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Mastema: Out of Hell Game Cover

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Mastema: Out of Hell is a single player casual platformer game with a horror theme. It was developed by Oscar Celestini and was released on March 3, 2017. It received neutral reviews from players.

You don't know who you are, where you are and why you are here, you know just thing, you want to survive and get out of HELL!

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59%
Audience ScoreBased on 59 reviews
gameplay9 positive mentions
grinding1 negative mentions

  • Exceptional pixel art and visuals that capture a distinct Amiga/16-bit era aesthetic with detailed animations and atmospheric backgrounds.
  • Strong, fitting soundtrack and sound effects that complement the dark and oppressive theme, reinforcing the game's mood.
  • Challenging gameplay with retro-inspired difficulty and boss fights that reward persistence and mastery; level variety and multiple paths add some exploration.
  • Poor and awkward control mechanics, especially problematic jumping that requires pixel-perfect timing leading to frustrating deaths and unfair platforming.
  • Gameplay design flaws such as losing the main weapon upon death, resulting in defenseless segments that greatly increase difficulty and reduce fun.
  • Repetitive and overly punishing level design with short, simple stages, weak enemy AI, and mechanics that feel outdated or poorly implemented, leading to limited replay value.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay in "Mastema: Out of Hell" offers a challenging, retro-inspired platforming experience with precise level design that rewards mastery, yet it is frequently undermined by clunky, rigid jump mechanics and unresponsive controls that frustrate many players. While its old-school difficulty and pixel art appeal to fans of nostalgic side-scrollers, the inconsistent mechanics and occasional unfairness detract from overall enjoyment. Some appreciate its atmosphere and tough gameplay, but widespread criticism focuses on poor control responsiveness and flawed jumping, making progression feel more punitive than fun.

    • “This minimalist narrative approach works in the game’s favor, letting the environment and moment-to-moment gameplay communicate its themes of isolation, punishment, and perseverance.”
    • “The environments rarely feel decorative; instead, every screen is constructed as a mechanical challenge, with hazards and enemy placements designed to punish hesitation and reward precision.”
    • “Gameplay revolves around straightforward platforming fundamentals: running, jumping, attacking, and reacting quickly to environmental threats.”
    • “Well, just like pretty much everyone else says, this is a title that nails looks and sound aspect of games of yesteryear, but is ultimately ruined by unresponsive controls and weird gameplay choices.”
    • “Gameplay here is quite bad despite the effort that went into making the game look as bad as a game from 25 years ago, clearly the effort that went into the gameplay itself was even less.”
    • “The gameplay on the other side is awful, the jumping mechanic is very bad and sometimes I even fail to do some simple jumps because you have to be pixel perfect every time.”
  • graphics
    33 mentions Positive Neutral Negative

    Mastema: Out of Hell features bold, stylized pixel art with strong influences from 16-bit era consoles like the SNES and Amiga, creating a consistent and atmospheric vision of hell. While many praise its retro visuals, animations, and dark, moody backgrounds, some criticize the graphics as modest or unremarkable compared to classics, though the overall art direction is considered a highlight. The retro aesthetic is complemented by excellent music, enhancing the nostalgic yet unique presentation.

    • “Visually, Mastema: Out of Hell embraces classic pixel art aesthetics with bold colors, chunky sprites, and a visual language reminiscent of early console action titles.”
    • “While the graphical fidelity is intentionally modest, the art direction succeeds in creating a consistent and memorable vision of hell that feels more stylized than realistic.”
    • “The sprite work is amazing; that's actually why I bought the game—just for the retro graphics, but it really does feel like the real thing.”
    • “Sorry, gonna refund you with poor graphics, control and game reset rules, even if it costs less than a penny.”
    • “We have exchanged lazy 8-bit graphics for slightly less lazy 16-bit graphics, but the general theme is the same as the rest of the retro dross choking the Steam catalog... a low effort copy of an ancient kind of game that isn't as good as the games it's copying, just to make a quick buck on Steam or through bundles and card flippers.”
    • “Graphics lack full screen support and require tricks like running through dxwnd to get windowed mode. The player's death sound is one of the most over-loud, awful things I've ever heard.”
  • music
    27 mentions Positive Neutral Negative

    The music is widely praised for its authentic retro, chip-style and 16-bit inspired compositions that perfectly complement the game's visuals and atmosphere. It effectively balances moody, darker tones with energetic tracks that maintain tension without becoming repetitive. Overall, the soundtrack enhances the nostalgic feel, earning recognition as a standout element that resonates well with fans of classic and retro-inspired games.

