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Hands of Necromancy II

88%Game Brain Score
music, atmosphere
gameplay, graphics
88% User Score Based on 56 reviews

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About

Play the first instalment of the franchise About the GameWill you once again don the mantle of the original Necromancer and prove his supremacy, or will you play as the new female up and comer, to show the world the true meaning of the word “power”? Each character has their own distinct weapons, spells, transformation abilities, as well as personality! No matter your choice, the journey will be…

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Hands of Necromancy II screenshot
Hands of Necromancy II screenshot
Hands of Necromancy II screenshot
Hands of Necromancy II screenshot
Hands of Necromancy II screenshot
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88%
Audience ScoreBased on 56 reviews
music13 positive mentions
story2 negative mentions

  • Hands of Necromancy II offers improved gameplay mechanics and level design compared to its predecessor, making it more accessible and enjoyable for players.
  • The game features a second playable character with unique abilities, enhancing replayability and providing a fresh experience.
  • The soundtrack is exceptional, adding to the overall atmosphere and nostalgia of the game, reminiscent of classic titles like Heretic and Hexen.
  • The removal of the hub system and metroidvania elements from the first game leads to a more linear experience that some players may find less engaging.
  • Graphics and controls can feel dated and janky, which may detract from the overall enjoyment for some players.
  • Certain levels can be frustratingly designed, with unclear objectives and dark areas that make navigation difficult.
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its emotional depth and atmospheric quality. The soundtrack features a diverse range of styles, from eerie vocal passages to beautiful instrumental pieces, and is noted for enhancing the overall gaming experience. Overall, players consider it one of the best soundtracks of the year, with standout tracks that evoke nostalgia and elevate the game's ambiance.

    • “It would be a crime not to commend the music from asciimov; it blew me away.”
    • “The first game had some solid themes, but here the composer has pushed the chips all-in; individual songs wander between strange eerie vocal passages to moments of quiet beauty, with guitar and flute used to particularly great effect.”
    • “The one element of the game that has really taken me by surprise is the excellent music; it just amps up the atmosphere and vibe a ton; it's so flipping good.”
    • “The music is also kind of random, but the songs themselves are phenomenal.”
    • “The main thing I noticed big time was the music.”
    • “Its fascinating with the intro song sounding very much like the theme from Alfred Hitchcock's Vertigo (one of my favorite films).”
  • gameplay
    13 mentions Positive Neutral Negative

    Gameplay in "Hands of Necromancy 2" is praised for its improved mechanics, focused level design, and engaging flow, making it a standout among retro shooters. While some players note a lack of innovation in spell mechanics and the presence of outdated graphics and audio, the overall experience is considered worth the price, especially for those seeking a nostalgic gaming experience. The game successfully balances challenge and resource management, enhancing its replayability and enjoyment.

    • “Basically, for the price and gameplay offered, it's well worth a play even for a few hours.”
    • “Gameplay is the main dish of Hands of Necromancy 2, and together with level design, it's its strongest aspect.”
    • “Among many retro shooters on Steam, Hands of Necromancy 2 stands out as one of the best, and despite its low-fi aesthetic and the engine that is getting a bit long in the tooth, its strong gameplay and level design shine through.”
    • “Bad sprites, bad audio, bad AI, bad controls, and mechanics.”
    • “This is a bit disappointing; I think the game would benefit from a rock-paper-scissors mechanic applied to specific spells and enemies.”
    • “Gameplay is the main dish of Hon2, and together with level design, it's its strongest aspect.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of "Hands of Necromancy II" evoke a nostalgic retro aesthetic reminiscent of 90s games, featuring colorful environments and billboard sprites that may hinder visibility. While some players find the visuals dated and janky compared to modern standards, others appreciate the impressive level design and charming fantasy elements. Overall, the graphics serve their purpose within the context of the game, contributing to its unique appeal despite their limitations.

    • “The level designs and textures sent me back to childhood and a lot of the simple yet beautiful aesthetics I loved growing up in the 90s.”
    • “Graphics and most of all the level design is very impressive, but it can be sometimes difficult to find the next step.”
    • “This game has more of a fantasy feel, with bright colorful graphics with crystals and mushrooms dotting the landscape.”
    • “Hands of Necromancy II is one of those old-timey games, with dated graphics, a bit weird controls (despite the control overhaul), and the very typical kind of map.”
    • “The graphics are very bad, like worse than the original Doom, and the controls are a bit janky.”
    • “The game uses the same engine and graphics from the first Hands of Necromancy game, but the environments are more disjointed.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is praised for its expansive levels, exploration, and unique magical weaponry, creating a grand and immersive experience. While some reviewers note a lack of the eerie tone present in the original game, the excellent music significantly enhances the overall vibe, contributing to a nostalgic 90s atmosphere. Overall, the atmosphere is considered a standout element, despite some critiques regarding linearity and comparison to its predecessor.

    • “An atmospheric first-person shooter with an emphasis on large sprawling levels, exploration, and unique magical weaponry.”
    • “It's all fantastic and massively elevates the atmosphere of the game, feeling more befitting of a grander project.”
    • “The one element of the game that has really taken me by surprise is the excellent music; it just amps up the atmosphere and vibe a ton, it's so flipping good.”
    • “It's unfortunately a very linear game that doesn't have the eerie, brooding atmosphere of the original game.”
  • story
    4 mentions Positive Neutral Negative

    The story in "Hands of Necromancy Two" is minimal, primarily consisting of a few cutscenes and lacking significant context or plot development. While the gameplay has improved with new characters and power-ups, the narrative remains secondary to the action, with players mostly engaging in wandering and shooting without a strong storyline.

    • “There is not much story to tell, just wandering and shooting in random areas without much context or plot.”
    • “Hands of Necromancy II is basically like the first one, but with way better gameplay, another playable character, more power-ups, and not much story (if you don't count the three cutscenes, or six if we consider the other character's story). The maps are smaller but more focused, which is good as it improves the pace a lot.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is limited due to the presence of only two playable characters, whose similar arsenals fail to provide a distinct gaming experience, resulting in a lack of variety compared to other titles like the Hexen series.

    • “There are only two playable characters to choose from, and their arsenals are too similar to each other to provide a different gaming experience or replay value, unlike the Hexen games.”
    • “The lack of diverse gameplay mechanics makes it hard to find motivation for replaying the game.”
    • “Once you complete the game, there’s little incentive to go back, as the story and gameplay don’t change on subsequent playthroughs.”
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