HOLY QURAN VR EXPERİENCE
- September 15, 2020
- Srio VR Studio
The Holy Quran VR Experience is a virtual reality application designed to share the teachings of the Quran. Explore the Hira Cave, learn about the Night of Power, and discover one of the oldest examples of the Quran at the Topkapı Palace in Istanbul. The game emphasizes that the content of the Quran is unchanged and is a healing and mercy to people.
Reviews
- The experience offers an interactive way to engage with the Qur'an, which has potential for educational benefits.
- Some users found the audio recitations in Arabic and Turkish to be beautifully delivered, enhancing the immersive experience.
- The initial stage inside the mosque is visually appealing, showcasing the potential for good graphics.
- Navigation is imprecise and frustrating, making exploration difficult due to the lack of free movement controls.
- The English audio recitation is criticized for being overly dramatic and out of place compared to the other languages.
- Subsequent stages after the initial mosque setting suffer from poor graphics, appearing blocky and pixelated.
- graphics3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics received mixed reviews, with some users expressing strong dissatisfaction, describing them as poor, while others praised them enthusiastically. This polarized feedback highlights a significant divide in player experiences regarding the visual quality of the game.
“Finally, there's the quality of the graphics.”
“Loved the graphics!”
“Finally, there's the quality of the graphics.”
“May Allah fix the graphics, as they are terrible.”
- gameplay3 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The gameplay features primitive VR mechanics that serve an important purpose, while the overall movement system could benefit from improvement. However, the phenomenal mechanics and engaging story compensate for these shortcomings, resonating deeply with players.
“The mechanics are phenomenal.”
“VR mechanics are very primitive, but the purpose they serve is very important.”
“VR mechanics are very primitive, but the purpose they serve is very important.”
“While its gameplay and movement system could use some work, the story of this game filled the void in my heart that The Last of Us 2 left.”
- story2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's storyline is highly praised, with players considering it one of the best they've encountered, effectively filling the emotional gap left by other titles like The Last of Us 2. While some aspects of gameplay and movement may need improvement, the narrative stands out as a significant strength.
“With just the push of your hand, you are delivered one of the best storylines I've experienced in a game.”
- music1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its beautiful Arabic and Turkish recitations, which possess a melodic quality that enhances the experience. However, the English audio is noted to be less appealing and somewhat odd in comparison.
“When I listen to the Arabic and Turkish recitations, they sound very nice and are recited in a way that has an almost musical quality.”
“When I listen to the Arabic and Turkish recitations, they sound very nice and are recited in a way that has an almost musical quality. The English audio, however, is weird.”
- monetization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users suggest that the game could benefit from in-game purchases, specifically for unlocking certain recitaters, indicating a desire for additional monetization options.
“Heck, they could even add in-game purchases to unlock certain reciters.”
“Heck, they could even add in-game purchases to unlock certain reciters.”
“The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
“I feel like the game is designed to push players towards microtransactions at every turn.”