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GUNDAM BREAKER 4 Game Cover

About GUNDAM BREAKER 4

GUNDAM BREAKER 4 is a single player and multiplayer hack and slash game with anime and erotic themes. It was developed by CRAFTS & MEISTER Co., Ltd. and was released on August 28, 2024. It received positive reviews from players.

Break, Build, Battle

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Reviews

85%Audience ScoreBased on 2,069 reviews
story147 positive mentions
grinding89 negative mentions

  • Extensive and deep Gunpla customization with thousands of parts, colors, decals, weathering options, and flexible scaling allowing for unique builds.
  • Fast-paced, fun, and fluid hack-and-slash style combat that is accessible and enjoyable, especially with different weapon combos and EX/OP skills.
  • Good variety of modes including story, bounty hunter, survival, co-op multiplayer, and diorama mode for posing and photo capturing.
  • Repetitive and simplistic mission design mostly consisting of small arena wave battles with limited map variety leading to monotony.
  • Poor and generic story with shallow characters and a cringe-worthy writing style, including divisive pro-AI narrative elements.
  • Multiplayer plagued by desync issues and connectivity problems making co-op frustrating; AI allies are ineffective during missions.
  • story

    1,225 mentions Positive Neutral Negative
    12% positive mentions, 77% neutral mentions, 11% negative mentions

    The story in this game is widely regarded as shallow, predictable, and largely disposable, with many citing it as one of the weakest aspects. It follows a simplistic, "power of friendship" anime trope narrative set in a game-within-a-game MMO world, often criticized for poor writing, awkward pacing, and lack of engaging character development. While some find it passable or mildly entertaining in a lighthearted way, most players see the story as a forgettable backdrop to the core gameplay and customization experience.

    • “The story of growing in a friend group, with Tao, Lin, Lilin, Sheena, and Mashima to become the best Gunpla battlers in GB4 is what I think was done well enough. Each character does fall into an archetype of Japanese character writing, but the group itself is a good 'ragtag team of misfits' that actually ends up working well by the time we reach the final clan battle. However, the story pacing is a bit slow for chapters 1-5, and the cast doesn't build new Gunpla kits until chapter 6, which personally is a bit late considering Tao scores a mission with a huge part drop rate in chapter 4. In my opinion, it would have been better paced if the new Gunpla for the cast were featured in chapter 5 instead, to show how everyone's been preparing for the final clan battle of the in-story beta. However, Chaos, while his setup as a villain was at least not the worst, did not get enough time with the protagonist to actually justify how he ends up taking over GB4 at the end of the game. It's a pointless takeover that wasn't really necessary.”
    • “The story is fairly short at time of writing (DLCs are still being released that include new story missions) and has a bit of a Saturday morning cartoon feel to it, but it's enough to get you to feel for the characters and engage with the combat missions.”
    • “The story mode is solid—like previous Breaker titles, it's not the main attraction and certainly not life-changing by any means, but it's good writing with likable characters who are well-acted, with just the right mix of Gundam references and even nods to other properties entirely. I actually burst out laughing at Kurokante going full ダメージを回復してやろう on us.”
    • “This is the worst story I've ever seen, and they capped it off with the biggest pretty pink bow I've seen since Harry Potter Deathly Hallows Part 2.”
    • “It's a story. It's a gundam story, so you know what you're getting - a bland, cliche storyline with very basic and forgettable characters, poor pacing, and a generally shallow narrative that feels like a kids' show but without any real stakes.”
    • “The story is absolutely banal and generic (even by Gundam standards): almost every single character arc is completed within an average of three missions, the characters are just clones of better written anime and/or Gundam characters, and all interaction is done by the Gunpla rather than actual characters, making it feel lifeless and forgettable.”
  • gameplay

    482 mentions Positive Neutral Negative
    27% positive mentions, 62% neutral mentions, 11% negative mentions

    Gameplay in the game is centered around extensive gunpla customization combined with third-person hack-and-slash combat that is generally fun but often repetitive and shallow. While the combat mechanics are accessible and can provide moments of satisfying action, many reviewers found the gameplay loop to be monotonous, lacking depth, challenge, and variety compared to previous entries or other mech games like Armored Core 6. Overall, it appeals strongly to fans of gunpla building but may disappoint those seeking engaging or complex gameplay beyond customization.

