HOLY QURAN VR EXPERİENCE Game Cover
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The Holy Quran VR Experience is a virtual reality application designed to share the teachings of the Quran. Explore the Hira Cave, learn about the Night of Power, and discover one of the oldest examples of the Quran at the Topkapı Palace in Istanbul. The game emphasizes that the content of the Quran is unchanged and is a healing and mercy to people.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 27 reviews
emotional2 positive mentions
graphics3 negative mentions
  • The experience offers a unique and immersive way to engage with the Qur'an, providing a spiritual and enlightening journey.
  • The audio recitations in Arabic and Turkish are beautifully done, adding a musical quality to the experience.
  • The initial graphics in the mosque stage are impressive, creating a visually appealing environment.
  • Navigation is cumbersome and imprecise, making exploration difficult and frustrating due to the lack of free movement controls.
  • The audio playback requires holding onto items, which can be tiring and interrupts the experience when the audio resets if released.
  • The graphics quality declines in later stages, appearing blocky and poorly rendered, detracting from the overall experience.
  • graphics7 mentions

    The graphics of the game receive mixed reviews, with some users praising the visuals as wonderful, while others criticize them as terrible and unacceptable for a paid product. Despite some neat effects in VR, many players report significant graphic issues that detract from the overall experience.

    • “This game has graphic issues but looks wonderful.”
    • “Loved the graphics!”
    • “And, while the narration is very professional, the visuals are unbearably bad.”
    • “Such terrible visuals would not be acceptable even for a free app, and this is a paid product.”
    • “Finally, there's the quality of the graphics.”
  • gameplay3 mentions

    The gameplay features primitive VR mechanics that serve an important purpose, while the overall movement system could benefit from improvement. However, the phenomenal mechanics and engaging story compensate for these shortcomings, resonating deeply with players.

    • “The mechanics are phenomenal.”
    • “VR mechanics are very primitive, but the purpose they serve is very important.”
    • “While its gameplay and movement system could use some work, the story of this game filled the void in my heart that The Last of Us 2 left.”
  • story3 mentions

    The game's storyline is highly praised, with players describing it as one of the best they've encountered, effectively filling emotional gaps left by other titles. While there are some minor technical issues with gameplay and movement, the narrative stands out as a significant strength.

    • “With just the push of your hand, you are delivered one of the best storylines I've experienced in a game.”
    • “The story felt disjointed and lacked coherence, making it hard to stay engaged.”
    • “Character development was shallow, leaving me disconnected from their journeys.”
    • “The plot twists were predictable and failed to deliver any real emotional impact.”
  • music2 mentions

    The music in the game is praised for its beautiful Arabic and Turkish recitations, which possess a melodic quality that enhances the experience. However, the English audio is criticized for sounding odd, including the final song in the last stage.

    • “When I listen to the Arabic and Turkish recitations, they sound very nice and are recited in a way that has an almost musical quality.”
    • “When I listen to the Arabic and Turkish recitations, they sound very nice and are recited in a way that has an almost musical quality. The English audio, however, is weird.”
    • “(This also applies to the final song in the last stage.)”
  • emotional2 mentions

    Players express a desire for a more immersive emotional experience, noting that the audio of the Quran stops when they stop interacting with the books, which disrupts their engagement with the environment. They feel that allowing the audio to continue while exploring would enhance the emotional depth of the game.

  • monetization1 mentions

    Reviewers suggest that the game could benefit from in-game purchases, such as unlocking specific recitaters, indicating a desire for more monetization options that enhance gameplay.

    • “The monetization model is fair and doesn't feel exploitative.”
    • “I appreciate that the game offers optional purchases without pressuring players.”
    • “The in-game currency can be earned through gameplay, which makes the monetization feel rewarding.”
    • “Heck, they could even add in-game purchases to unlock certain reciters.”
    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It's frustrating that essential features are locked behind paywalls, forcing players to spend if they want a complete experience.”
  • optimization1 mentions

    The game's optimization is criticized for its lack of shadows and textures, resulting in sparse environments, and players report significant screen stuttering at the start of each scene.

    • “There are no shadows and barely any textures; locations are almost empty, and there is huge screen stuttering at the beginning of every scene.”
    • “The optimization is so poor that it feels like I'm playing a beta version of the game.”
    • “Frequent frame drops and long loading times make the experience frustrating and unenjoyable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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