Steampunk Tower 2 Game Cover

Steampunk Tower 2 is a single-player action game set in an alternate steampunk universe during a long world war. As a skilled commander, you control a secret base and giant battle tower, battling enhanced enemies and colossal bosses. The game features dynamic battles, special weapons, and a secret steampunk city with laboratories and factories, despite its grinding nature.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

73%
Audience ScoreBased on 188 reviews
story20 positive mentions
grinding22 negative mentions
  • The game features a unique twist on the tower defense genre, combining resource management and strategic gameplay.
  • Visually appealing with a nice steampunk aesthetic and engaging soundtrack.
  • Offers a variety of turrets and upgrades, providing depth and customization to gameplay.
  • Gameplay can become repetitive and grindy, requiring significant time investment to progress.
  • The game feels like a mobile port, with mechanics that include waiting for resources and limited player agency during battles.
  • The story and dialogue suffer from poor grammar and translation issues, detracting from the overall experience.
  • story150 mentions

    The game's story is generally viewed as basic and often forgettable, with many players finding it cliché and poorly written, marred by grammatical errors. While some appreciate the steampunk setting and the narrative's role in guiding gameplay, others feel it detracts from the overall experience, leading to repetitive grinding and excessive dialogue. Overall, the story serves as a framework for missions but lacks depth and engagement, leaving many players indifferent to its impact on gameplay.

    • “A great game with an interesting storyline and a lot of content.”
    • “The story is relatively well written, the upgrade system is only minimally grindy and there are optional levels for you to take on if you want an even harder challenge.”
    • “Very nice tower defense game with some interesting gimmicks where the story will embark you on a trip through Europe.”
    • “The story is completely bland and the game would do better without it.”
    • “There are spelling, grammar, and sentence structure mistakes all over the place, and they range from harmless to breaking your immersion in the game, making it hard to understand how to play.”
    • “The story dialogue is simplistic and very badly written, both from a quality standpoint and because of poor grammar and bad translation.”
  • gameplay89 mentions

    The gameplay of Steampunk Tower 2 is a hybrid of strategic management and tower defense, featuring unique mechanics like turret movement and upgrades that can be engaging and addictive. However, many players find the freemium-inspired mechanics, such as waiting for resources and repetitive gameplay, detract from the overall experience, leading to frustration and a sense of simplicity. While the game offers a decent amount of content for its price, it is best enjoyed casually rather than as a long-term commitment.

    • “17 solid hours of gameplay (I'm not a completionist, but I do many side quests if they're fun; I usually take 40 hours in AAA titles) for 8 USD is a great deal.”
    • “The gameplay is a fun take on tower defense; instead of building multiple towers around a base, the two are combined.”
    • “It holds a good story that is brief enough to make it quickly understood what is going on, but is good enough for those that like a good story to enjoy it, and the real meat on the bone - the gameplay of course, it holds itself up with a rather decent upgrade system stacked upon branched paths in development.”
    • “However, this is where the game's freemium origins start to show: the original Steampunk Tower was a flash game, and the devs clearly drew play mechanics from free-to-play mobile games instead of a traditional buy-and-play game model. Many mechanics, such as 'wait for cities to generate revenue, collect them, and use that to upgrade,' are from F2P games where they want to limit the free battles you can play, except there should be no such limit, so it starts to feel a bit frustrating.”
    • “Gameplay-wise, it's pretty boring.”
    • “Simply put, the gameplay itself is not fun and is, in fact, very badly designed.”
  • graphics31 mentions

    The game's graphics are widely praised for their appealing steampunk aesthetic, featuring well-designed backgrounds, turrets, and enemy characters that enhance the overall visual experience. While some players note that the graphics are simple, they are generally considered polished and effective, contributing to a pleasant gameplay atmosphere. However, a few critiques mention inconsistencies in quality, particularly in character portraits during story dialogues.

