- April 23, 2018
- torcado
Heck Deck
Platforms
About
Heck Deck is a fast-paced, rogue-like dungeon crawler that challenges you to build your own deck of cards. Battle enemies, dodge traps, and collect loot to improve your deck as you descend into the depths of randomly generated dungeons. With a variety of cards, enemies, and upgrades, each run is unique and offers a fresh challenge.







- Heck Deck offers a unique and innovative blend of bullet hell and deck-building mechanics, creating a fun and strategic gameplay experience.
- The game's charming graphics, engaging soundtrack, and solid core mechanics contribute to an enjoyable and immersive experience.
- Players appreciate the risk-reward system where health is used as a resource to gain powerful cards, adding depth to the gameplay.
- The game lacks a comprehensive tutorial or card descriptions, which can lead to confusion and a steep learning curve for new players.
- Some players feel that the game can become repetitive and lacks replayability due to a slow difficulty ramp and limited challenges.
- The gameplay may not appeal to everyone, particularly those who prefer more traditional card game mechanics or deeper progression systems.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is praised for its unique blend of mechanics, combining bullet time, deckbuilding, and bullet hell elements into a strategic and engaging experience. Players appreciate the whimsical art style, catchy music, and the depth of self-discovery in mastering the mechanics, although some find the learning curve steep and the integral role of getting hit frustrating. Overall, the game offers a satisfying and fluid experience that encourages replayability, despite some mixed feelings about its complexity.
“Doesn't handhold play at all, lots of self-discovery in how different mechanics work.”
“Bullet time is the glue that holds it all together, giving the player agency and power without making the game trivially easy, due to the combination of the aforementioned mechanics.”
“The gameplay is fluid, satisfying, and very 'crunchy.' The music bops hard too.”
“The gameplay I did not like so much; I found it confusing at times.”
“I did not like how getting hit is such an integral part of the gameplay.”
“I wish the cards were keybound from the get-go. If there was a 'maybe' option to the do not recommend part, I would have clicked it, because I both recognize that a lot of genuine effort was put into the game, and it has aspects I liked (designs and music). On the other hand, the gameplay failed to keep me playing for long.”