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GUNDAM BREAKER 4 Game Cover

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"GUNDAM BREAKER 4 and its Deluxe/Ultimate Editions let you build and customize your own Gundam model, then take it into combat with unique dual-wielding weapon system and ability to break off enemy parts. Deluxe Edition includes early unlock of 15 base kits and Season Pass, Ultimate Edition adds 4 Diorama Packs and related bonus items."

GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot
GUNDAM BREAKER 4 screenshot

89%
Audience ScoreBased on 3,312 reviews
story218 positive mentions
grinding134 negative mentions

  • Extensive customization options for Gunpla, allowing for creative and unique builds.
  • Fun and engaging combat, reminiscent of previous Gundam Breaker titles.
  • Improved gameplay mechanics compared to New Gundam Breaker, making it a more enjoyable experience.
  • Repetitive mission structure with limited variety, often boiling down to defeating waves of enemies.
  • Weak story and character development, lacking depth and engagement.
  • AI companions are often unhelpful and do not contribute significantly to combat.
  • story
    1,878 mentions Positive Neutral Negative

    The story in "Gundam Breaker 4" is generally viewed as lackluster and formulaic, often described as a typical "power of friendship" narrative with predictable plot points and generic characters. Many players find the dialogue repetitive and the mission structure monotonous, leading to a grindy experience that detracts from the overall enjoyment. While some appreciate the lighthearted tone and nostalgic references, the consensus is that the story serves primarily as a backdrop for the game's extensive customization and combat mechanics rather than as a compelling narrative.

    • “Hands down one of the best Gundam games on the market that is really easy to get into with its unique story.”
    • “The story focuses on a fictional MMO that is deep into the 'we are serious about children's card game' anime genre.”
    • “The story is good, lighthearted fun, with a smattering of typos here and there.”
    • “The story is absolute garbage.”
    • “Most Gundam games are expected to have a lackluster story anyway, especially the Gundam Breaker series altogether, but if you were looking for a compelling story that keeps you interested with good writing and great characters, you will not find that here.”
    • “The story is absolutely abysmal, the controls are really finicky and they mapped too many actions to single buttons, and there's a huge lack of mission variety in the game.”
  • gameplay
    720 mentions Positive Neutral Negative

    The gameplay in this title has received mixed reviews, with many players noting its repetitive nature and simplistic mechanics, often likening it to a hack-and-slash experience reminiscent of Dynasty Warriors. While the extensive customization options for building and personalizing gunpla are praised, the core gameplay loop can feel monotonous and lacks depth, leading to a grindy experience. Overall, fans of the series may enjoy the customization aspect, but those seeking engaging combat and varied mission structures might find the gameplay lacking.

    • “Definite fun, and the mechanics for getting new parts encourage replaying levels.”
    • “The game’s robust customization system allows for extensive gunpla creation, while its dynamic combat mechanics ensure thrilling gameplay.”
    • “The gameplay loop of collecting parts, customizing and battling is super addictive.”
    • “But the actual gameplay in missions is awful.”
    • “The gameplay is highly repetitive, grindy and the story and provided characters for it are not that interesting.”
    • “The core gameplay loop got boring for me relatively fast, the story didn't really appeal to me so ultimately I didn't feel like there was much to keep me playing outside of collecting more gunpla parts and working on builds.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of Gundam Breaker 4 have received mixed reviews, with many players noting that they appear dated, resembling those from the PS3 era or even mobile games. While some appreciate the vibrant aesthetic and customization options, others criticize the visuals as underwhelming for a modern title, with complaints about bland environments and poor animations. Overall, the graphics are considered serviceable but lack the polish expected from a $60 game, leaving fans hoping for future improvements.

    • “The graphics are top-notch, making every battle look amazing, and you’ve got so many gunpla to play around with.”
    • “Awesome and almost endless customization, the gameplay is really fun and not hard to get the hang of, and the graphics look great too.”
    • “The graphics look dated, but it really is cool to see the vast variety of gundam and mobile suits fully rendered and animated in an aesthetic that somewhat ties them all together in a coherent way.”
    • “The graphics look like a mobile game.”
    • “Graphics look like a ps2 game in an era when this came out on ps5...”
    • “I am impressed how poor the graphics are.”
  • grinding
    138 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag; while many players find it tedious and repetitive, especially when farming for parts and upgrades, others appreciate the depth it adds to building optimal mobile suits. The game offers various boosts to ease the grind, making it less punishing than previous installments, but it still requires significant time investment for those seeking high-end builds. Overall, enjoyment of the grinding experience largely depends on individual preferences for looter-shooter mechanics and customization.

