- January 1, 2019
- Charlie Fleed
- 40h median play time
Hartacon Tactics
Platforms
About
"Hartacon Tactics is a turn-based tactical RPG with highly deterministic mechanics and hand-painted 2D art. Play as unique characters with varied classes and abilities in the single-player survival campaign or against other players in co-op and multiplayer modes. Different classes have distinct stats, weapons, and techniques, allowing for diverse strategies."





- The game offers a high value for its low price, providing a decent amount of entertainment for budget-conscious gamers.
- There is a lot of potential in the game mechanics, with various classes and skills that can appeal to fans of tactical RPGs.
- The developer shows dedication to improving the game, with frequent updates and plans for future enhancements.
- The controls are clunky and poorly designed for keyboard and mouse, making gameplay frustrating for those without a gamepad.
- The game feels unfinished and lacks polish, with many technical issues such as crashes and missing features.
- There is a significant lack of tutorial and in-game explanations, leading to confusion and a steep learning curve for new players.
- gameplay9 mentions Positive Neutral Negative
Gameplay has received mixed reviews, with many users finding it awkward and overly complex, leading to a frustrating experience. Critiques highlight issues such as poor graphics, lack of clear instructions, and a convoluted interface, while some praise the game mechanics and low price. Overall, the gameplay seems to struggle with execution, leaving players disappointed despite some potential.
“Good gameplay, lovely art and sound, a level editor and... don't forget the current low price (2,99€).”
“+great game mechanics”
“- nice game mechanics (equips, skills, training, etc.)”
“Gameplay here is really awkward and needlessly complex.”
“The interface says something like campaign or story, but they are only levels, with the Pokémon Conquest mechanic that makes the AI recover the places you conquered. It has more things I haven't appreciated, of course, but I won't give it another try for a while because I think it's okay to expect big things from the new SRPGs, and I had a bad impression.”
“A lot of little simple stuff right off the bat - missing descriptions for skills/mechanics, the graphics are kind of all over the place at times with effects/characters, no ability to change the direction that the d-pad on your controller moves the cursor (some people prefer Disgaea directions, others FFT), fullscreen just gave me a black screen with the still-tiny game in the center, so it was kind of hard to see, movement and selection felt kind of wonky, and there was no indication of the nature of battles right off the bat. The first one in the 'campaign' was two NPCs versus eight of my characters, who obviously wrecked them.”