- October 31, 2024
- Aerilon
Hell Survivors
Platforms
About
In "Hell Survivors," withstand 20 minutes of intense combat against ferocious demons. Choose from various heroes, weapons, and abilities to build your strategy. Unlock new content through meta progression and face diverse bosses with unique mechanics. The game boasts fast-paced action, stunning dark art, and a post-metal soundtrack.



- The game features a stylish aesthetic and satisfying gameplay loop, reminiscent of titles like Halls of Torment and Diablo.
- Character upgrades and equipment management are straightforward, allowing for a cozy and engaging experience.
- The game shows potential for future development, with some players expressing hope for improvements in upcoming updates.
- The game feels incomplete and lacks substantial content, making it feel more like a bare demo than a full release.
- Many mechanics are poorly implemented, such as the dash system and UI elements, which detract from the overall experience.
- It struggles to differentiate itself from better titles in the genre, often being criticized as a bland imitation with little originality.
gameplay
26 mentions Positive Neutral NegativeThe gameplay of "Hell Survivors" draws inspiration from titles like "Halls of Torment" and "Diablo 1," featuring a simple loop and elements like inventory management, but suffers from a lack of depth and originality. Players have noted a sparse experience with limited mechanics, such as a utilitarian dash and frustrating auto-reload features, alongside a significant absence of in-game documentation. Overall, the game feels directionless and in need of more engaging content to justify its early access status.
“If you've had the pleasure of playing Halls of Torment (or Diablo 1, from which it is inspired), this game shares much the same hellish vibes and a few gameplay elements, such as inventory management, albeit with a darker and more refined aesthetic.”
“Notably, sometimes the weight and impact of some gameplay elements, such as monsters, guns, abilities, and explosions can be felt satisfyingly.”
“The gameplay loop is simple.”
“The gameplay feels sparse, with a lack of depth, progression, and meaningful content.”
“The lack of originality is glaring, and every mechanic feels like an inferior attempt to replicate what has already been done – and done much better – elsewhere.”
“The game had a demo which wasn't so bad as early access, now the game is really unforgiving from the start plus has flaws in mechanics - why does the player need auto-reload after 1 bullet from a 6-round magazine, why is the player not allowed to auto-reload a weapon after the magazine is empty, nothing new was added to the game after the demo plus no passive skill tree.”