Hold Out
- August 6, 2020
- Open Brains Studio
"Hold Out" is a VR strategy game where you defend your base from hordes of zombies. Use a variety of weapons and fortifications to survive as long as possible. With procedurally generated levels and permadeath, each playthrough offers a new challenge. Gather resources, make tactical decisions, and adapt to changing circumstances to fend off the undead.
Reviews
- The game has a fun concept and can be enjoyable, especially when played with friends.
- The graphics are well done, reminiscent of mid to late 2000s games, and the atmosphere is engaging.
- The developers are active in the community and responsive to feedback, showing potential for future improvements.
- The controls feel clunky and awkward, with issues like not being able to reload while moving, which hampers gameplay.
- The game has not received updates in a long time, leading to concerns about its development and potential abandonment.
- Many players find the gunplay unsatisfactory, with high recoil and ineffective iron sights, making combat frustrating.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Gameplay is generally solid, with players appreciating the core mechanics and teamwork elements, though some find the controls unwieldy and the iron sights disappointing. While the game shows promise, issues like optimization, recoil, and the need for more varied supply placements detract from the experience. Overall, players are hopeful for future updates to enhance gameplay variety and fix existing bugs.
“The actual gameplay is pretty solid.”
“They have provided the basic necessities of playability to the levels very well and, at this time, that's more important while they focus on removing bugs and adding more gameplay features.”
“It would be nice if the devs could make it so that the supplies are randomly placed around the map but that could, maybe, come up in future updates and provide variety in gameplay experience.”
“The mechanics are unwieldy.”
“[I] liked the gameplay and the concept, but optimization is a mess and it seems abandoned = refund!”
“Killing floor mechanic where you turn around and a couple of mobs spawn right behind you is utilized here.”
- graphics3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The graphics are well-executed, reminiscent of mid to late 2000s titles like the original Left 4 Dead and Payday, despite the absence of RTX technology. Overall, players appreciate the visual quality.
“There isn’t RTX this time around, but I have to say, the graphics are actually really well done.”
“The graphics could be compared to a mid to late 2000s style (like the first Left 4 Dead game, Payday). I like them a lot.”
“The graphics could be compared to a mid to late 2000s (like the first Left 4 Dead game, Payday). I like them a lot.”
- atmosphere2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The atmosphere is highly praised for its impressive textures and immersive design, creating a dark and foggy environment that enhances tension. The mansion's multiple paths add to the gameplay experience, though the obscured visibility from the atmospheric effects can make encounters with lurking zombies more suspenseful.
“The actual textures are awesome, and I really like the atmosphere and the way everything looks.”
“The mansion has multiple paths that can be traversed, and generally, these paths will form a loop, reducing the chance of getting cornered by zombies. However, more often than not, the zombies will be waiting for you, and the dark atmosphere plus the fog make it a little difficult to see them hiding in the darkness, waiting for an unlucky traveler to be their next meal.”
“The mansion has multiple paths that can be traversed, and generally these paths will form a loop, reducing the chance of getting cornered by zombies. However, more often than not, the zombies will be waiting for you, and the dark atmosphere combined with the fog makes it difficult to see them hiding in the shadows, waiting for an unlucky traveler to be their next meal.”
“The oppressive atmosphere of the game is overwhelming, making it hard to enjoy the experience. The constant feeling of dread and the lack of visibility due to the fog create a frustrating environment.”
“While the game aims for a spooky ambiance, the execution falls flat. The dark settings and foggy visuals often lead to confusion rather than fear, detracting from the overall immersion.”
- stability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Overall, users report that the game runs smoothly, which is a pleasant surprise given the typical expectations of EA titles being buggy. Stability appears to be a strong point for this release.
“It's EA, and it runs great, so that's nice for a change.”
“I would normally chalk it up to EA and it just being buggy.”
“The game crashes frequently, making it nearly unplayable.”
“I've experienced constant lag and server issues that ruin the experience.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a blatant cash grab, with some players feeling that it falls short compared to other early access titles they have encountered.
“I've played far worse 'day zero' early access games and had my money refunded as they were clearly cash grabs.”
“But this is a clear cash grab.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's story is centered around survival in a zombie-infested environment, where players must complete objective-oriented missions such as gathering supplies, fortifying their base, and ultimately escaping before being overrun. The narrative emphasizes teamwork and strategy in the face of relentless zombie hordes, creating a tense and immersive experience.
“The story feels disjointed and lacks any real depth, making it hard to care about the characters or their fates.”
“There are moments that could have been impactful, but the writing is so cliché that it undermines any emotional weight.”
“The narrative is predictable and fails to offer any surprises, leaving players feeling unengaged and bored.”