Steampunk Tower 2
- May 26, 2020
- DreamGate
- 16h median play time
Steampunk Tower 2 is a single-player action game set in an alternate steampunk universe during a long world war. As a skilled commander, you control a secret base and giant battle tower, battling enhanced enemies and colossal bosses. The game features dynamic battles, special weapons, and a secret steampunk city with laboratories and factories, despite its grinding nature.
Reviews
- The game offers a unique twist on the tower defense genre with engaging mechanics and a variety of turrets and upgrades.
- Visually appealing with a nice steampunk aesthetic and a fun soundtrack that enhances the gameplay experience.
- Provides a decent amount of content with a long campaign and various challenges, making it a good value for the price.
- The gameplay can become repetitive and grindy, especially with the need to wait for resources and upgrades.
- Difficulty spikes can be frustrating, with some levels feeling unbalanced and requiring excessive grinding to progress.
- The story and dialogue are poorly written, with numerous grammatical errors that detract from the overall experience.
- story216 mentions
- 16 % positive mentions
- 81 % neutral mentions
- 4 % negative mentions
The game's story is generally viewed as simplistic and often poorly written, with frequent grammatical errors that detract from the experience. While some players appreciate the steampunk theme and the basic narrative structure, many find the dialogue tedious and the overall plot bland, suggesting that the game would benefit from a more streamlined approach or even an option to skip the story entirely. Despite these criticisms, some players still enjoy the gameplay mechanics and the progression system tied to the story missions.
“A great game with an interesting storyline and a lot of content.”
“It holds a good story that is brief enough to make it quickly understood what is going on but is good enough for those that like a good story to enjoy it.”
“The story line is epic so far.”
“The story is completely bland and the game would do better without it.”
“There are spelling, grammar, and sentence structure mistakes all over the place, and they range from harmless to breaking your immersion in the game, making it hard to understand how to play, how to upgrade things, and what missions require.”
“I liked the original flash game years ago, but the sequel adds a ton of grinding and a story that is very dull, requiring clicking through pages and pages of dialogue after every mission to progress.”
- gameplay127 mentions
- 30 % positive mentions
- 62 % neutral mentions
- 8 % negative mentions
The gameplay of this title is a mixed bag, featuring a blend of unique mechanics and casual tower defense elements that may appeal to some players but frustrate others due to its freemium origins and simplistic design. While many enjoy the satisfying core mechanics and the depth of the upgrade system, others criticize the repetitive nature and reliance on waiting mechanics that detract from the overall experience. Overall, it offers a decent amount of content for its price, but may not satisfy those seeking a more traditional or challenging gameplay experience.
“17 solid hours of gameplay (I'm not a completionist, but I do many side quests if they're fun; I usually take 40 hours in AAA titles) for 8 USD is a great deal.”
“Solid, simple, but very satisfying core mechanics.”
“It holds a good story that is brief enough to make it quickly understood what is going on, but is good enough for those that like a good story to enjoy it. The real meat on the bone - the gameplay, of course - holds itself up with a rather decent upgrade system stacked upon branched paths in development. Upgrading both your tower and weapons is key to winning through waves, and quite honestly, there is just something so satisfying about a horde of enemies rushing with your weapons all firing off in unison, and the soundtrack only makes it more enjoyable in my opinion.”
“However, this is where the game's freemium origins start to show: the original Steampunk Tower was a flash game, and the devs clearly drew play mechanics from free-to-play mobile games instead of a traditional buy-and-play game model. Many of the mechanics, such as 'wait for cities to generate revenue, collect them, and use that to upgrade,' are from F2P games where they want to limit the free battles you can play, except there should be no such limit, so it starts to feel a bit frustrating.”
“Simply put, the gameplay itself is not fun and is, in fact, very badly designed.”
“The campaign, along with the money mechanics and upgrading, will be efficiently locked as you are forced to wait for more money to either explore the map or upgrade.”
- grinding41 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate that the game features significant grinding, particularly in leveling up and resource management, which can detract from the overall experience. While some players find the grind rewarding and manageable, others criticize it as excessive and tedious, especially with real-life timers and low mission rewards. Overall, the grinding aspect is a mixed bag, with some enjoying the challenge while others feel it leads to a shallow and frustrating gameplay experience.
