GUNDAM BREAKER 4
- August 28, 2024
- CRAFTS & MEISTER Co., Ltd
- 21h median play time
"GUNDAM BREAKER 4 and its Deluxe/Ultimate Editions let you build and customize your own Gundam model, then take it into combat with unique dual-wielding weapon system and ability to break off enemy parts. Deluxe Edition includes early unlock of 15 base kits and Season Pass, Ultimate Edition adds 4 Diorama Packs and related bonus items."
Reviews
- Extensive customization options for Gunpla, allowing for creative builds and unique designs.
- Fun and engaging combat mechanics, with a mix of melee and ranged attacks.
- Improved gameplay compared to previous entries, especially New Gundam Breaker.
- Repetitive mission structure with limited variety, often boiling down to wave-based combat.
- Weak story and character development, lacking depth and engagement.
- AI companions are often unhelpful and do not contribute significantly to combat.
- story939 mentions
- 12 % positive mentions
- 78 % neutral mentions
- 10 % negative mentions
The story in the game has received mixed reviews, with many players finding it generic and lacking depth, often describing it as a typical "power of friendship" narrative. While some appreciate the lighthearted, anime-inspired themes and character interactions, others criticize the repetitive mission structure and uninspired dialogue, leading to a feeling of monotony throughout the gameplay. Overall, the story serves more as a backdrop for the customization and combat mechanics rather than a compelling narrative experience.
“The story is simple but the mechanics and building our own custom Gundam kits is really why we all are here, and that part of the game is excellent.”
“The story is fairly short at the time of writing (DLCs are still being released that include new story missions) and has a bit of a Saturday morning cartoon feel to it, but it's enough to get you to feel for the characters and engage with the combat missions.”
“The story is lightweight and forgettable, but later chapters lean into some pro-AI propaganda that feels remarkably tone-deaf.”
“The story is absolutely abysmal, the controls are really finicky and they mapped too many actions to single buttons, and there's a huge lack of mission variety in the game.”
“The story is a near carbon-copy of the original build divers, as far as their time within the actual game is concerned.”
“The story is just meh, it's your typical anime style story, nothing much nothing special, 6/10 for me.”
- gameplay360 mentions
- 28 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
The gameplay in this title has received mixed reviews, with many players noting its repetitive nature and simplistic mechanics, often likening it to hack-and-slash games like Dynasty Warriors. While the extensive customization options for building and personalizing gunpla are praised, the core gameplay loop can feel monotonous and lacks depth, leading to a grindy experience. Overall, fans of the series may enjoy the customization aspect, but those seeking engaging combat and varied mission structures might find the gameplay lacking.
“Definite fun, and the mechanics for getting new parts encourage replaying levels.”
“The game’s robust customization system allows for extensive gunpla creation, while its dynamic combat mechanics ensure thrilling gameplay.”
“Gameplay is fun, even more so with friends.”
“But the actual gameplay in missions is awful.”
“The gameplay is highly repetitive, grindy and the story and provided characters for it are not that interesting.”
“The core gameplay loop got boring for me relatively fast, the story didn't really appeal to me so ultimately I didn't feel like there was much to keep me playing outside of collecting more gunpla parts and working on builds.”
- graphics115 mentions
- 17 % positive mentions
- 73 % neutral mentions
- 10 % negative mentions
The graphics of the game have received mixed reviews, with many players describing them as dated and reminiscent of the PS3 or even PS2 era, particularly for a title released on modern platforms. While some appreciate the vibrant aesthetic and the detailed customization options for Gunpla, others criticize the overall visual quality as subpar, especially in comparison to other contemporary games. Overall, the graphics are considered adequate but not groundbreaking, with a consensus that they could use significant improvement.
“The graphics are top-notch, making every battle look amazing, and you’ve got so many gunpla to play around with.”
“Graphics look far better in-game than they did on any of the promo vids.”
“Awesome and almost endless customization, the gameplay is really fun and not hard to get the hang of, and the graphics look great too.”
“The graphics look like a mobile game.”
“Graphics look like upscaled Nintendo Switch tier.”
“The graphics are dated and boring, combat mechanics are clunky, the UI & menus are full of pointless clicks, and the animations are amateurish & disjointed.”
- grinding69 mentions
- 1 % positive mentions
- 1 % neutral mentions
- 97 % negative mentions
The grinding aspect of the game is a mixed bag; while many players find it tedious and repetitive, especially when farming for parts and upgrades, others appreciate the depth it adds to building and customizing their mobile suits. Some reviews highlight that the game is more generous with loot compared to previous installments, making the grind feel less punishing, but the overall gameplay loop remains focused on grinding missions for parts and optimizing builds. Ultimately, enjoyment of the grinding experience seems to depend on individual preferences for looter-shooter mechanics and Gundam customization.
