- May 6, 2015
- Barnyard Intelligence Games
High Strangeness
Platforms
About
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused wi…
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- The game features a unique mechanic of switching between 8-bit and 16-bit graphics, which adds an interesting layer to gameplay.
- The nostalgic visuals and music evoke fond memories of classic 90s games, providing a charming experience.
- The story, while familiar, includes quirky twists and humorous dialogue that can be enjoyable.
- The game is criticized for being too short and lacking in replay value, with many players finding it easy and not challenging enough.
- Numerous bugs and technical issues can break the game, leading to frustrating experiences for players.
- The combat system is often described as simplistic and unengaging, with bosses being defeated too easily and lacking depth.
story
19 mentions Positive Neutral NegativeThe story is a mix of familiar tropes, such as the "chosen one" narrative and outlandish quests, often infused with humor and quirky twists that keep it engaging. While some find the storytelling basic or two-dimensional, others appreciate its intentional silliness and nostalgic references to classic gaming. Overall, the narrative is seen as fun and enjoyable, despite some criticisms of pretentiousness and lack of depth.
“Great pixel art, cool story and funny dialogue.”
“The story is the standard 'your whole life was a lie and now you discover you're the chosen one' trope, but it has plenty of interesting quirks and twists to keep it interesting.”
“Great game with a fun story - worth the price.”
“The story and characters are, appropriately enough, completely two-dimensional.”
“The dungeons and the story exposition were seriously that boring.”
“Skip this one, do not look back, lest ye suffer the fate of Lot's wife: trapped in an endless chain of embarrassingly pretentious plot exposition cutscenes, alternating with mediocre gameplay and feeble attempts to remind you of Secret of Evermore.”