it appeals mainly to players who enjoy slow, immersive mystery exploration with minimal action rather than those seeking dynamic or complex gameplay.

    • “The open nature of the gameplay - allowing you to investigate as you please instead of leading you step by step - is refreshing and fun.”
    • “From the outset, the game builds a tense, suspenseful mood through its richly detailed environment, compelling storytelling, and methodical investigation mechanics, creating an experience that is as much about exploration and atmosphere as it is about solving a chilling mystery.”
    • “While the gameplay itself does not exactly innovate, it is refreshing to not have my hand held.”
    • “Confusing, aimless, and boring with a twist ending which completely changes the gameplay from what was advertised and makes all of the evidence collecting and mystery unravelling pointless.”
    • “The gameplay is basically: find key, find what key goes to, open door/box, find journal, find key, rinse and repeat what I imagine is upwards of 20 or 30 times, judging by the achievements.”
    • “It was seriously one of the most painfully slow games I've ever played in my life and the gameplay was literally a series of fetch quests running from one end of town to the other to find keys to unlock doors or to read diaries that were conveniently written by absolutely everyone involved in the case.”
  • music

    358 mentions Positive Neutral Negative
    27% positive mentions, 61% neutral mentions, 12% negative mentions

    The game's music effectively creates a haunting and tense atmosphere that enhances the eerie, investigative experience, with many praising its mood-setting quality and emotional impact. However, a common criticism is the soundtrack's limited variety and short, repetitive loops, which can become grating and lead players to mute the audio during extended play sessions. Overall, while the music strongly supports the game's ambiance, more diverse and longer tracks would improve the aural experience.

    • “The music is incredible, perfectly matches the vibe.”
    • “Dorothy's house having welcoming music instead of the constant tense music was a great choice!”
    • “The music and sound design were mostly solid, creating a genuinely creepy and unsettling atmosphere that kept tension going for a long while.”
    • “The music is horribly boring and repetitive.”
    • “The most annoying is the music loop is maybe 45 seconds, it gets old pretty fast.”
    • “One is that the soundtrack is terribly limited, I believe there are only two tracks in the entire game; you'll end up listening to those two tracks on a constant loop for the entire 10+ hours that it takes to reach completion.”
  • graphics

    325 mentions Positive Neutral Negative
    34% positive mentions, 56% neutral mentions, 10% negative mentions

    The game’s graphics are generally described as simple, dated, or basic, with some users noting occasional glitches, low-resolution textures, and performance issues despite modest visual fidelity. However, many reviewers appreciate that the visuals effectively create an atmospheric, immersive experience that complements the story and mood, particularly praising the autumnal aesthetic and detailed environments. Overall, while not cutting-edge, the graphics are considered functional and charming enough to enhance the mystery and exploration gameplay.

    • “The graphics are beautiful and comparable to Bethesda.”
    • “Captivating story and gorgeous graphics & perfect atmosphere.”
    • “The graphics are beautifully rendered with enough settings options for you to tailor the look of the game to your taste.”
    • “The graphics are unfortunately horrible – even for a game from 2017.”
    • “The graphics and models are also horrendous, the ending borders on hilarious because of this (not that it would be any better if it had better graphics though).”
    • “The graphics are pretty terrible, even on the best settings, but honestly, it won't be long before you don't care.”
  • grinding

    92 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding in this game is often described as tedious and involving excessive backtracking, slow movement, and repetitive searching for keys and clues scattered across a large map. While some players find the exploration and puzzle-solving engaging and story-driven enough to overlook these frustrations, many note that the constant running around and trial-and-error gameplay can become tiresome and detract from the overall experience.

    • “The only reason I swung towards negative (despite being really torn) is because of a few details: even the running is way too slow, it was tedious, a lot of the diary pages were in tiny fonts which I could not zoom in on which made it very frustrating to read, keys were so scattered that I had to go back and forth to different locations, there was no notepad in-game so I had to write my notes IRL (which isn't a huge problem but it would have been so much more convenient to be able to take notes in-game) and the locations had to be searched in a particular order with no guide at all so it's basically running around useless trial and error trying to figure out where to go and what to do without the map marker to even point out where you are.”
    • “I get it had the goal of being authentic, and it had a lot of genuinely creepy atmospheric moments which I adored (I was so uncomfortable exploring the hospital, and my blood ran cold literally at the final reveal, my heart genuinely started pumping it was done super well) but it was such a tedious back and forth grind to get there that it barely made the trudge through the game worth it.”
    • “Constant retracing of your steps in this game is another feature you have to endure to make any headway whatsoever and matching and looking for keys leading you on to one house to the next gets tedious.”
  • emotional

    55 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    Players consistently praise the game's emotional depth, feeling deeply immersed and invested in the tragic, atmospheric story that unfolds like a detective's personal discovery. The haunting music, photorealistic environment, and thoughtful narrative evoke a powerful range of feelings—sorrow, tension, and melancholy—often leaving players emotionally moved and reflective. While some characters feel flat, the overall emotional experience and satisfying story resolution resonate strongly with narrative-driven fans.

