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Hollow Survivors: Prologue

Hollow Survivors: Prologue Game Cover
90%Game Brain Score
gameplay, graphics
monetization, story
90% User Score Based on 159 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Hollow Survivors: Prologue Game Cover

About

Hollow Survivors: Prologue is a single player casual hack and slash game with fantasy and dark fantasy themes. It was developed by Danny Deer and was released on July 24, 2024. It received positive reviews from players.

Feature List About the GameThe prologue is only part of the full game and is completely free. Every player will be able to play it and see what awaits them in the full version of the game. Hollow Survivors: Prologue is a rogue-like dungeon crawler where you play as one of the few remaining sane Hollows. Slash through hordes of horrific creatures and fight your way to the top of the Tower. Disco…

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90%
Audience ScoreBased on 159 reviews
gameplay14 positive mentions
monetization10 negative mentions

  • Engaging and addictive gameplay loop with smooth, responsive combat emphasizing momentum and positioning.
  • Flexible and rewarding build and upgrade system encouraging experimentation with different combinations.
  • Appealing dark pixel-art visuals and atmospheric sound design that enhance the immersive experience.
  • Limited content in the prologue leading to repetitiveness and lack of variety in enemies, upgrades, and environments.
  • Slow base movement speed and some unfair or poorly telegraphed enemy attacks diminish fluidity and fun.
  • UI and tutorial lack clarity, some quality-of-life improvements needed like better hit indication and options to reduce overwhelming visual effects.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay offers a satisfying hack-and-slash roguelite experience with engaging combat mechanics, upgrade systems, and a compelling loop, though some find the difficulty spikes abrupt and balancing uneven. While movement and enemy design create a dynamic pace, many reviewers desire more upgrade variety, weapons, and defensive options to deepen gameplay diversity. Overall, it’s enjoyable and has strong potential but could benefit from smoother mechanics, additional features, and better progression variety.

    • “Some upgrades focus on raw damage or attack speed, while others introduce new mechanics or synergize with existing abilities.”
    • “Resources collected during gameplay can be used to unlock permanent upgrades or improvements, ensuring that even failed attempts contribute to future success.”
    • “The gameplay revolves around navigating confined arenas while facing continuous enemy swarms that grow denser and more aggressive over time.”
    • “There is also a degree of unevenness in the difficulty curve, with certain spikes that may feel abrupt, particularly for players still learning the mechanics.”
    • “Movement and fighting mechanics make it seem like they want you to act slowly and deliberately, while enemy design encourages faster-paced, more chaotic gameplay.”
  • graphics
    27 mentions Positive Neutral Negative

    The game features a distinctive and appealing pixel-art style with clean, readable visuals that complement its semi-dark, immersive setting. While many praise the art style and animations for enhancing the atmosphere and gameplay, some criticize the graphics as unpolished or causing performance issues like lag. Overall, the graphics are considered a strong point that contributes positively to the game's mood and experience.

    • “The pixel-art visuals are clean and readable, which is essential given the density of on-screen action, but they also carry a sense of mood that supports the game’s setting.”
    • “The artstyle in my opinion is quite unique and I like how the characters and enemies all share the design of having some kind of hollowed-out section of their body.”
    • “The graphics are stunning, and I couldn't get enough of the immersive environment.”
    • “AI-generated title art, unnecessary "heavy" feeling movement of the main character, and clunky unpolished graphics are simply a disgrace to games alike in that genre and sore to my eyes.”
    • “Here's hoping that devs care about their game to make it better and not just as a money-grabber with placeholder graphics on release.”
    • “This game's art style is getting really old.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization approach is heavily criticized for misleading players by presenting an advertisement disguised as a game demo, essentially pushing a paid product without transparency. This tactic is seen as exploitative and harmful to both gamers and legitimate developers, prioritizing profit over quality and ethics.

    • “This 'developer' either didn't responsibly try to understand Steam, or worse, deliberately and willfully chose to ignore the correct process just to pollute Steam with for-profit advertising.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game effectively enhances the atmosphere with functional sound design and a subdued, tension-building soundtrack, though the first map's music loop is noticeably repetitive. Overall, the sound effects and music receive high praise, especially considering the game is free, with expectations for further improvement in the full release.

    • “Sound design complements this with functional effects and a subdued soundtrack that enhances the tension without becoming distracting.”
    • “Sound/music: solid 9/10. It's really good for a free game but I will definitely expect more in the full release.”
    • “The sound effects and music are top-notch!”
    • “Also, the music on the first map loops so quickly and repetitively that I have to mention it, and I’m usually not someone who even notices game music.”
  • story
    4 mentions Positive Neutral Negative

    The story in this hack-and-slash roguelite is minimal and mostly serves as a backdrop to the survival and wave-based gameplay. While it features interesting boss encounters with unique designs, the narrative depth is limited, and some players feel the game compensates for this with engaging combat mechanics rather than a traditional story mode.

    • “It's a hack and slash rogue-lite with a good story and a different mechanic I would recommend.”
    • “After a few layers, you even encounter some bosses which are fairly hard and have great unique designs and movesets. Seeing the two bosses (I only got to the sorceress prison) was cool, and I really liked the diversity and fighting tougher bosses with huge health bars.”
    • “Story, gameplay, music.”
    • “The game lacks a proper storyline; it's more like a survival wave mode hack and slash where you kill certain amounts and types of enemies as you progress through the gauntlet. Though there are some bosses with unique designs and movesets, the game mainly focuses on fighting large health bar enemies rather than a developed story.”
    • “This game has potential but lacks a storyline and needs to compensate with more weapons, attack options, and perhaps defense mechanics.”
    • “Story is underdeveloped compared to other aspects like gameplay and music.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the game's humor enjoyable, particularly noting the funny and challenging Skull King boss, as well as the amusingly slow weapon unlocked early on.

    • “The only other weapon you can unlock (in the prologue) is hilariously slow.”
    • “The Skull King boss was hilarious and challenging.”
    • “Skull King boss was funny and tough.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally stable and free of significant bugs, with only a minor issue noted related to aspect ratio on ultrawide displays. Overall, it maintains good technical performance without major stability concerns.

    • “It wasn't buggy, apart from a slightly skewed aspect ratio on my ultrawide (which isn't the common display, I understand, but still worth noting from a technical point of view).”
    • “Not buggy and needs to be fun”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is well-balanced and enjoyable, even for players who usually dislike repetitive tasks. It offers satisfying progression without feeling tedious.

    • “Progression feels good and this is coming from a woman who typically hates endless grinding.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere adds depth to the experience through its dark, slightly melancholic tone, distinguishing it from the more brightly styled games in the genre.

    • “The atmosphere adds another dimension to the experience, with a dark, slightly melancholic tone that sets it apart from more brightly styled entries in the genre.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is noted more for distinct character designs and enemy types that stay recognizable during chaotic gameplay, though the environments are simpler and serve mainly as consistent backdrops rather than contributing to character depth.

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Frequently Asked Questions

Hollow Survivors: Prologue is a casual hack and slash game with fantasy and dark fantasy themes.

Hollow Survivors: Prologue is available on PC, Mac OS, Steam Deck, Windows and others.

Hollow Survivors: Prologue was released on July 24, 2024.

Hollow Survivors: Prologue was developed by Danny Deer.

Hollow Survivors: Prologue has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Hollow Survivors: Prologue is a single player game.

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