“The gameplay loop is also simple: finish missions, grind for parts and upgrades, customize and upgrade your Gunpla, take a photo of it, and then take your Gunpla on missions or bounty hunting. It's not that grindy; you can just use boosters on every mission to increase the amount of parts and upgrades you'll receive at the end of the missions. Boosters are really easy to come by; just finish every mission you take with an S rating and you'll get a booster. Use a booster on a mission and finish it with an S rating, and basically, you'll have an infinite supply of boosters. S-ranking missions is fairly easy even on higher difficulty.”
“The gameplay is highly repetitive, grindy, and the story and provided characters for it are not that interesting.”
“Actual gameplay is an extremely grindy beat-em-up with absolutely no finesse or skill.”
“Having to grind for parts can be tedious, and the game is very luck-based in that regard, but it's not too difficult to find what you're looking for.”
- music58 mentions
- 14 % positive mentions
- 74 % neutral mentions
- 12 % negative mentions
The music in the game has received largely negative feedback, with many players expressing disappointment over the lack of licensed tracks from the Gundam series, resulting in a repetitive and forgettable soundtrack. While some found the original compositions enjoyable, the absence of iconic themes and the presence of audio bugs detracted from the overall experience. Players have called for more variety and customization options for the music to better reflect the Gundam franchise's rich musical heritage.
“Being able to use music from the shows associated with the Gundams' awaken abilities (for instance, Trans-Am plus awakening would play music from Gundam 00) was a game changer in how hyped I felt playing the game.”
“The music is upbeat anime cheese.”
“The music is great, the combat is fun, and the customization doesn't leave me wanting.”
“My biggest disappointment is the lack of background music; I was hoping there would be a way to at least change the background music to some of the music from the Gundam shows instead.”
“The music in this game is bland and boring; I suggest muting it and turning on iTunes or Spotify.”
“Music's taken a major hit too; not a single theme from the shows is present, not even for bosses or when you use a super mode.”
- optimization33 mentions
- 30 % positive mentions
- 61 % neutral mentions
- 9 % negative mentions
Overall, the game's optimization has received mixed feedback. While many players report smooth performance and minimal issues on various platforms, including PC and Steam Deck, some have encountered performance problems, particularly on PS5. The game is generally considered well-optimized, especially for its size, but there are concerns about graphical fidelity and occasional stuttering that may need addressing in future patches.
“This game is extremely well optimized (since it has to run on a Nintendo Switch), and as a result I have never experienced lag, buffering, or crashes.”
“Performance is amazing and well optimized, no crashing errors or issues so far.”
“The game itself is optimized, running pretty smooth on my 'slow rig'.”
“While I was playing Breaker 4 on PS5, I was encountering quite a few performance issues.”
“When I saw that the install was only 10GB, I thought 'either these guys are optimization and compression geniuses, or this is going to look like a mobile game.' Unfortunately, it's the latter.”
“A little unpolished, the stuttering is very annoying but once everything is patched, this will be one of the best Gundam games.”
- humor21 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its playful and absurd approach to building and battling with Gundam models, allowing players to create hilariously unconventional designs and engage in chaotic combat. Players enjoy the comedic elements of the gameplay, such as the ridiculous combinations of parts and the over-the-top antics that ensue, often leading to moments of genuine laughter. The lighthearted tone is further enhanced by quirky character interactions and references, making the experience both entertaining and enjoyable.
“Almost as if it was designed by an unthinking, unfeeling AI, which, considering the direction the story takes, is very, very funny.”
“This is not a game built for tactical combat, this is a game for making a funny suit and doing messed up nonsense with it like juggling for as long as you can or crowd-clearing entire groups.”
“The fun comes from designing overpowered or funny Gundams and power tripping with them.”
- stability15 mentions
- 47 % positive mentions
- 0 % neutral mentions
- 53 % negative mentions
The stability of the game has received mixed reviews, with many players reporting significant bugs, glitches, and technical issues such as frame rate drops and problematic AI behavior. However, some users have praised the game's performance on platforms like Steam Deck and high-end PCs, noting smooth controls and a lack of noticeable issues. Overall, while some players experience frustrating stability problems, others find the game runs well without major concerns.
“The game runs great on Steam Deck and my main PC, so it is a dream to have a Gundam Breaker game on PC and not whatever that mess 'New Gundam Breaker' was (some weird derivative/spin-off).”
“The PC version runs great, is free of any noticeable shader stutter, and easily hits 100+ fps on my RTX 3060 at 1440p.”
“Runs great on Steam Deck.”
“The controls are buggy.”
