- March 28, 2017
- Spaceboy Games
- 10h median play time
HackyZack
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Platforms
About
"HackyZack" is a single-player platformer game with a good soundtrack, where you play as Zack, a regular kid who juggles balls with unique properties through precision-platforming puzzles to reach the goal in each stage. The game features over 100 levels with multiple ways to conquer them, and you can collect 55 unique stickers and unlock eight different characters. Optional challenge levels are available where you race against the clock to destroy targets as fast as possible.







- Fun and interesting movement mechanics that provide a unique twist on platforming.
- Challenging gameplay that offers a satisfying sense of accomplishment when mastering levels.
- Great visuals and a catchy soundtrack that enhance the overall experience.
- Controls can be frustrating, as movement and aiming are tied to the same input, leading to unintentional mistakes.
- The difficulty spikes significantly, making it hard for casual players to progress without feeling overwhelmed.
- Bugs and performance issues, such as frame rate drops, detract from the gameplay experience.
- gameplay60 mentions Positive Neutral Negative
The gameplay in Hackyzack is characterized by its unique mechanics and challenging precision platforming, combining elements of juggling and movement that can be both rewarding and frustrating. While the game introduces new mechanics throughout its levels, players often find the controls difficult to master, leading to a steep learning curve. Overall, the gameplay is praised for its depth and creativity, though some players feel it could benefit from a more gradual introduction to its complex systems.
“Very challenging and unique gameplay.”
“The gameplay fits well with Hackyzack's peaceful atmosphere, having both an amazing soundtrack and a beautiful visual style.”
“The developers do an amazing job at introducing, challenging, and then layering these mechanics.”
“The game only gives you a few levels to get used to the mechanics and controls before throwing you right into the thick of things, with short but challenging levels requiring very precise movement and kicks.”
“It's difficult not because the puzzles are well-designed or the mechanics require precision, but because you will find yourself constantly making tiny mistakes - like kicking a ball diagonally instead of straight up - which cost you the level.”
“There is little meaningful sense of progression in the game – there are a large number of levels, but only every 10 or so levels do you get any real sense of progress, and even then, while the game adds new mechanics in each set of 10 levels, the levels themselves ultimately feel rather characterless.”