- February 6, 2020
- Necrosoft Games
Gunhouse
Platforms
About
"Gunhouse" is a puzzle-tower defense game where you defend orphans from alien invaders using a wide array of weapons, with infinite levels, upgrades, and a strange narrative. Created by Necrosoft Games, it features a unique visual style, hardcore mode, and a music soundtrack by Disasterpeace. The goal is to make big combos, rain down bullets, and defeat giant bosses in a seemingly never-ending battle.











- The game features a unique combination of tower defense and sliding puzzle mechanics, providing a satisfying and addictive gameplay experience.
- The hand-drawn, surreal art style and cool soundtrack enhance the overall enjoyment of the game.
- The puzzle element is engaging and challenging, rewarding players who enjoy logical thinking and strategic planning.
- The tower defense aspect feels tacked on and lacks depth, making it less enjoyable compared to the puzzle mechanics.
- Players may find the fast-paced nature of the puzzle section overwhelming, with limited time to strategize and execute moves.
- There are quality of life issues, such as the inability to control weapon placement and the abrupt transitions between gameplay modes, which can be frustrating.
gameplay
7 mentions Positive Neutral NegativeThe gameplay features a mix of tactical mechanics and puzzle-solving elements, which many players find enjoyable despite some repetitive enemy designs. While the puzzle aspect is highlighted as the standout feature, it presents a steep learning curve and can be challenging under time constraints. Overall, players appreciate the fun factor of the gameplay, even if it is relatively short.
“There are so many mechanics and details that encourage tactics instead of the usual strategy.”
“The puzzle part is the best mechanic of the game.”
“You're probably here for the art, and the game's probably worth the price just for that, but I had a surprising amount of fun with the gameplay too.”
“The enemies all seem the same gameplay-wise... you shoot them with whatever happened to be made in the puzzle round.”
“The puzzle part of the game has a deceptively steep learning curve, but once you figure it out, the total gameplay is relatively short.”
“The puzzle mechanics are odd and much harder to do under time pressure.”