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Creeper World 4

95%Game Brain Score
story, gameplay
grinding, stability
95% User Score Based on 6,982 reviews

Platforms

PCPCWindowsWindowsCloudCloudNVIDIA GeForce NOWNVIDIA GeForce NOW

About

Creeper World 4 is a real-time strategy game where players must defend their base from a fluid-like enemy called the "Creeper." The game features 3D terrain and encourages taking the high ground to avoid the Creeper. Players can build their economic base, assembleired forces, and call down orbital weapons for devastating strikes. The goal is to restore hope to the galaxy by surviving on each world. This fourth installment in the Creeper World franchise introduces new strategic possibilities and threats in a 3D environment.

Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
Creeper World 4 screenshot
+7

95%
Audience ScoreBased on 6,982 reviews
story272 positive mentions
grinding62 negative mentions

  • The game offers a unique twist on the tower defense genre, where players fight against a fluid enemy, providing a fresh and engaging experience.
  • The addition of 3D graphics enhances the gameplay, allowing for better visualization of the battlefield and the flow of the creeper.
  • The game features a robust community with a plethora of user-generated content, including custom maps and game modes, significantly increasing replayability.
  • The campaign can feel repetitive, as many levels become a grind once players establish a stable defense, leading to a lack of challenge in the later stages.
  • The user interface and controls can be clunky and unintuitive, making it difficult to manage units and resources effectively.
  • The story and dialogue are often criticized for being lackluster and not engaging, detracting from the overall experience.
  • story
    1,328 mentions Positive Neutral Negative

    The story in "Creeper World 4" has received mixed reviews, with many players noting that it serves primarily as a tutorial for gameplay mechanics rather than a compelling narrative. While some appreciate the light-hearted and humorous elements, others criticize the story for being simplistic, poorly presented, and lacking depth compared to previous entries in the series. Overall, the gameplay is often highlighted as the main draw, with the story acting as a backdrop to the strategic challenges players face.

    • “The story is also fantastic!”
    • “The story isn't anything groundbreaking/original, but it was enough to keep me hooked and wanting to see what happens next.”
    • “Creeper World 4 also features a robust campaign mode with an intriguing storyline that keeps players engaged throughout the game.”
    • “The story line was terrible and cringy.”
    • “The plot of the story missions is truly terrible and is best ignored.”
    • “The 'story' is eye-gougingly bad.”
  • gameplay
    1,088 mentions Positive Neutral Negative

    The gameplay of "Creeper World 4" has been described as engaging and addictive, maintaining the core mechanics of its predecessors while introducing new elements and a 3D perspective that enhances the experience. However, some players feel that the game lacks meaningful innovation compared to "Creeper World 3," with a reliance on introducing new mechanics without adequate explanation, leading to frustration. Overall, while the gameplay is fun and offers a variety of strategies, it can become repetitive, and the user interface has been criticized for being less intuitive.

    • “A great new release in the series, this game expands the world to 3D and keeps the great gameplay.”
    • “Its definitely an engaging evolution from previous Creeper World and keeps the gameplay alive through daily challenges, procedural maps, and shared maps from other players.”
    • “The gameplay seamlessly incorporates aspects of different genres, from the tower defense aspect of strategically placing down your arsenal, the RTS component about managing tasks, to a more grand strategy element of prioritizing different objectives on the map.”
    • “I've loved the games so far, but they've drifted heavily into 'let's introduce new game mechanics every level that we don't bother explaining' territory, which, let's face it, is nothing but frustration.”
    • “The biggest disappointment for me was the fact that the jump to 3D didn't bring any meaningful gameplay changes when compared to CW3.”
    • “Overall the gameplay loop becomes repetitive extremely quickly, as you establish a base and then use it to exterminate the map.”
  • graphics
    406 mentions Positive Neutral Negative

    The graphics in "Creeper World 4" have received mixed reviews, with many players appreciating the introduction of 3D elements that enhance the visual experience and provide a better sense of scale. However, some critics argue that the graphics can hinder gameplay by making map navigation more challenging and that they lack the refinement seen in previous installments. Overall, while the visuals are not groundbreaking, they contribute to the game's charm and maintain the series' aesthetic, appealing to both new players and long-time fans.

