Her Name Was Fire Game Cover

"Her Name Was Fire" is a Tarotpunk roguelike action game where you must survive the 5 stages of grief. Craft unique builds to vanquish hordes of void creatures, collect their ash to unlock powerful spell cards, and face different Major Allegories in each run. Unlock and defeat Major Allegories to expand your deck and forge deadly builds for future runs. The game features a crossover with Furcifer's Fungeon, unlocking Fire as a playable character.

  • Mac OS
  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 270 reviews
gameplay24 positive mentions
story4 negative mentions
  • The game has a cool aesthetic and art direction, with a unique tarot theme that enhances the overall experience.
  • Gameplay is fun and engaging, especially in the first few hours, with well-balanced weapons and upgrades.
  • At its price point, the game offers decent entertainment value, making it a worthwhile purchase for fans of the genre.
  • The game suffers from a lack of content and variety, leading to repetitive gameplay and limited build options.
  • Balancing issues make certain upgrades and weapons feel overpowered or underwhelming, diminishing the overall experience.
  • The absence of an auto-shoot feature can lead to discomfort during extended play sessions, as players must constantly click to cast spells.
  • gameplay72 mentions

    The gameplay has received mixed reviews, with some players enjoying the core mechanics and fun loop, while others criticize it for being shallow and repetitive. Many noted a lack of depth, variety, and engaging content, leading to a grindy experience that feels unbalanced. Despite its potential and enjoyable aspects, such as art direction and music, the game may struggle to retain player interest without significant updates and improvements.

    • “Still, the music was nice, the art direction is gorgeous, and the gameplay is fun enough.”
    • “Very fun core gameplay loop.”
    • “I really enjoy this game; it's stylish, it's legible, and the gameplay is much more engaging to me than other games in the genre.”
    • “There aren't many achievements in this game, and most of them are very easy to get due to the game's lack of difficulty, but one of them requires you to unlock all essences (one of the meta upgrades in the game) which takes around 8-9 hours of gameplay in total — most of which is grinding, sadly.”
    • “The game is lacking in depth, and needs (at least) a little bit more story, more cards, maybe more weapons, and more gameplay mechanics.”
    • “There's not many things to unlock between runs, and most of the gameplay is just 'kite in circles'.”
  • graphics54 mentions

    The graphics of the game have garnered mixed reviews, with many praising the unique "tarotpunk" aesthetic and minimalist design, which is visually appealing but can become monotonous due to the repetitive red-themed environments. While some players appreciate the art style and overall atmosphere, others criticize the lack of variety in level design and animation, suggesting that the visuals may not sustain long-term engagement without further development. Overall, the game shows potential but requires more diverse graphical content to enhance the player experience.

    • “The graphics are honestly what caught my eye about this game (in addition to the great artwork for the main character, as seen on the game's banner).”
    • “I love the art style and the overall atmosphere of the game :)”
    • “Congrats on the release! The game is very fun to play and easy to understand; it has very cute and minimalistic graphics, and I love the mix of tarot/fantasy and technological themes/aesthetics.”
    • “Graphics are monotone and lead to bad visuals and cheap hits as red and black blobs are covered by your projectiles while bleeding across red backgrounds. Sprites are flat and almost entirely unanimated, map design is the genre's bare minimum of an endless square with no features, and all stages are identical.”
    • “Aesthetic is slick and old school, but very plain, and the monochrome color palette gets hard on the eyes after a few minutes.”
    • “Similar graphics and 'click to shoot' play style to '20 Minutes Till Dawn', but not nearly as fun.”
  • music28 mentions

    The music in the game is characterized as dark synthwave, which initially feels fresh and engaging but becomes repetitive due to a limited selection of tracks. While many players appreciate the soundtrack and its fit with the game's atmosphere, some found it necessary to turn off the music after a few hours due to its repetitiveness. Overall, the music is generally well-received, with some calling it a "banger," but there is a consensus that more variety would enhance the experience.

    • “Love the music, art style, and main character.”
    • “Great art and a banger soundtrack.”
    • “Really fun experience, the music and the red palette really fit the gameplay.”
    • “The music is, surprisingly, dark synthwave which is novel at first but, since there are only a few songs in the game, they will get repetitive and, eventually, forgettable.”
    • “I ended up turning off the music after 2-3 hours.”
    • “The music is, surprisingly, dark synthwave which is novel at first but, since there are only a few songs in the game, they will get repetitive and, eventually, forgettable.”
  • story14 mentions

    The game's story is minimal, primarily hinting at themes related to the five stages of grief and tarot cards, but lacks any substantial narrative or lore. Players express disappointment over the absence of a deeper storyline, feeling that the potential for an emotionally engaging experience is squandered despite the game's appealing art and atmosphere. Overall, the game is criticized for its placeholder storytelling and lack of depth.

