- February 7, 2017
- Minor Key Games
Gunmetal Arcadia
Platforms
About
Gunmetal Arcadia is a challenging 2D pixel art game that combines fast-paced action with strategic combat. As the last surviving member of your family, you must reclaim your city from the despotic ruler and his mechanical minions. Choose from a variety of weapons, abilities, and upgrades to customize your playstyle and defeat the tyrannical opposition. With procedurally generated levels and permadeath, each playthrough presents unique challenges and adds layers of depth to the gameplay.








- The game features a charming 8-bit art style and excellent CRT effects that enhance the nostalgic experience.
- Gunmetal Arcadia offers a high level of replayability with its procedural level generation and the 'Legacy' mechanic that modifies each run based on previous playthroughs.
- The combat is engaging, with a variety of weapons and upgrades available, making each play session feel fresh and entertaining.
- The game can feel short, with some players completing it in just a few hours, leading to concerns about its overall content and replay value.
- There are instances of frustrating enemy placements and cheap shots that can lead to unfair damage, detracting from the overall enjoyment.
- Some players found the gameplay lacking in depth compared to classic NES titles, with combat feeling repetitive and not as engaging as expected.
gameplay
24 mentions Positive Neutral NegativeThe gameplay of "Gunmetal Arcadia" combines roguelike elements with classic platforming mechanics reminiscent of "Zelda II," featuring procedurally generated levels and a unique "legacy" system that modifies each run based on previous performance. While the game is praised for its refined mechanics and nostalgic graphics, some players feel that the gameplay lacks depth and suffers from artificial difficulty, making it less compelling overall. Despite its streamlined approach, the integration of roguelike features with traditional gameplay may not resonate well with all players.
“At its heart, Gunmetal Arcadia is a roguelike Zelda II, with similar controls and mechanics.”
“The big addition here is the aforementioned 'legacy' mechanic, wherein the player begins each run with various modifiers based on what they did in the previous run.”
“Kyle Pittman put the feedback from his earlier entry to great use, and the gameplay here is more refined - more streamlined - and just in general less annoying than its predecessor (despite being otherwise similar).”
“The base game mechanics worked so well in Zero, but I don't think they are very suited for a roguelite sidescroller, so the two core aspects of the game are at odds with each other, making for a much worse overall experience.”
“To put it succinctly, this game absolutely feels like something that would've come out on the NES; unfortunately, this extends to the limited gameplay and artificial difficulty.”
“While these features are executed well, I found the gameplay to be severely lacking.”