    • “The graphics in Creeper World 4 have been significantly improved, offering a more visually appealing experience.”
    • “The new 3D graphics really do give a better sense of scale as to what kind of tsunami of angry purple goo is barreling down towards your base.”
    • “I love the new 3D art style -- that special Creeper World feeling is retained, while adding some N64-era graphics nostalgia pleasure center hits.”
    • “But this just feels like a graphics overhaul mod for CW3, with not even that much new in the way of towers or innovations.”
    • “The charm of the previous version is lost; all we are left with is sub-par 3D graphics.”
    • “Unfortunately, the new graphics don't quite hold the game above its prequel.”
  • music
    146 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its charm and ability to enhance gameplay, creating an engaging atmosphere. However, some players find it repetitive or less impactful compared to previous titles in the series, with criticisms aimed at the sound effects and menu music. Overall, while the soundtrack is generally considered good, it may not meet the expectations set by earlier installments.

    • “The music is brilliant.”
    • “Creeper World 4's UI and controls are a bit messy, building and expanding can be a bit slow and clunky at times, but damn, playing this game is satisfying as hell in so many ways. The music track makes this experience even better; it truly fits perfectly with the gameplay and creates a truly epic sensation that makes you feel like you are battling for the fate of the world.”
    • “Pick this game up now and you will not feel time just tick by while listening to the amazing soundtrack.”
    • “The menu music is mostly just loud background noise, a big step down from the third game (which in my opinion has the best soundtrack in the series).”
    • “The only real flaw I can see is that the music is pretty generic.”
    • “Graphics have a janky low-budget feel of an early 2000's game, which isn't helped by poorer quality music and sound effects.”
  • replayability
    132 mentions Positive Neutral Negative

    The game boasts exceptional replayability, largely due to its extensive support for user-generated content, including custom maps and daily challenges. Players appreciate the built-in random map generator and the vibrant community that continually creates new scenarios, ensuring nearly infinite replay value. While some find the core gameplay can become repetitive, the variety offered by community contributions and experimental modes keeps players engaged for countless hours.

    • “I love the replayability between daily maps, player-made maps, and experimental ways to play the game that keeps me coming back for my daily strategy gaming fix.”
    • “Additionally, the level editor and custom map support provide endless replayability, as players can create and share their own challenges with the community.”
    • “Knucracker has done it again with their wonderful charm, a nice campaign, and (as usual) a tsunami of player-made maps and modes that expand the game's replay value to near infinity.”
    • “Its low on replayability; you can try to beat the maps faster and put it on the leaderboards, but they are already broken from cheaters.”
    • “I feel like CW3.5 was the most story-oriented and had the least replayability value.”
    • “In any case, this indie-developed game is well worth the money, and while it can become a bit repetitive, the fan-made maps keep replay value high.”
  • grinding
    70 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and time-consuming, with players noting that after the initial setup, gameplay often devolves into a prolonged slog of slowly overcoming enemies. While some appreciate the unique mechanics and potential for optimization, many find the repetitive nature of grinding detracts from the overall enjoyment, especially in the later stages of the campaign. Despite its challenges, the game retains a level of casual appeal, though it may require significant time investment to complete objectives.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “While I like the core concept of the game, it's unfortunately just unfathomably tedious.”
    • “The main problem is that the game is won or lost in the first few minutes, and the rest of it is just grinding down the AI.”
    • “I seem to spend a lot more time in the 'laborious creep to victory' phase than in the 'tactical puzzle solving' phase, which makes the game tedious.”
  • optimization
    48 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting significant performance issues, particularly on custom or heavy maps, due to the game utilizing only one processor core. While some users report smooth gameplay on lower-end systems with reduced graphics settings, others experience crashes and poor frame rates, especially during intense scenarios. Overall, despite its polished gameplay and potential for strategic optimization, the game's performance shortcomings detract from the experience.

