Reignfall Game Cover

Reignfall is a single-player Fantasy Hack and Slash game with real-time strategy and city-building elements. Oversee resource production, command armies, and control heroes in battle against procedurally generated maps. Master the unique playstyles of 7 characters, including your Lord, and test battles in the Battle Tester mode.

  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 418 reviews
graphics18 positive mentions
story4 negative mentions
  • The game combines city-building and wave defense mechanics in a unique and engaging way, allowing players to control hero characters in third-person combat.
  • Despite its simple graphics, the game offers a fun and addictive gameplay experience, with a good balance of strategy and action.
  • For its low price, the game provides great value, with replayability through randomized maps and rewards that carry over to future runs.
  • The game suffers from balancing issues, with resource collection being too slow and enemy waves being overly punishing, making it difficult to progress.
  • There are frequent crashes and performance issues, especially in later stages of the game, which can lead to frustrating loss of progress.
  • The lack of a tutorial or clear guidance can make the learning curve steep, leaving players confused about mechanics and strategies.
  • graphics58 mentions

    The graphics of the game have received mixed reviews, with many players noting that while they are simple and occasionally glitchy, they are also charming and fit the game's style. Some users feel that the visuals could benefit from improvements in texture and polish, but overall, the gameplay compensates for any graphical shortcomings. Despite the simplistic design, the art style is appreciated by some, and the game is described as immersive and engaging, even if it doesn't boast cutting-edge graphics.

    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “Graphically, it's awesome! I love the art style that was chosen here, and it fits well.”
    • “All of this with eye-pleasing graphics that are more retro than realistic, and I really like it!”
    • “Not only are the graphics upfront ugly, the game itself is poorly designed.”
    • “This game looks kinda shit (like the graphics aren't anything to write home about) but my oh my this game is addictive and fun.”
    • “The graphics are ps1 tier.”
  • gameplay52 mentions

    The gameplay is a mix of resource gathering, unit recruitment, and wave survival, offering a unique blend of tower defense and RTS elements that some players find engaging despite its clunky combat and simplistic graphics. While many appreciate the replayability and fun mechanics, others criticize the game's optimization issues and lack of depth, particularly in micromanagement and combat fluidity. Overall, opinions are divided, with some praising its innovative concepts and others expressing disappointment in its execution.

    • “Despite the combat being the absolute clunkiest mess, the unique tower defense/RTS gameplay keeps this title a very interesting one to play, and a definite recommendation with its modest price.”
    • “5$ great gameplay, true replayability, straight up fun.”
    • “The game mechanics are as simple as the visuals, and yet they achieve complexity to rival far more expensive games.”
    • “In my 16 hours of gameplay, the game has crashed about 12 times, wasting hours on rebuilding.”
    • “Wow.... just wow.... this is the dullest looking and playing game I've had the misfortune to run into. I bought it on sale and for the first time, I'll be asking for a refund. Just... no.... this game would have been fine in 2000, but as it is, there's nothing gameplay-wise that deserves to be played at all.”
    • “Main negative is that the game is really poorly optimized somehow, and you can't have large armies without the gameplay suffering.”
  • replayability20 mentions

    Overall, the game exhibits a strong sense of replayability, with features like customizable characters, diverse hero playstyles, and randomized map layouts enhancing the experience. While some players appreciate the replay value and fun gameplay, others note limitations in unit variety and possibilities that could affect long-term engagement. Despite these critiques, many agree that the game offers significant replay incentives, making it enjoyable to revisit.

    • “5$ great gameplay, true replayability, straight up fun.”
    • “The game is small, few hours to complete, but offers some replayability mainly thanks to randomized map layout.”
    • “The combination of city-building and musou-type battling is fun, but the limited possibilities do not give the game a lot of replayability, in my opinion.”
    • “The game is small, only a few hours to complete, but offers some replayability mainly thanks to randomized map layout.”
    • “The ability to customize the lord with earned item drops, in addition to having 6 heroes with different playstyles, further incentivizes replayability.”
  • story12 mentions

    The game is criticized for its complete lack of a story, leaving players feeling lost and without direction. Many reviewers express a desire for a narrative or tutorial to enhance the gameplay experience, suggesting that without these elements, the game feels empty and unengaging. While some players appreciate the core gameplay mechanics, they believe that a compelling story is essential for a more fulfilling experience.

    • “I like this game, it's a very good game. I want more units, more buildings, and much more to do, like a story mode. I really do enjoy this, and I hope others give it a chance.”
    • “There's no story; you're dumped into a map with no clue what to do or why.”
    • “Lack of any story whatsoever.”
    • “Without some sort of story and/or tutorial, you're pretty much doomed. If you're lacking story and tutorial, your gameplay should be amazing, but autofighting units are not impressive if they look like spreadsheet number animations that just calculate damage behind the scenes.”
  • music6 mentions

    The music in the game is highly praised, with users highlighting the great quality of the soundtrack, particularly noting the impressive battle themes that enhance the overall experience.

    • “Great music.”
    • “Amazing battle soundtrack.”
    • “Nice soundtrack.”
  • optimization6 mentions

    Players appreciate the game's optimization, highlighting the intricate multi-building supply chains and the need for strategic building placement relative to the main keep. This design encourages thoughtful planning, contributing to a satisfying gameplay experience, especially in terms of performance when managing larger cities and armies.

    • “Multi building supply chains combined with every building having its own animated NPC and a dedicated entrance allows for a lot of optimization and requires one to put thought into the orientation of every building in relation to the main keep.”
    • “Great game on all aspects; I was very pleased with the optimization and combat.”
    • “Performance is impressive, especially if you manage to overcome the intended size of the city/army.”
    • “Performance issues arise when you manage to exceed the intended size of your city or army.”
    • “The multi-building supply chains, combined with every building having its own animated NPC and a dedicated entrance, allow for a lot of optimization and require careful thought regarding the orientation of each building in relation to the main keep.”
    • “While the game is great in many aspects, the optimization could use some improvement.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be somewhat tedious, particularly at the beginning, as they struggle to track resource generation and usage accurately. While some players adapt by monitoring stockpiles, the process of returning to higher levels can feel repetitive, especially when following a specific build order.

    • “Getting back to the highest wave can become tedious if you have a build order.”
    • “Another problem is you can only know how much money you are generating; you have to guess with everything else. It is a bit tedious at the start because you don't know how much grain you are making and how much you are using, but you can kind of feel it as you start to look at whether you are stockpiling stuff, so it isn't the end of the world.”
  • stability2 mentions

    The game features appealing graphics, but players have reported experiencing noticeable glitches that affect overall stability. Despite these issues, the gameplay remains enjoyable.

  • humor2 mentions

    The humor in the game is consistently praised for being incredibly funny, providing a lighthearted experience despite the lack of impressive graphics or complex gameplay mechanics. Players find the comedic elements to be a standout feature, adding an enjoyable layer to the overall challenge.

    • “Do not expect amazing graphics or huge and complex decisions to be made, but this is incredibly funny and, somehow, also kind of hard.”
  • monetization2 mentions

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with users expressing strong discontent over its aggressive approach to extracting money from players.

    • “I warned everyone this was a cash grab.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
11hAverage play time
5-16hSpent by most gamers
*Based on 4 analyzed playthroughs

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