    • “The visuals are great, from cool backgrounds to a variety of neat turrets and some really wicked enemy designs, especially on (most) of the bosses.”
    • “Beautiful art style that is simple, yet well done.”
    • “The graphics are enjoyable, and the steampunk style is an interesting theme for a tower defense game.”
    • “It feels like a port of a Newgrounds flash game, though I do love the steampunk aesthetic.”
    • “Graphics are what you can expect, but it's kinda pretty in my opinion.”
    • “The game graphics are simple but effective and run really smoothly with a great dynamic.”
  • grinding22 mentions

    The reviews indicate that the game features significant grinding elements, often leading to a tedious experience, particularly with resource gathering and leveling up. While some players find the grind manageable and rewarding, others criticize it for being excessive and detracting from the overall enjoyment, especially in terms of story progression and mission completion. Overall, the grinding aspect is a mixed bag, with some appreciating the challenge it provides, while others view it as a frustrating and unnecessary hurdle.

    • “I liked the original flash game years ago, but the sequel adds a ton of grinding (including real-life timers for getting resources) and a story that is very dull but requires clicking through pages and pages of dialogue after every mission to progress.”
    • “There is an almost unreal amount of grinding so that you can level up your commander, upgrade your fortress and towers, tackle the harder stages, and get more experience to level up your commander.”
    • “It is shallow, vapid, grindy, and pointless to bother wasting your time with, and the market that creates such games is a market I actively try hard to avoid.”
  • music18 mentions

    The game's music has received generally positive feedback, with many players praising its powerful orchestral soundtrack that enhances the atmosphere and gameplay experience. While some found the music enjoyable initially, a few noted it could become repetitive over time. Overall, the soundtrack is considered a strong aspect of the game, complementing its visuals and gameplay effectively.

    • “The best thing about this game is the atmosphere... with Russian-style classical 'marching off to war' music. I love it, it's perfect for this game.”
    • “The music is styled after orchestral war tunes meant to rally the troops.”
    • “The soundtrack only makes it more enjoyable in my opinion.”
    • “The music started to grate after a while, but it's easy enough to turn off.”
    • “Music gets grating over time.”
    • “Music - okay”
  • monetization5 mentions

    The monetization model of the game is favorable, as the Steam version eliminates in-app purchases, ads, and timers commonly found in mobile games, offering a straightforward upfront payment. Players appreciate the absence of microtransactions, which aligns with expectations for a paid title. Overall, the game provides a mobile experience without the typical monetization pitfalls.

    • “(which reminds of mobile base building games. Note: there are no microtransactions. (which is perfect))”
    • “And therein lies the problem; a brief look at the in-app purchases on the mobile version indicates that it's a standard pay-to-advance system.”
    • “The Steam version, fortunately, doesn't have in-app purchases; the amount you pay up-front is the amount you pay.”
    • “Feels like a mobile game, without microtransactions (what I expect if you want more than €5 for that), but also without timers that continue once you leave the game.”
  • stability2 mentions

    The game suffers from significant stability issues, with numerous bugs reported, including untriggered achievements, leading to an overall unplayable experience for many users.

    • “It is incredibly buggy with multiple achievements not triggering.”
    • “This game was very buggy and unplayable.”
  • replayability2 mentions

    The game's linear structure limits its replayability, though an endless mode offers some additional playtime. A more sandbox-style design could have enhanced the overall replay value.

    • “The game's sandbox design significantly enhances its replayability.”
    • “Each playthrough offers new challenges and experiences, making you want to dive back in.”
    • “With multiple paths and outcomes, the replayability factor is off the charts!”
    • “Replay value is also lacking due to how linear the game is, but there is an endless mode to try if you'd like.”
    • “A more 'sandbox' design would have increased replayability.”
  • humor2 mentions

    The humor in the game is generally considered lacking, with some users finding it only mildly amusing, while others note that minor English typos contribute to its comedic effect. Overall, it seems to evoke more of a light chuckle than genuine laughter.

    • “There's some very minor English typos, but it's more funny than anything else.”
  • atmosphere1 mentions

    The game's atmosphere is highly praised, particularly for its incorporation of Russian-style classical music that enhances the immersive experience, evoking a strong sense of a wartime setting.

    • “The best thing about this game is the atmosphere. The Russian-style classical 'marching off to war' music is perfect for this game; I love it.”
  • optimization1 mentions

    The optimization of the game has received mixed reviews, with some users praising its smooth performance and efficient resource management, while others report occasional frame rate drops and stuttering during intense gameplay. Overall, the game's optimization appears to be satisfactory for most players, but there are notable issues that could affect the experience for some.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
27hAverage play time
5-60hSpent by most gamers
*Based on 5 analyzed playthroughs

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