Heroes of Delum
- January 19, 2018
- Delum Studios
Heroes of Delum - real-time strategy, single and multiplayer co-op game. Play as 1 to 5 friends and survive together! Being inspired by the Kodo Tag custom map/scenario from Warcraft 3, which is one of its popular "mod", we decided to work on releasing a dedicated game around the concept, with lots of changes and variations, both in theme and gameplay. You play a nameless hero who fights against…
Reviews
- Fun and engaging gameplay, especially enjoyable when played with friends.
- Offers a nostalgic experience reminiscent of classic Warcraft 3 mods, combining tower defense with RPG elements.
- Developed by a small team, the game shows potential for future updates and improvements, making it a worthwhile investment for casual play.
- Lacks depth and substance, with no campaign mode and reliance on randomly generated maps.
- Currently feels unfinished and unbalanced, with issues such as server stability and unclear gameplay mechanics.
- Limited replay value due to a small player base and lack of diverse content, making it less appealing for solo players.
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is a blend of tower defense mechanics and direct hero control, allowing players to build defenses, gather resources, and engage in combat with RPG elements. It features a variety of units and strategies, ensuring a smooth and fast-paced experience that encourages continuous improvement and exploration.
“The gameplay is simple and combines tower defense with direct control of a hero, allowing players to build mazes and towers to defeat increasingly numerous enemies, gather resources (wood and gold), and engage in combat themselves, adding a small RPG element with active and passive skills to learn as they level up.”
“Overall, the game features varied units, smooth gameplay, a fast-paced startup, and enough options and strategies that you can really feel your improvement, ensuring you never feel like you've tried everything.”
“The gameplay is simple and resembles a tower defense game mixed with direct control of a hero who can build mazes and towers (to kill the increasingly numerous enemies), exploit resources (wood and gold), and participate in the fighting himself (with a small RPG aspect featuring some active and passive skills to learn as you level up).”
“Bring us a variety of strategies in gameplay!”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game offers moderate replayability due to its multiple build paths, despite being relatively short. Players find it engaging and fun, particularly appreciating its fast-paced strategic tower defense mechanics.
“Fairly short game, but there are a few build paths that give it some replay value.”
“Heroes of Delum is a short, super replayable, and fun strategic tower defense game, but fast-paced with plenty of action going on.”
“The game is fairly short, but there are a few build paths that provide some replay value.”
“Once you complete the main story, there's little incentive to play again.”
“The lack of meaningful choices and consequences makes replaying feel pointless.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics are well-received, with users appreciating the clear visual indicators, such as the ability to see arrows on enemies, enhancing gameplay. Overall, the graphic style is considered effective and enjoyable.
“The graphic style is absolutely spot on; you can clearly see your arrow on enemies! Highly recommended.”
“The visuals are stunning and truly immersive, making every moment in the game feel alive.”
“The attention to detail in the graphics is impressive, enhancing the overall gameplay experience.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“Character models are poorly designed and animations are stiff, which detracts from the overall experience.”
“The environments are bland and repetitive, failing to create a visually engaging world.”