    • “The gameplay loop is also simple: finish missions, grind for parts and upgrades, customize and upgrade your gunpla, take a photo of it, and take your gunpla on missions or bounty hunting. It's also not that grindy; you can just use boosters on every mission to increase the amount of parts drop and upgrades you'll receive at the end of the missions. Boosters are really easy to come by; just finish every mission you take with an S rating and you'll get a booster. Use a booster on a mission and finish it with an S rating, and basically you'll have an infinite supply of boosters. S ranking missions is fairly easy even on higher difficulty.”
    • “The gameplay loop is engaging and allows for a satisfying grind for parts and upgrades, making the customization of your gunpla feel rewarding and enjoyable.”
    • “Grinding in this game is made easier with the use of boosters, which can be obtained easily, allowing players to focus on enjoying the missions rather than feeling overwhelmed by the grind.”
    • “Actual gameplay is an extremely grindy beat-em-up with absolutely no finesse or skill.”
    • “The gameplay is highly repetitive, grindy and the story and provided characters for it are not that interesting.”
    • “Having to grind for parts can be tedious, and the game is very luck-based in that regard, but it's not too difficult to find what you're looking for.”
  • music
    116 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players expressing disappointment over the lack of licensed tracks from the Gundam franchise, resulting in a generic and forgettable soundtrack. While some found the music enjoyable in a casual sense, the repetitive nature and audio bugs detracted from the overall experience, leading to suggestions for future DLC to include iconic themes from the series. Overall, the absence of memorable music significantly impacted players' immersion and enjoyment.

    • “Being able to use music from the shows associated with the Gundams' awaken abilities (for instance, trans-am plus awakening would play music from Gundam 00) was a game changer in how hyped I felt playing the game.”
    • “The music is great, the combat is fun, and the customization doesn't leave me wanting.”
    • “The music is upbeat anime cheese.”
    • “My biggest disappointment is the lack of background music; I was hoping there would be a way to at least change the background music to some of the music from the Gundam shows instead.”
    • “The music in this game is bland and boring; I suggest muting it and turning on iTunes or Spotify.”
    • “Music's taken a major hit too; not a single theme from the shows is present, not even for bosses or when you use a super mode.”
  • optimization
    66 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback. While many players report smooth performance and minimal issues on PC and Steam Deck, some users experienced performance problems on PS5, indicating that optimization may vary across platforms. The game is generally considered well-optimized for its size, but there are calls for further improvements, particularly regarding mouse and keyboard controls.

    • “This game is extremely well optimized (since it has to run on a Nintendo Switch), and as a result I have never experienced lag, buffering, or crashes.”
    • “Performance is amazing and well optimized, no crashing errors or issues so far.”
    • “It is way better optimized for PC than New Gundam Breakers was, and because of that there are little to no frame rate or loading issues.”
    • “While I was playing Breaker 4 on PS5, I was encountering quite a few performance issues.”
    • “When I saw that the install was only 10GB, I thought 'either these guys are optimization and compression geniuses, or this is going to look like a mobile game.' Unfortunately, it's the latter.”
    • “Graphic and map design is not okay for today's PC game standards; my guess is because it needs to consider Switch performance.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players enjoying the absurdity of creating comically exaggerated Gundam designs and engaging in chaotic gameplay that prioritizes fun over tactical combat. The blend of funny character interactions, quirky customization options, and lighthearted multiplayer antics contributes to a playful atmosphere, making it a delightful experience for those looking to unleash their creativity and enjoy a good laugh. Overall, the game successfully integrates humor into its core mechanics, enhancing the enjoyment of building and battling with uniquely designed mechs.

    • “Build yer funny little gundam dude, blow stuff up, it's great, it really is.”
    • “This is not a game built for tactical combat; this is a game for making a funny suit and doing ridiculous nonsense with it like juggling for as long as you can or crowd-clearing entire groups.”
    • “When playing the 3 player co-op, the standard downtime 'gundam bunnyhop' spam by rapidly jumping is a greeting to other friendly players. Most people are just here to have fun, get parts, and build gunpla. It's funny; this brings out the personality in the player, and I'm all here for it.”
  • stability
    30 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting significant bugs, glitches, and control issues that detract from the experience, particularly during critical moments. However, others have praised the game's performance on platforms like the Steam Deck and high-end PCs, noting smooth controls and high frame rates without any noticeable technical problems. Overall, while some users face frustrating stability issues, others enjoy a seamless experience.