    • “The gameplay is magnificence itself, and I've never had more fun customizing a character and build in a game before.”
    • “The game’s robust customization system allows for extensive gunpla creation, while its dynamic combat mechanics ensure thrilling gameplay.”
    • “Allowing the player to use two different melee weapons and two different ranged weapons in every build was a fantastic decision that has opened up all sorts of avenues for combo-design and allows the gameplay to flow much better.”
    • “Unfortunately, it has one of the clunkiest and slowest combats I've played in recent years, and it's impressive how it plays so badly for the relatively steep price tag, especially given that if you're just looking for fun and responsive mecha combat, Armoured Core 6 has the same pricing, doesn't require DLC to get all of the parts, and has better gameplay in literally every regard.”
    • “Despite how different you can make your custom created suits look, they all end up feeling basically identical in terms of gameplay due largely in part to enemies just standing around doing barely anything while you unload your arsenal, chipping away at their HP bars in gameplay that feels more like WoW combat than a fast-paced mech fighting action game. The game's flagship gimmick is extremely undermined by the fact that the gameplay does not at all reinforce it.”
    • “The gameplay is highly repetitive, grindy, and the story and provided characters for it are not that interesting. The gameplay loop is so much more boring compared to previous titles, with odd design choices that make the overall gameplay flow slower and more janky.”
  • graphics

    127 mentions Positive Neutral Negative
    20% positive mentions, 69% neutral mentions, 11% negative mentions

    The graphics in this game are generally seen as dated and average, often compared to PS2 or early-gen console quality, with some improvements over earlier entries but still falling short of modern standards. While the gunpla models and customization visuals are praised for their detail and anime-inspired style, issues like simple textures, inconsistent animations, and limited graphical polish are common complaints. Overall, the visuals serve the gameplay and customization well enough for fans, but don’t stand out compared to other mech or AAA titles.

    • “The graphics are top-notch, making every battle look amazing, and you’ve got so many gunpla to play around with.”
    • “So, after wrapping the game, there's tons to do, tons to explore in mixing gundams, their parts, gameplay itself and difficulty, story-wise you won't be in any surprises, graphics wise it's a definitive improvement, animations, colors, combat and such, it's a definitive improvement over previous entries (heck it's a huge improvement over new breaker).”
    • “The game has all the game mechanics and engine in Gundam Breakers 3 and the graphics are great.”
    • “The graphics are PS2 era and the animations are even worse.”
    • “Every corner was cut to make this game; the animations are off, the dialog is cheap, the graphics are crap, and the gameplay.... oh don't get me started on the gameplay.”
    • “The graphics are dated and boring, combat mechanics are clunky, the UI & menus are full of pointless clicks, and the animations are amateurish and disjointed.”
  • grinding

    91 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    Grinding is a core and often divisive aspect of the game, with many players finding progression and parts farming repetitive and time-consuming, especially when aiming for optimal or multiple builds. While some appreciate the looter-shooter style grind and the customization depth it enables, others find the process tedious, exacerbated by clunky interfaces and sometimes overwhelming late-game systems. Overall, grinding is essential but is made more manageable by generous drop rates, boosters, and shorter missions, appealing mainly to fans who enjoy extended gear farming and customization.

    • “The gameplay loop is simple: finish missions, grind for parts and upgrades, customize and upgrade your Gunpla, take a photo of it, then take your Gunpla on missions or bounty hunting. It’s not overly grindy, as you can use boosters on every mission to increase the amount of parts and upgrades you receive. Boosters are easy to obtain by finishing missions with an S rating, allowing you to maintain a steady supply. Achieving S rank on missions is fairly easy, even on higher difficulty.”
    • “You'll need a second life for grinding.”
    • “The progression is pretty grindy this time around if you want to run multiple builds, but if you only use one gunpla at a time you'll pretty much be on curve the whole story.”
    • “If you do, I promise you, it'll be max-levels with minmaxed builds grinding plastic from the same missions on the highest level over and over again... it gets old.”
    • “Synthesizing and leveling up each part individually was kinda tedious.”
  • music

    73 mentions Positive Neutral Negative
    14% positive mentions, 71% neutral mentions, 15% negative mentions

    The music in the game is widely criticized for being bland, repetitive, and forgettable, with no licensed tracks from the Gundam anime series, which disappoints many fans expecting iconic soundtracks. Audio issues such as looping bugs and lack of variety, especially in menus and battle themes, further detract from the experience. While some players appreciate a few nostalgic tracks carried over from previous installments, the overall soundtrack is seen as a significant downgrade compared to prior Gundam games.

