Hero King Quest: Peacemaker Prologue
- May 13, 2022
- Sounding Stone / 老奉毊
In "Hero King Quest: Peacemaker Prologue," play as the Dark Lord's sister on a mission to slay the Hero King and begin your conquest of humanity. This short JRPG, though set up as a classic hero versus dark lord tale, offers a unique twist with morally gray characters and thought-provoking themes. Your choices along the way will shape the story, providing a distinctive experience for each player.
Reviews
- The main scenario writing and translation are standout features, making the story engaging and well-presented.
- The game offers a unique morally grey female protagonist, adding depth to the character and the narrative.
- Despite its short length, the game is entertaining and captures the feel of a passion project RPG, with charming characters and a well-paced story.
- The game is very short, with many players feeling it ends just as the story gets interesting.
- Combat lacks strategic depth and can feel underwhelming, with many mechanics being basic and repetitive.
- The game is linear with no meaningful choices, making it feel more like a visual novel or walking simulator than a traditional RPG.
- gameplay9 mentions
- 44 % positive mentions
- 56 % neutral mentions
- 0 % negative mentions
The gameplay is characterized as a standard turn-based RPG with fun mechanics, though it is criticized for being short and lacking in difficulty. While the tactical combat is entertaining and well-balanced, it suffers from bland boss design and limited gameplay features, suggesting potential for improvement in future installments. Overall, players appreciate the presentation and mechanics but desire more depth and challenge.
“Good game with fun mechanics, if a little short on length and low in terms of difficulty, but there is the promise of a next game I look forward to.”
“Gameplay is fairly standard RPG, with some good presentation and enemy units actually reducing in number as you hurt them.”
“The gameplay is well-balanced this time, but I think the bosses need more unique appearances and skill sets.”
“Attempting to play the game, I quickly realized that with the limited gameplay rules, I could just spam 'skip dialogue', equip only default gear, and walk over the forced encounters to complete the game in just 1 hour.”
“In practice, a character's HP and follower count don't actually have any effect on gameplay, especially when compared to games like Conviction.”
“The gameplay is essentially a standard turn-based RPG, but it feels like a simplified version of Loser Reborn's battle system, particularly with the skills that cause global increases or decreases in elemental resistance.”
- story9 mentions
- 11 % positive mentions
- 89 % neutral mentions
- 0 % negative mentions
The game's story offers an engaging twist on the traditional fantasy hero versus dark villain trope, maintaining interest with its quick pacing despite its brevity, lasting around three hours. While the plot is intriguing, some players noted that the villains lack depth, which may become a drawback if the story were to be extended. Overall, the narrative is compelling but could benefit from greater complexity and character development.
“Story is an inversion of the fantasy hero - dark villain trope, which works well, and the game is short enough that the plot moved quickly and kept my interest.”
“The game is pretty short; I beat it in about 3 hours, but the story and general feel of the game kept me hooked.”
“As the store description says, the game is indeed pretty short, which is a shame because the story is quite interesting (despite the antagonists having no redeeming qualities), and the tactical combat gameplay has a lot of potential.”
“A minor complaint is that the villains of the story are a bit one-dimensional, which is not enough to be problematic because this is a prologue, but I could see it being a bit boring if extended to the 'main story'.”
“The game is pretty short; I beat it in like 3 hours, but the story and general feel of the game kept me hooked.”
“The story is paced fairly well, but I wish it had more complexity.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find grinding in the game to be frustrating due to static enemy behavior, which detracts from engagement. However, the design allows for more efficient grinding through the respawn of weak enemies, making it less of a resource management challenge compared to similar titles.
“Grinding is annoying because enemies do not move towards the hero.”
“Balance-wise, the game is designed to be less of a resource management puzzle compared to other games, mainly because weak enemies can be respawned for more efficient grinding.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game are considered subpar, with some players noting that they have experienced better RPGs that feature inferior visual quality.
“I've played better RPGs with worse graphics.”
“The graphics feel outdated and lack detail.”
“Character models look flat and uninspired.”