- August 3, 2022
- Tissue Inu
- 4h median play time
Her Name Was Fire
Platforms
About
"Her Name Was Fire" is a Tarotpunk roguelike action game where you must survive the 5 stages of grief. Craft unique builds to vanquish hordes of void creatures, collect their ash to unlock powerful spell cards, and face different Major Allegories in each run. Unlock and defeat Major Allegories to expand your deck and forge deadly builds for future runs. The game features a crossover with Furcifer's Fungeon, unlocking Fire as a playable character.
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- The game has a cool aesthetic and art direction, with a unique tarot theme that enhances the overall experience.
- Gameplay is fun and engaging, especially in the first few hours, with well-balanced weapons and upgrades.
- At its price point, the game offers decent entertainment value, making it a worthwhile purchase for fans of the genre.
- The game suffers from a lack of content and variety, leading to repetitive gameplay and limited build options.
- Balancing issues make certain upgrades and weapons feel overpowered or underwhelming, diminishing the overall experience.
- The absence of an auto-shoot feature can lead to discomfort during extended play sessions, as players must constantly click to cast spells.
gameplay
72 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players enjoying the core mechanics and fun loop, while others criticize it for being shallow and repetitive. Many noted a lack of depth, variety, and engaging content, leading to a grindy experience that feels unbalanced. Despite its potential and enjoyable aspects, such as art direction and music, the game may struggle to retain player interest without significant updates and improvements.
“Still, the music was nice, the art direction is gorgeous, and the gameplay is fun enough.”
“Very fun core gameplay loop.”
“I really enjoy this game; it's stylish, it's legible, and the gameplay is much more engaging to me than other games in the genre.”
“There aren't many achievements in this game, and most of them are very easy to get due to the game's lack of difficulty, but one of them requires you to unlock all essences (one of the meta upgrades in the game) which takes around 8-9 hours of gameplay in total — most of which is grinding, sadly.”
“The game is lacking in depth, and needs (at least) a little bit more story, more cards, maybe more weapons, and more gameplay mechanics.”
“There's not many things to unlock between runs, and most of the gameplay is just 'kite in circles'.”