    • “Music is smooth and I love that tune that plays when looking in gallery or diorama event images.”
    • “Being able to use music from the shows associated with the Gundams' awaken abilities (for instance, Trans-Am plus awakening would play music from Gundam 00; yes, I'm a huge Gundam 00 fan) was a game changer in how hyped I felt playing the game.”
    • “The music is great, the combat is fun, the customization doesn't leave me wanting.”
    • “Soundtrack: previous gb games had original tunes from some of the most beloved Gundam anime, not this one, and the original tracks did not leave a mark on me, I can't hum or recall the melody of any of the new tracks.”
    • “The music in this game is bland and boring, I suggest muting it and turning on iTunes or Spotify.”
    • “-music is the worst in the franchise, no licensed Gundam music, it kinda sucks going trans-am and not hearing the ost.”
  • optimization

    35 mentions Positive Neutral Negative
    26% positive mentions, 65% neutral mentions, 9% negative mentions

    The game is generally well optimized, running smoothly on a wide range of platforms including PC, Steam Deck, PS5, and Switch, with minimal crashes or stuttering reported. Performance is especially praised on lower-end hardware and portable devices due to careful optimization, though some users note occasional issues such as diorama lag, rare crashes, and the need for further input device refinement. Overall, while not perfect, the optimization allows for an enjoyable experience with good frame rates and load times, though some frustration remains over unclear stat explanations and minor technical hiccups.

    • “The game itself is optimized and runs pretty smooth on my "slow rig."”
    • “Pc performance is fantastic, it has ultrawide support.”
    • “This game is extremely well optimized (since it has to run on a Nintendo Switch), and as a result I have never experienced lag, buffering, or crashes.”
    • “The diorama system, while nice, is poorly optimized, massively laggy, and prone to crashing even on a high-end computer.”
    • “While I was playing Breaker 4 on PS5, I encountered quite a few performance issues.”
    • “When I saw that the install was only 10GB, I thought either these guys are optimization and compression geniuses, or this is going to look like a mobile game. Unfortunately, it's the latter.”
  • humor

    24 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely derived from its intentionally corny, over-the-top story and the freedom to create absurd, funny-looking Gunpla builds that break the usual gundam mold. Players enjoy the comedic contrast of ridiculous mech designs and gameplay antics, often laughing at the chaotic, power-trip playstyle. This lighthearted, self-aware tone, combined with playful multiplayer interactions and Gundam references, makes humor a standout and enjoyable aspect of the experience.

    • “The story is so painfully corny but also beyond hilarious if you as the human behind the screen stop and think about everything happening for a brief moment. I just couldn't help but laugh at it all and tag along for the ride despite having no agency over my actions whatsoever with the exception of nodding and dialogue options which essentially are the same answer but in different words.”
    • “Not only can you be SD Gundams in this one, you can combine the parts with HG parts to quite the hilarious effect.”
    • “When playing the 3 player co-op the standard downtime 'gundam bunnyhop' spam by rapidly jumping is a greeting to other friendly players. Most people are just here to have fun, get parts, and build gunpla. You'll see traditional extra thicc Gundams with cleavage, chibi players, extremely complex units, or even just a teddy. It's funny and brings out the personality in the player.”
  • stability

    17 mentions Positive Neutral Negative
    41% positive mentions, 0% neutral mentions, 59% negative mentions

    Stability reports for the game are mixed, with some users experiencing frequent bugs, glitches, camera issues, and AI behavior problems that disrupt gameplay, while others report smooth performance, no crashes, and high frame rates on both PC and Steam Deck. Overall, the game's stability appears inconsistent across different systems and playthroughs.

    • “The PC version runs great, is free of any noticeable shader stutter, and easily hits 100+ FPS on my RTX 3060 at 1440p.”
    • “The game runs great on Steam Deck and my main PC, making it a dream to have a Gundam Breaker game on PC unlike the previous spin-off.”
    • “I have graphics settings all the way up and FPS set to unlimited; it runs great with smooth controls, and I haven't had any problems.”
    • “Somehow they threw all that away and built something from the ground up that seems to be on the level of the first Gundam Breaker, well actually less than that because my entire playthrough was buggy.”
    • “Developers just give your team time to develop the game; it's beyond irritating that I spent $60 on a game where AI is frequently just standing around during a battle, and mouth animation dialog freezes (especially in end game!). This is jarring and pulls you out of the 'emotional moment' you're trying to establish.”
    • “At times there are some interesting camera glitches; if you start a wave 3 boss fight while being in awakening, the camera gets stuck in position. The camera also really doesn't like focusing on parts of the large MA and PG bosses. During painting back parts and builder parts, it gets zoomed in too much when the part is one of the large. Also, the speech/curse word filter is really obnoxious and locking us out of customizing the mecha musume with the Super Fumina and Mobile Doll isn't going to earn you praise.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability in this game is mixed: while the creative kitbashing and mission variety, including side missions and multiplayer modes, provide some lasting appeal, the shallow gameplay, limited customization depth, and certain design choices like single save slots and simplified unlocking systems reduce the incentive for extended playthroughs. Fans of creativity and mission challenges may find enough to enjoy, but overall, replay value is somewhat limited by monotony and lack of meaningful progression rewards.