    • “The PC version runs great, is free of any noticeable shader stutter, and easily hits 100+ fps on my RTX 3060 at 1440p.”
    • “The game runs great on Steam Deck and my main PC, so it is a dream to have a Gundam Breaker game on PC and not whatever that mess 'New Gundam Breaker' was.”
    • “Just under 2 hours, the game runs great so far.”
    • “#6: The jank; omg... developers just give your team time to develop the game. It's beyond irritating that I spent $60 on a game where AI is frequently just standing around during a battle, and the mouth animation dialog freezes (especially in end game!). This is just jarring and pulls you out of the 'emotional moment' you're trying to establish.”
    • “Technical issues: some players have reported technical issues, such as frame rate drops and glitches.”
    • “Through the weirdly gendered localization, the inferior mechanics to GB3, and the constant glitches at launch making master skills unusable.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while it offers a variety of missions, multiplayer modes, and creative customization options that can enhance replay value, many players find the experience can become monotonous and limited after completing the story. The introduction of side missions and new modes adds some depth, but the simplified leveling system and lack of saved projects may deter players from returning. Ultimately, while there are elements that encourage replay, they may not be enough to sustain long-term engagement.

    • “Overall though, this game works well as a return to form for the Gundam Breaker series, and despite its shortcomings, it also empowers its players with uninhibited creativity, which has been the biggest source of replay value in the Gundam Breaker series.”
    • “The variety of missions and the inclusion of both single-player and multiplayer modes give the game good replay value.”
    • “Seemed shorter than 3 for the story missions, but 4 does introduce a number of side missions with the end of each act, brings back the old bounty hunter mode, and introduces a new survival mode, so there's replayability there.”
    • “However, even that replay value is stretched thin due to the monotony.”
    • “As a guy that likes to unlock things, this kind of limits replayability and the necessity for hardcore/extreme/newtype runs outside of just enjoying the gameplay.”
    • “Overall, I recommend this game as it is fun, but I don't consider it to have too much replayability. The only reason I'd play it again after beating the story would be to make more kitbash previews, but with only one slot to work with, I'd have to start over from scratch rather than revisit a saved project that I made in advance.”
  • monetization
    14 mentions Positive Neutral Negative

    The monetization strategy for the game has drawn significant criticism, with players highlighting the high cost of DLCs and a perception of it being a cash grab, reminiscent of past Bandai Namco titles. While some features, like customization options, are available without microtransactions, the overall sentiment reflects disappointment in the company's approach to monetization, suggesting a lack of genuine investment in the game's quality and content.

    • “Not to mention you can paint (and even add weathering or dirt) and decal your builds without microtransactions!”
    • “So far, microtransactions seem unnecessary; the season pass might be worth a look down the line though, as seasonal events are planned.”
    • “DLCs are expensive and they rack up so high if you want the full experience. Why does Bandai always screw up monetization of their games every single time? This already happened to Gundam Evolution, and it seems like nothing changed.”
    • “Unfortunately, this is Bandai Namco's monetization problems that we're used to now.”
    • “I'm highly disappointed. They say 250 is the most base kits ever, but what about the mobile game they shut down with over 500 kits? This game is a poorly designed and executed cash grab with no love shown to the Gundam IP.”
  • emotional
    12 mentions Positive Neutral Negative

    Players express a mix of emotions regarding the game's narrative and character engagement. While some found the game initially captivating and emotionally resonant, many criticized technical issues and a lack of depth in the story, which detracted from the overall emotional experience. Overall, the emotional impact is inconsistent, with some players feeling drawn in while others felt disappointed by the storytelling and character development.

    • “It pulled me in, got me excited, made me feel into the game, and really was a nice touch in GB3.”
    • “Gundam has some of the most emotional, heart-wrenching, but also triumphant stories ever written!”
    • “The more I play this game, the more painful it is to play emotionally and physically.”
  • character development
    4 mentions Positive Neutral Negative

    Reviewers feel that the character development is lacking, particularly in a game that feels predominantly single-player, leading to a desire for more depth and rewarding accomplishments. While the character designs are praised for their cuteness and appeal, the overall narrative could benefit from enhanced character growth to elevate the storytelling experience.

    • “The story character designs are also cute and well designed; I like looking at them.”
    • “It would have been a decent story if there were more multiplayer aspects, but the gameplay makes it feel like a single-player game. Because it feels like a single-player game, I feel like there should have been a bit more character development or a way that makes your accomplishments feel more rewarding, rather than just a statement or a fact.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is criticized for lacking the depth and narrative richness found in AC6, with gameplay leaning more towards a beat-em-up style rather than a tactical mech experience. Players feel that the nimbleness of the controls detracts from the sense of weight and presence typically associated with controlling a robot.

    • “It doesn't have the story and atmosphere of AC6; its gameplay is closer to the beat-em-up genre instead of a tactical mech. The weight of everything doesn't make it feel like you're controlling a robot, as they are very nimble.”
    • “It doesn't have the story and atmosphere of AC6; its gameplay is closer to the beat-em-up genre instead of a tactical mech. The weight of everything doesn't make it feel like you're controlling a robot, as they are very nimble.”

Buy GUNDAM BREAKER 4

21h Median play time
83h Average play time
4-65h Spent by most gamers
*Based on 18 analyzed playthroughs

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