    • “As for the gameplay itself, it's very polished and if you're looking for a tower defense with high potential for optimization, this game is for you.”
    • “Its a challenging and grindy game with a lot of potential for route optimization.”
    • “It's like the previous games, but you can accurately tell how much creeper is about to wash over your base with the very well optimized 3-dimensional graphics.”
    • “Crashes suddenly with the recommended 8GB of RAM and on performance mode with the graphics dialed back.”
    • “Optimization forced me to write this review; I just can't stand the unplayability on interesting maps. Using one core in 2022 is an unjustified spit in the players' face.”
    • “Performance and graphics are worse, and the 3D just makes seeing what's happening difficult, especially with all the extra units/buildings.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while many players find the dialogue and quirky elements, such as the "funny sentient water," to be engaging and entertaining, others criticize the attempts at humor as falling flat. The light-hearted tone complements the gameplay, making it enjoyable for those who appreciate a comedic touch, though some feel the humor can be hit or miss. Overall, the game is described as fun and addictive, with a charm that enhances the tactical experience.

    • “The dialogue is hilarious!”
    • “Engaging, fun, and funny, it's addictive as all get out.”
    • “The plot mainly serves as a backdrop for the gameplay; but it is executed with a sense of humor and archetypal sci-fi charm that complements the game's tactical aspects.”
  • stability
    24 mentions Positive Neutral Negative

    The game's stability is generally praised, with many players reporting a smooth experience and minimal bugs after extensive playtime. However, some users have encountered specific issues, such as glitches with the creeper mechanics and porters, though these are often quickly patched by the developers. Overall, while there are occasional bugs, the game is considered stable and enjoyable, especially in co-op mode.

    • “Game is very stable and bug free (at least for me 40 hours in).”
    • “Polished & bug free.”
    • “The game runs great (even on my potato of a computer).”
    • “Also, the game is buggy, with creepers flowing in empty space sometimes (even destroying your stuff) or not flowing into areas it should (because that area is height 0, which appears to be bugged).”
    • “There's also co-op now, though when I tried it with a friend a few months ago it was a bit buggy.”
    • “- Porters are buggy/weird when you place their destination and it comes time to set the destination again.”
  • emotional
    10 mentions Positive Neutral Negative

    Players express a surprising emotional depth in the game, with many reporting experiences of euphoria and tears due to its compelling story and impactful soundtrack. Despite its seemingly simple premise of fighting creepers, the game evokes strong feelings and investment, making it a memorable experience that resonates on a personal level. Overall, it combines engaging mechanics with an emotional narrative that leaves a lasting impression.

    • “This game made me cry tears of euphoria.”
    • “It's a game about fighting lean; it should not have this fire soundtrack, nor should I be this emotionally invested in it.”
    • “It has everything you'd like from a creeper world game: good mechanics, a story that made me cry, and a second to last mission that will make you want to punch a hole in your wall.”
  • monetization
    8 mentions Positive Neutral Negative

    Reviews indicate a strong sentiment against monetization practices, with some players feeling that the games are designed as cash grabs rather than finished products. There is a nostalgic longing for the past when games were more content-rich and free from microtransactions, contrasting sharply with the current landscape of monetization. Overall, the community expresses frustration over the perceived decline in game quality due to these practices.

    • “Quite frankly, this feels like it was thrown together as a cash grab or was just never finished.”
    • “The good old days when games were worth playing and the hellspawn that thought up microtransactions had not slithered from his mother's womb yet. Play a game like they used to be: content, fun, supportive authors, enthusiastic community. Come with me on a journey into the past.”
    • “It wouldn't stop and as I was writhing in the congealed, corny, gloopy mess of disappointment, my friend made the remark: 'lmao babe, your advertisement campaign over there looks like a creeper from the hidden gem "Creeper World" as it seeped through the door.'”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its impressive music, sound effects, and graphics, which contribute to an immersive experience. However, some users feel that certain elements can disrupt this atmosphere, leading to a mixed reception.

    • “The music, sound effects, and graphics are all very nice and atmospheric.”
    • “It is atmosphere breaking.”
    • “It is atmosphere breaking.”

Buy Creeper World 4

23h Median play time
36h Average play time
13-48h Spent by most gamers
*Based on 16 analyzed playthroughs

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