“I liked the original flash game years ago, but the sequel adds a ton of grinding (including real-life timers for getting resources) and a story that is very dull but requires clicking through pages and pages of dialogue after every mission to progress.”
“There is an almost unreal amount of grinding so that you can level up your commander, upgrade your fortress and towers, tackle the harder stages, and get more experience to level up your commander.”
“It is shallow, vapid, grindy, and pointless to bother wasting your time with, and the market that creates such games is a market I actively try hard to avoid.”
- graphics40 mentions
- 65 % positive mentions
- 28 % neutral mentions
- 8 % negative mentions
The game's graphics have received generally positive feedback, with many players appreciating the beautiful and simple art style, particularly the steampunk aesthetic. The visuals are described as effective and smooth, featuring impressive backgrounds, unique turret designs, and creative enemy visuals, although some players feel the graphics resemble those of a flash game. Overall, the artwork is considered a highlight, contributing to an enjoyable gaming experience despite some limitations in gameplay options.
“The visuals are great from cool backgrounds, a variety of neat turrets, and some really wicked enemy designs, especially on (most) of the bosses.”
“Beautiful art style that is simple, yet well done.”
“Graphically, the game looks great and the soundtrack is pretty cool, too.”
“It feels like a port of a Newgrounds flash game, though I do love the steampunk aesthetic.”
“Graphics are what you can expect, but it's kinda pretty in my opinion.”
“The game graphics are simple but effective and run really smoothly with a great dynamic.”
- music30 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The music in the game has received mixed reviews, with many praising the soundtrack for its powerful and atmospheric qualities, particularly the Russian-style classical themes that enhance the gameplay experience. However, some players noted that the music can become repetitive over time, leading to a desire to turn it off. Overall, while the soundtrack contributes positively to the game's ambiance, its impact may vary depending on individual preferences.
“On the plus side, this game does have a good soundtrack and the aesthetics are not too bad either.”
“The best thing about this game is the atmosphere... with Russian-style classical 'marching off to war' music. I love it; it's perfect for this game.”
“Music is ultra mighty and powerful.”
“The music started to grate after a while, but it's easy enough to turn off.”
“Music gets grating over time.”
“Music - okay”
- monetization9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The monetization model for the mobile version of the game features a standard pay-to-advance system with in-app purchases, while the Steam version offers a one-time upfront payment without any microtransactions or timers, making it a more straightforward and user-friendly experience. Players appreciate the absence of additional costs and the removal of ads and timers, which are common in mobile games. Overall, the Steam version is seen as a more favorable option for those looking to avoid the pitfalls of mobile monetization.
“The Steam version, fortunately, doesn't have in-app purchases; the amount you pay up-front is the amount you pay.”
“(which reminds of mobile base building games. Note: there are no microtransactions. (which is perfect))”
“And therein lies the problem; a brief look at the in-app purchases on the mobile version indicates that it's a standard pay-to-advance system.”
“This is a mobile game port, but the cash shop, the ads, and (most) of the timers have been removed.”
“Feels like a mobile game, without microtransactions (what I expect if you want more than €5 for that), but also without timers that continue once you leave the game.”
- replayability4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's replayability is limited due to its linear structure, though it does offer an endless mode for players seeking additional challenges. A more sandbox-style design could have enhanced the overall replay value.
“Replay value is lacking due to how linear the game is, but there is an endless mode to try if you'd like.”
“A more 'sandbox' design would have increased replayability.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have significant stability issues, with multiple users describing it as very buggy and unplayable.
“This game was very buggy and unplayable.”
“This game was very buggy and unplayable.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised, particularly for its effective use of Russian-style classical "marching off to war" music, which enhances the overall experience and complements the game's themes perfectly.
“The best thing about this game is the atmosphere. The Russian-style classical 'marching off to war' music is perfect for this game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally perceived as lacking, with multiple users expressing that it fails to deliver comedic moments effectively.