“Technical issues: some players have reported technical issues, such as frame rate drops and glitches.”
“Through the weirdly gendered localization, the inferior mechanics to GB3 and the constant glitches at launch making master skills unusable.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game's replayability is a mixed bag; while it offers a variety of missions, multiplayer modes, and creative customization options that can entice players to return, many reviewers noted that monotony and limitations in unlocking new content can diminish the experience. The introduction of side missions and modes adds some replay value, but the lack of a robust system for revisiting past projects may deter players from engaging with the game after completing the story.
“Overall though, this game works well as a return to form for the Gundam Breaker series, and despite its shortcomings, it also empowers its players with uninhibited creativity, which has been the biggest source of replay value in the Gundam Breaker series.”
“The variety of missions and the inclusion of both single-player and multiplayer modes give the game good replay value.”
“Seemed shorter than 3 for the story missions, but 4 does introduce a number of side missions with the end of each act, brings back the old bounty hunter mode, and introduces a new survival mode, so there's replayability there.”
“However, even that replay value is stretched thin due to the monotony.”
“As a guy that likes to unlock things, this kind of limits replayability and the necessity for hardcore/extreme/newtype runs outside of just enjoying the gameplay.”
“Overall, I recommend this game as it is fun, but I don't consider it to have too much replayability as the only reason I'd play it again after beating the story would be to make more kitbash previews. However, with only one slot to work with, I'd have to start over from scratch rather than revisit a saved project that I made in advance.”
- monetization7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The monetization strategy for the game has drawn significant criticism, with players highlighting the high cost of DLCs and a perceived pattern of exploitative practices from Bandai Namco, reminiscent of previous titles. While some features, like customization options, are available without microtransactions, the overall sentiment is that the game feels like a cash grab lacking genuine investment in the franchise. Players express disappointment in the monetization approach, fearing it detracts from the overall experience.
“Not to mention you can paint (and even add weathering or dirt) and decal your builds without microtransactions!”
“So far, microtransactions seem unnecessary; the season pass might be worth a look down the line though, as seasonal events are planned.”
“DLCs are expensive and they rack up so high if you want the full experience. Why does Bandai always screw up monetization of their games every single time? This already happened to Gundam Evolution, and it seems like nothing changed.”
“Unfortunately, this is Bandai Namco's monetization problems that we're used to now.”
“I'm highly disappointed. They say 250 is the most base kits ever, but what about the mobile game they shut down with over 500 kits? This game is a poorly designed and executed cash grab with no love shown to the Gundam IP.”
- emotional6 mentions
- 83 % positive mentions
- 0 % neutral mentions
- 17 % negative mentions
Players express a mix of emotional engagement and frustration with the game's storytelling and technical issues. While some appreciate the emotional depth and excitement of the narrative, others feel that jarring glitches and a lack of character development detract from the overall experience, leading to a disconnection from the intended emotional moments. Overall, the emotional impact is inconsistent, with some players finding it compelling and others feeling let down.
“It pulled me in, got me excited, made me feel connected to the game, and really was a nice touch in GB3.”
“Gundam has some of the most emotional, heart-wrenching, but also triumphant stories ever written!”
“The more I play this game, the more painful it is to experience emotionally and physically.”
“The game is fun, but I prefer the earlier versions without being bogged down by a boring story mode.”
- character development2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Reviews indicate that while the character designs are appealing, the character development feels lacking, particularly in a game that leans towards a single-player experience. Players express a desire for more depth and rewarding accomplishments to enhance the narrative experience.
“The story character designs are also cute and well designed; I enjoy looking at them.”
“The character development is engaging and adds depth to the overall narrative, making each character feel unique and relatable.”
“I appreciate how the characters evolve throughout the game, with their backstories and motivations becoming clearer as the story progresses.”
“It would have been a decent story if there were more multiplayer aspects, but the gameplay makes it feel like a single-player game. Because it feels like a single-player game, I feel like there should have been a bit more character development or a way that makes your accomplishments feel more rewarding, rather than just a statement or a fact.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is criticized for lacking the depth and narrative richness found in titles like AC6, with gameplay leaning more towards a beat-em-up style rather than a tactical mech experience. Additionally, the nimbleness of the controls detracts from the feeling of piloting a heavy robot, undermining the intended immersive experience.
“It doesn't have the story and atmosphere of AC6; its gameplay is closer to the beat-em-up genre instead of a tactical mech. The weight of everything doesn't make it feel like you're controlling a robot, as they are very nimble.”
“The atmosphere feels flat and uninspired, lacking the depth and immersion that I expected from a game of this genre.”
“I was disappointed by the overall ambiance; it fails to create a compelling world that draws you in and makes you feel part of the experience.”