    • “Overall, this game works well as a return to form for the Gundam Breaker series, and despite its shortcomings, it empowers players with uninhibited creativity, which has been the biggest source of replay value in the series.”
    • “The variety of missions and the inclusion of both single-player and multiplayer modes give the game good replay value.”
    • “The story missions in the game are complemented by a number of side missions, the return of bounty hunter mode, and a new survival mode, all of which contribute to strong replayability.”
    • “Overall this game is mindless fun when it comes to kitbashing different model kits and parts together, but the gameplay is just way too shallow to give it any actual replayability.”
    • “Overall, I recommend this game as it is fun but I don't consider it to have too much replayability, as the only reason I'd play it again after beating the story would be to make more kitbash previews. However, with only one slot to work with, I'd have to start over from scratch rather than revisit a saved project that I made in advance.”
    • “Changes to the leveling system of parts and the method in which you permanently unlock new ex/op-skills simplify customization, but come at the cost of rewarding replayability.”
  • monetization

    11 mentions Positive Neutral Negative
    27% positive mentions, 28% neutral mentions, 45% negative mentions

    The monetization in this game is widely criticized as a greedy cash grab, with expensive DLCs and late-added microtransactions that feel unnecessary and exploitative. Fans express disappointment in Bandai Namco's recurring pattern of poorly implemented monetization schemes that detract from the overall experience.

    • “Not to mention you can paint (and even add weathering or dirt) and decal your builds without microtransactions!”
    • “So far microtransactions seem unnecessary, season pass might be worth a look down the line though, seems like seasonal events are planned.”
    • “Unfortunately, this is Bandai Namco monetization problems that we're used to now.”
    • “This game was a lazy cash grab from a company that seems to prioritize microtransaction-ridden mobile games.”
    • “Added microtransactions half a year after release for no good reason.”
    • “DLCs are expensive and they rack up so high if you want the full experience. Why does Bandai always screw up monetization of their games every single time? This already happened to Gundam Evo and it seems like nothing changed.”
  • emotional

    9 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    The game's emotional aspect offers a wholesome and engaging premise around AI but lacks deep emotional impact or substance. While it creates some excitement, technical issues and a shallow storyline prevent meaningful emotional connection, especially for fans expecting the heartfelt storytelling typical of Gundam series.

    • “It pulled me in, got me excited, made me feel into the game, and really was a nice touch in GB3.”
    • “Gundam has some of the most emotional, heartwrenching, but also triumphant stories ever written!”
    • “Wholesome, if nothing else.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development in the game is criticized for weak storytelling and lack of depth compared to previous entries, with some users finding it overly simplistic and childlike. While character designs are praised for being cute and visually appealing, players feel the game misses opportunities to deepen character growth and make accomplishments feel more meaningful.

    • “GB2 has fascinating character design and great writing, while GB4's story feels like drama for children.”
    • “The gameplay feels like a single-player game, so there should have been more character development or ways to make accomplishments feel more rewarding.”
    • “The story character designs are cute and well designed; I enjoy looking at them.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is criticized for lacking the immersive story and tone of AC6, with gameplay leaning more towards a beat-em-up style rather than a tactical mech experience. The robots feel overly nimble, detracting from the sense of heavy, controlled machinery.

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Play Times

11h Median play time
69h Average play time
4-31h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

GUNDAM BREAKER 4 is a hack and slash game with anime and erotic themes. Common tags for GUNDAM BREAKER 4 include 3D, action rpg, mechs, robots and character customization.

GUNDAM BREAKER 4 is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 69 hours playing GUNDAM BREAKER 4.

GUNDAM BREAKER 4 was released on August 28, 2024.

GUNDAM BREAKER 4 was developed by CRAFTS & MEISTER Co., Ltd..

GUNDAM BREAKER 4 has received positive reviews from players. Most players liked GUNDAM BREAKER 4 for its story but disliked it for its grinding.

GUNDAM BREAKER 4 is a single player game with multiplayer and local co-op support.