    • “Audio design complements the visual and mechanical choices well, with music that channels retro chip-style compositions and darker melodic tones.”
    • “The soundtrack reinforces the oppressive atmosphere without becoming monotonous, providing just enough energy to keep tension high during extended platforming segments.”
    • “The music is great, as are the sound effects.”
    • “The music is alright in dense straight forward clenched roared netting fanning in the closet!!!”
    • “Its almost like some crazy Halloween themed keygen music.”
    • “- The graphics and music make the game feel like it was actually made in the '90s, and not just another modern retro indie pixel art game.”
  • story
    6 mentions Positive Neutral Negative

    The story is described as charming and epic with a nostalgic vibe, but it mainly serves as a simple backdrop to progress through the game rather than being deeply engaging or impactful.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Epic story.”
    • “It has very strong Amiga / SNES vibe, the visuals are nice, music is great, the story is charming.”
    • “Story is just there to get you from start to finish.”
    • “The gameplay, however, is another story.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game masterfully creates a bleak, oppressive, and dark atmosphere through its immersive level design, artwork, and a fitting soundtrack that maintains tension without becoming repetitive. This unique and other-worldly ambiance is a standout aspect, though some gameplay elements may hinder the overall experience.

    • “The level artworks, such as the tiles and background art, are nicely done and create a dark and other-worldly atmosphere.”
    • “The game has a quite unique and very well done atmosphere.”
    • “From its opening moments, the game establishes a bleak and oppressive atmosphere, casting the player into the depths of hell with no exposition-heavy introduction or guiding hand.”
    • “Which wouldn't be bad at all (maybe even adding to the atmosphere) but it's made near impossible due to the terrible jumping.”
  • character development
    4 mentions Positive Neutral Negative

    The character development is praised for its nostalgic SNES-style art and cool, appealing designs, especially highlighted during cutscenes. While the aesthetics and monster designs stand out positively, there's little mention of deeper narrative growth or complexity in the characters. Overall, the visual portrayal of characters is a strong point, though character development beyond design is not emphasized.

    • “Really nice SNES-style art and character design, especially watching the cutscene is nostalgic.”
    • “The music is really cool, the aesthetics are awesome, the character design is also nice.”
    • “Character designs are cool, as are the monsters.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has minimal replay value overall, with some users noting it lacks lasting engagement. However, its appealing pixel art and trading cards provide a modest incentive for repeated play for certain players.

    • “It has no replay value but cool pixel art and trading cards.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a strong emotional payoff through a rewarding sense of accomplishment after overcoming challenging bosses, intensified by the tense and hostile levels leading up to these encounters. The need for careful timing and patience, especially with tricky movement patterns, heightens player engagement and satisfaction.

    • “The sense of accomplishment after defeating a boss is one of the game’s strongest emotional payoffs, particularly given the hostile nature of the levels leading up to them.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is widely viewed as tedious and monotonous, making it feel more like a chore than enjoyable gameplay.

    • “It would be boring, tedious, and an absolute chore.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is perceived as ineffective or forced, with players feeling the design mocks rather than amuses them.

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Mastema: Out of Hell is a casual platformer game with horror theme.

Mastema: Out of Hell is available on PC and Windows.

Mastema: Out of Hell was released on March 3, 2017.

Mastema: Out of Hell was developed by Oscar Celestini.

Mastema: Out of Hell has received neutral reviews from players. Most players liked Mastema: Out of Hell for its gameplay but disliked it for its atmosphere.

Mastema: Out of Hell is a single player game.

Similar games include Slain: Back from Hell, Volgarr the Viking, Steel Assault, Akane the Kunoichi, Taimumari and others.