    • “Fire hints at a story, suggesting you're trapped in the five stages of grief, and failure to use your awesome witch powers to survive hordes of spooky shadow demons will cause you to be lost to despair.”
    • “All the potential is there, the atmosphere for a great, deep, emotionally engaging story, the animation (which is very well done) to bring life to the characters and the lore.”
    • “There is absolutely no story to speak of (not even any narrative or lore-based text), but the game appears to have two prevalent themes: one revolving around the five stages of grief, of which each stage is named in order; and the other being centered around tarot cards, of which the seven bosses are named after.”
    • “The game is lacking in depth and needs (at least) a little bit more story, more cards, maybe more weapons, and more gameplay mechanics.”
    • “3 - no story, you have cool art and you fight the stages of grief (I think), and not a line nor hint of a story to be seen.”
  • grinding8 mentions

    Players criticize the grinding aspect of the game due to low experience gain that does not scale with enemy difficulty, leading to prolonged periods of grinding to keep abilities relevant. Achievements are sparse and easy to obtain, except for one that requires significant grinding (8-9 hours) to unlock all essences, which detracts from the overall enjoyment. The game offers two modes, with the timed mode being recommended for more efficient grinding.

    • “Low experience gain – as you progress, the amount of experience you gain does not scale with the difficulty of the enemies, so your abilities become more underpowered and you end up spending more time grinding.”
    • “There aren't many achievements in this game, and most of them are very easy to get due to the game's lack of difficulty. However, one of them requires you to unlock all essences (one of the meta upgrades in the game), which takes around 8-9 hours of gameplay in total — most of which is grinding, sadly.”
    • “In 3 hours, I have done everything except unlock the grindy things.”
  • atmosphere6 mentions

    The game's atmosphere is highly praised for its captivating art style and well-executed animation, which effectively enhance the emotional depth of the story and characters. Players often return to the game primarily for its immersive music and overall ambiance, indicating a strong connection to its atmospheric elements.

    • “I love the art style and the overall atmosphere of the game.”
    • “All the potential is there, the atmosphere for a great, deeply emotionally engaging story, the animation (which is very well done) to bring life to the characters and the lore.”
    • “Any replay I did was mostly for the music and atmosphere.”
  • monetization4 mentions

    The monetization strategy of the game is widely criticized as a cash grab, leading to a perception that it remains underdeveloped and fails to deliver on its potential. Many users express disappointment, feeling that the game capitalizes on trends rather than offering substantial content.

    • “This smells like a cash grab, which is a real shame because it could have been amazing.”
    • “Now it is very clear the game is staying barebones and was just a cash grab on the fad of the type of game at the time.”
  • replayability4 mentions

    The game is noted for its short length yet high replayability, with players appreciating its engaging graphics and style. However, some find the meta elements to be lacking, which may detract from the overall replay value.

    • “Short but very replayable.”
    • “Nice graphics and style, but the meta and replayability are boring.”
  • stability2 mentions

    The game's stability is criticized for unreliable dash invincibility frames, buggy mechanics such as dropped inputs and projectiles spawning unexpectedly, and a lack of variety in enemy design. Players report that mini-bosses and mooks often feel simplistic and unchallenging, contributing to an overall sense of instability in gameplay.

    • “The dash i-frames are quite unreliable (dash as damage passive? No thanks!) and some parts of the game feel a bit buggy (dropped inputs, projectiles spawning on top of you, tantrum only affecting about 20 enemies at a time, etc.). Mini-boss and mook design is meat blobs or 'sometimes, a projectile.' The server tower mini-bosses all use the same weak projectile that can't hit you if you strafe the tower while slowed by your own attacks; they could at least get progressively trickier.”
  • emotional2 mentions

    Reviewers highlight the game's strong potential for an emotionally engaging narrative, supported by well-executed animation that brings characters and lore to life. The atmosphere is noted as conducive to deep emotional experiences, suggesting a rich storytelling foundation.

    • “All the potential is there, the atmosphere for a great, deeply emotionally engaging story, the animation (which is very well done) to bring life to the characters and the lore.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
5hAverage play time
3-9hSpent by most gamers
*Based on 6 analyzed playthroughs

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