    • “By the time the full picture comes together, it doesn't feel like something you were told — it feels like something you found, which is a completely different kind of emotional weight.”
    • “I was so deeply invested into the thrilling story, the atmosphere of the town and uncovering the truth, that I was left emotionally exhausted by the end, but to be honest, aren't those the best type of games?”
    • “You become emotionally invested in the characters and each time you uncover another piece of the puzzle is immensely gratifying.”
  • optimization

    45 mentions Positive Neutral Negative
    18% positive mentions, 44% neutral mentions, 38% negative mentions

    The game suffers from notable optimization problems, including frequent stuttering, frame drops, long loading times, and occasional crashes, even on mid-to-high-end systems. While patches have addressed some issues, performance remains inconsistent with graphical glitches and lag impacting immersion. Despite these drawbacks, many players find the gameplay and story compelling enough to overlook the technical shortcomings.

    • “Technically, I didn't encounter a single real issue; optimization could be better, but my only real complaint is the hotspots being too small—several objects in drawers, for example, offer only a tiny area that interacts with the object rather than the container.”
    • “They've also proactively issued several updates to address glitches and optimization issues; some even coming out the same day that the complaints were made.”
    • “I didn't have any issues with performance.”
    • “Unfortunately, it feels really poorly optimized; the game nearly crashes while opening any note.”
    • “The optimization is remarkably poor, with the game world broken up into small chunks with loading screens in between, like in an early 2000s game.”
    • “The game is poorly optimized and has long loading times.”
  • stability

    39 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Stability in the game is mixed, with many users reporting bugs ranging from minor visual glitches and clipping issues to occasional crashes and game-breaking problems. Despite these issues, the developers are responsive with frequent updates and fixes, and several players noted that bugs did not significantly detract from the overall experience. However, some found the glitches frustrating enough to impact playability, especially on newer systems.

    • “No glitches or frame rate issues (others have mentioned these but I experienced none).”
    • “Also runs great on Steam Deck, just be prepared to use the zoom feature to read small texts.”
    • “Absolute buggy mess.”
    • “I don't think it's my specs, the game is just a buggy mess even this long after release.”
    • “I encountered multiple glitches throughout my game, one of which prevents me from finishing the story/game at all.”
  • replayability

    27 mentions Positive Neutral Negative
    11% positive mentions, 63% neutral mentions, 26% negative mentions

    The game generally offers low replayability, as the mystery and true ending can be quickly figured out, making subsequent playthroughs less engaging. However, some players find value in exploration, discovering secrets, and achieving completionist goals, which provide limited reasons to revisit the game. Overall, it's best enjoyed as a one-time experience rather than for repeated play.

    • “ Replayability: 8/10 (you’ll want to come back).”
    • “The ability to roam freely about the town makes it so that you have a bit of freedom as to the order in which you solve and explore, which I think enhances replayability.”
    • “Worth every penny and there is definitely replay value for finding missed hints and getting all the achievements.”
    • “The only downside to the whole game is the lack of replayability as the true ending is only one, so once you get to it, the next time you play it is going to feel already spoiled.”
    • “If you're paying attention, you'll figure out who the killer is fairly easily (for me, it was at roughly the halfway mark, possibly 2/3 of the way through), and at $20 USD, it's a little overpriced with very little replay value.”
    • “My only negative comes from its replayability, and the fact that in order to have as fresh of an experience as possible on a second playthrough, you have to leave the game alone for a long, long time.”
  • humor

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor largely stems from its unintentional comedic elements, such as repetitive assets, over-the-top moments, and clichéd plot twists that make players laugh despite likely not being intended as jokes. Features like the in-game camera and amusing diary entries add to the fun, while rough voice acting and low-quality graphics contribute to the hilarity. Overall, the humor is a mix of silly, inadvertent comedy and quirky charm that some players find endearing.

    • “I've honestly been laughing about how over-the-top it was for days now, which is definitely not the intent, but is the inevitable outcome when you try to ignore the genre you're working in.”
    • “Another standout was the (unnecessary but hilarious) ability to take photos with your in-game camera, which can lead to some very funny ending newspaper articles.”
    • “The game has pretty much no NPCs and dialogues and it's mostly based on either visual storytelling or hilariously convenient diary entries.”
  • character development

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The character development in the game is consistently praised as engaging, well-crafted, and emotionally impactful, enhancing the storytelling and overall atmosphere. Players connect deeply with the characters, often experiencing strong emotional reactions to their fates.

    • “The character development is extremely well done -- so much, in fact, that when I learned the fate of Trisha at the hospital, I audibly said to myself, "nooo..." and it genuinely saddened me.”
    • “The atmosphere is haunting, yet serene at parts, and the character development was astounding.”
    • “Although the town is abandoned, there is plenty of character development as you read people's diaries.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users note that the game's monetization could benefit from better advertising, especially highlighting its supernatural elements more clearly. Additionally, a graphical overhaul paired with improved marketing could significantly boost sales and appeal.

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Play Times

10h Median play time
10h Average play time
9-13h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

The Painscreek Killings is a open world simulation game with horror, drama, mystery and thriller themes. Common tags for The Painscreek Killings include first-person, indie, trading, psychological, exploration and others.

The Painscreek Killings is available on PC and Windows.

On average players spend around 10 hours playing The Painscreek Killings.

The Painscreek Killings was released on September 27, 2017.

The Painscreek Killings was developed by EQ Studios.

The Painscreek Killings has received positive reviews from players. Most players liked The Painscreek Killings for its story but disliked it for its grinding.

The Painscreek Killings is a single player game.

Similar games include The Inheritance of Crimson Manor, Quern: Undying Thoughts, The Sexy Brutale, Goetia, Call of the Sea and others.